power: Use ship, plane, land unit tech instead of nation's
Actual abilities of ships, planes and land units depend almost completely on the individual unit's tech, not the nation's tech. The power factor should reflect that. The power value of a unit is of the form base value * (20 + nation's tech level) / 500 Change it to base value * (20 + unit's tech level) / 500 Note that a plane's base value still depends on the nation's tech level. This commit merely makes the absurdity stand out a bit more. To be fixed later. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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parent
d48851c0ac
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5917841bfc
4 changed files with 34 additions and 22 deletions
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@ -70,9 +70,10 @@ The \*Qpower factor\*U is determined by the following equation:
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power factor = ( power value of money
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+ power value of sectors
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+ power value of commodities in sectors
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+ power value of ships, planes and land units
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+ power value of commodities loaded on ships and land units)
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* (20 + nation tech level) / 500
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+ power value of ships, planes and land units
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* (20 + their tech level) / 500
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.FI
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.s1
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The power value of money is dollars / 100.
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@ -51,6 +51,7 @@ static void out5(double, int, int);
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static void gen_power(struct powstr *, int);
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static int powcmp(const void *, const void *);
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static void addtopow(short *, struct powstr *);
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static float power_tech_factor(float);
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static float item_power(short[]);
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int
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@ -215,6 +216,7 @@ update_power(void)
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static void
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gen_power(struct powstr *powbuf, int save)
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{
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float upower[MAXNOC];
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float *f_ptr;
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float *f_pt2;
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struct powstr *pow;
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@ -230,6 +232,7 @@ gen_power(struct powstr *powbuf, int save)
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player->btused += 10;
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memset(powbuf, 0, MAXNOC * sizeof(*powbuf));
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memset(upower, 0, sizeof(upower));
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snxtsct_all(&ns);
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while (nxtsct(&ns, §)) {
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if (sect.sct_own == 0)
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@ -249,7 +252,7 @@ gen_power(struct powstr *powbuf, int save)
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* (land.lnd_effic / 100.0);
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f += (lchr[land.lnd_type].l_mat[I_HCM] / 10.0)
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* (land.lnd_effic / 100.0);
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pow->p_power += f * 2;
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upower[land.lnd_own] += f * 2 * power_tech_factor(land.lnd_tech);
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if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
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pow->p_units += 1.0;
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}
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@ -263,7 +266,7 @@ gen_power(struct powstr *powbuf, int save)
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* (ship.shp_effic / 100.0);
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f += (mchr[ship.shp_type].m_mat[I_HCM] / 10.0)
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* (ship.shp_effic / 100.0);
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pow->p_power += f * 2;
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upower[ship.shp_own] += f * 2 * power_tech_factor(ship.shp_tech);
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pow->p_ships += 1.0;
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}
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snxtitem_all(&ni, EF_PLANE);
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@ -273,8 +276,9 @@ gen_power(struct powstr *powbuf, int save)
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pow = &powbuf[plane.pln_own];
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pow->p_planes += 1.0;
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natp = getnatp(plane.pln_own);
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pow->p_power += 20 * (plane.pln_effic / 100.0) *
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f = 20 * (plane.pln_effic / 100.0) *
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(20 + natp->nat_level[NAT_TLEV]) / 500.0;
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upower[plane.pln_own] += f * power_tech_factor(plane.pln_tech);
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}
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for (i = 1; NULL != (natp = getnatp(i)); i++) {
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pow = &powbuf[i];
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@ -290,7 +294,8 @@ gen_power(struct powstr *powbuf, int save)
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pow->p_power += pow->p_sects
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* (pow->p_effic / pow->p_sects / 100.0)
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* 10.0;
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pow->p_power *= (20 + natp->nat_level[NAT_TLEV]) / 500.0;
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pow->p_power *= power_tech_factor(natp->nat_level[NAT_TLEV]);
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pow->p_power += upower[i];
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/* ack. add this vec to the "world power" element */
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f_pt2 = &powbuf[0].p_sects;
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f_ptr = &pow->p_sects;
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@ -344,6 +349,12 @@ addtopow(short *vec, struct powstr *pow)
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pow->p_power += item_power(vec);
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}
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static float
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power_tech_factor(float tech)
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{
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return (20 + tech) / 500.0;
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}
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static float
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item_power(short item[])
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{
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@ -3052,7 +3052,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 31 37% 6.8K 60 0 0 0 4.5K 418 122 0 1 0 23K
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Play#0 output Play#0 1 58.31
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Play#0 output Play#0 1 58.23
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Play#0 output Play#0 1 6 3 100% 2.8K 110 0 0 0 0 404 0 0 0 0 27K
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Play#0 output Play#0 1 29.09
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Play#0 output Play#0 1 8 3 100% 2.8K 110 0 0 0 0 402 0 0 0 0 27K
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@ -3806,7 +3806,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 31 41% 8.8K 52 0 0 0 4.7K 378 190 0 1 0 22K
