Fix empdump not to grow game state files with fixed size
empdump -i now complains about extra rows instead of silently growing the file to a size the server will reject. Affects tables sector, nation, realms, game. Bonus fix: better error message on I/O error or insufficient memory.
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3 changed files with 32 additions and 5 deletions
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@ -487,16 +487,20 @@ static void *
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getobj(void)
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{
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struct empfile *ep = &empfile[cur_type];
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int max_id;
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if (!cur_obj) {
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cur_obj_is_blank = cur_id >= ep->fids;
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if (cur_obj_is_blank) {
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if (ef_ensure_space(cur_type, cur_id, 1))
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max_id = ef_id_limit(cur_type);
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if (cur_id > max_id)
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gripe("Can't put ID %d into table %s, it holds only 0..%d",
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cur_id, ep->name, max_id);
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else if (!ef_ensure_space(cur_type, cur_id, 1))
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gripe("Can't put ID %d into table %s",
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cur_id, ep->name);
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else
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cur_obj = ef_ptr(cur_type, cur_id);
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/* FIXME diagnose out of dynamic memory vs. static table full */
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if (!cur_obj)
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gripe("Can't put ID %d into table %s, it holds only 0..%d.",
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cur_id, ep->name, ep->fids - 1);
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} else
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cur_obj = ef_ptr(cur_type, cur_id);
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}
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