info: Fix option NOMOBCOST misinformation
The cost of firing naval guns is 15 mobility with option NOMOBCOST disabled. Mobility.t is correct. Fix Options.t not to claim submarines pay half the sector movement cost when NOMOBCOST is enabled. Fix fire.t not to claim ships pay half the sector movement cost when NOMOBCOST is disabled. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -37,7 +37,7 @@ Allows real-time updating of mobility.
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.L NOFOOD
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.L NOFOOD
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No food is required.
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No food is required.
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.L NOMOBCOST
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.L NOMOBCOST
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Ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost.
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Firing a ship's guns costs no mobility.
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.L NO_FORT_FIRE
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.L NO_FORT_FIRE
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Forts cannot fire.
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Forts cannot fire.
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.L NO_PLAGUE
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.L NO_PLAGUE
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@ -74,8 +74,7 @@ also hit subs using ASW planes or subs which have sub-torp capability.)
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The program then prints a satisfying \*QKaboom!!!\*U and,
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The program then prints a satisfying \*QKaboom!!!\*U and,
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assuming you were in range, inflicts damage.
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assuming you were in range, inflicts damage.
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.s1
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.s1
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Ships lose mobility points equal to 1/2 the cost they would
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Ships lose 15 mobility points for each shot fired. (If the NOMOBCOST
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pay to move 1 sector for each shot fired. (If the NOMOBCOST
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option is in use, ships pay no mobility for firing.)
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option is in use, ships pay no mobility for firing.)
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.s1
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.s1
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The damages inflicted vary with efficiency of the attacker,
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The damages inflicted vary with efficiency of the attacker,
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