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Play#0 output Play#0 1 81.06
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Play#0 output Play#0 1 80.89
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Play#0 output Play#0 1 8 29 10% 3.0K 110 0 0 0 0 407 0 0 0 0 28K
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Play#0 output Play#0 1 33.09
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 28K
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@ -4775,7 +4775,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 32 44% 11K 52 0 0 0 5.4K 718 234 0 1 0 20K
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Play#0 output Play#0 1 112.67
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Play#0 output Play#0 1 112.41
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Play#0 output Play#0 1 8 29 10% 3.0K 110 0 0 0 0 407 0 0 0 0 29K
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Play#0 output Play#0 1 36.42
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 29K
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@ -5483,7 +5483,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 32 55% 13K 52 0 0 0 6.3K 1.6K 249 0 1 0 20K
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Play#0 output Play#0 1 165.93
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Play#0 output Play#0 1 165.58
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Play#0 output Play#0 1 8 29 17% 3.9K 110 0 0 0 474 1.5K 0 0 0 0 29K
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Play#0 output Play#0 1 57.47
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 30K
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@ -6222,7 +6222,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 32 73% 17K 52 0 0 0 7.6K 1.7K 619 0 1 0 19K
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Play#0 output Play#0 1 237.26
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Play#0 output Play#0 1 236.81
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Play#0 output Play#0 1 8 29 21% 5.1K 110 0 0 0 2.4K 1.8K 0 0 0 0 30K
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Play#0 output Play#0 1 74.54
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 31K
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@ -7145,7 +7145,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 87% 22K 52 0 0 0 8.7K 2.5K 788 0 1 0 19K
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Play#0 output Play#0 1 344.05
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Play#0 output Play#0 1 343.50
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Play#0 output Play#0 1 8 29 28% 6.7K 110 0 0 0 5.0K 2.3K 0 0 0 0 30K
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Play#0 output Play#0 1 100.24
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 32K
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@ -7949,7 +7949,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 95% 28K 82 51 0 0 9.2K 2.1K 812 0 1 0 23K
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Play#0 output Play#0 1 456.98
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Play#0 output Play#0 1 456.32
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Play#0 output Play#0 1 8 29 37% 8.7K 110 0 0 0 7.4K 2.1K 299 0 0 0 31K
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Play#0 output Play#0 1 130.22
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 33K
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@ -8647,7 +8647,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 98% 31K 115 136 4 0 9.5K 1.8K 723 0 4 5 28K
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Play#0 output Play#0 1 547.82
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Play#0 output Play#0 1 547.04
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Play#0 output Play#0 1 8 29 43% 11K 110 0 0 0 10K 1.9K 480 0 0 0 32K
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Play#0 output Play#0 1 164.04
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 33K
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@ -10182,7 +10182,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 100% 31K 147 243 9 0 9.6K 1.5K 608 0 2 4 32K
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Play#0 output Play#0 1 634.16
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Play#0 output Play#0 1 632.85
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Play#0 output Play#0 1 8 29 59% 15K 110 0 0 0 12K 1.9K 483 0 0 0 29K
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Play#0 output Play#0 1 233.54
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Play#0 output Play#0 1 6 3 100% 3.0K 110 0 0 0 0 404 0 0 0 0 34K
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@ -11340,7 +11340,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 100% 31K 180 372 15 0 9.2K 1.2K 866 0 3 4 39K
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Play#0 output Play#0 1 752.06
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Play#0 output Play#0 1 750.07
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Play#0 output Play#0 1 8 29 73% 19K 110 0 0 0 13K 2.1K 365 0 0 0 24K
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Play#0 output Play#0 1 344.74
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Play#0 output Play#0 1 2 30 15% 3.7K 0 0 0 0 0 1.1K 0 0 0 0 34K
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@ -12391,7 +12391,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 100% 31K 213 514 22 0 9.1K 849 1.2K 3 5 4 46K
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Play#0 output Play#0 1 886.30
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Play#0 output Play#0 1 883.35
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Play#0 output Play#0 1 8 29 91% 25K 110 101 0 0 14K 2.8K 527 0 0 0 21K
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Play#0 output Play#0 1 507.49
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Play#0 output Play#0 1 2 30 28% 4.9K 0 0 0 0 1.7K 1.3K 170 0 0 0 35K
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@ -13485,7 +13485,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 100% 31K 235 659 30 994 8.9K 524 1.0K 3 5 4 51K
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Play#0 output Play#0 1 1014.32
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Play#0 output Play#0 1 1009.88
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Play#0 output Play#0 1 8 29 100% 29K 105 215 5 0 15K 2.5K 541 0 0 0 23K
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Play#0 output Play#0 1 648.10
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Play#0 output Play#0 1 2 30 33% 6.3K 0 0 0 0 3.2K 1.2K 523 0 0 0 36K
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@ -482,17 +482,17 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 96 62% 28K 1.2K 0 0 0 2.5K 340 580 21 32 16 25K
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Play#0 output Play#0 1 1594.49
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Play#0 output Play#0 1 1557.40
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Play#0 output Play#0 1 3 64 14% 17K 170 0 0 0 0 0 0 0 0 0 -100
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Play#0 output Play#0 1 451.42
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Play#0 output Play#0 1 6 8 88% 4.0K 168 0 0 0 0 0 0 3 1 3 25K
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Play#0 output Play#0 1 414.49
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Play#0 output Play#0 1 417.19
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Play#0 output Play#0 1 7 8 88% 4.0K 160 0 0 0 0 0 0 0 3 0 25K
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Play#0 output Play#0 1 409.34
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Play#0 output Play#0 1 407.81
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Play#0 output Play#0 1 4 64 8% 25K 1.1K 0 0 0 20K 21 4.0K 0 10 10 25K
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Play#0 output Play#0 1 381.02
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Play#0 output Play#0 1 378.22
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Play#0 output Play#0 1 2 32 22% 7.1K 1.9K 0 0 0 0 1 5 3 3 3 100
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Play#0 output Play#0 1 338.51
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Play#0 output Play#0 1 333.05
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Play#0 output Play#0 1 5 0 0% 0 0 0 0 0 0 0 0 0 0 0 25K
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Play#0 output Play#0 1 60.00
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Play#0 output Play#0 1 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
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