4.0.2 made land unit mobility costs differ significantly from normal
move costs, but failed to make A* use these costs. This broke land unit path finding. Fix: (MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and MOB_MARCH. Users changed. (lnd_mobcost, sector_mcost): Move minimum mobcost logic to sector_mcost(), where it is visible to A*. Also fixes unit reaction path cost. (lnd_path): Fix confusing message: don't claim there's no path when all we really know is that there's no railway.
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11 changed files with 46 additions and 59 deletions
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@ -179,8 +179,9 @@ extern struct dchrstr bigcity_dchr;
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#define FORTEFF 5 /* forts must be 5% efficient to fire. */
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#define MOB_NONE 0
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#define MOB_ROAD 1
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#define MOB_RAIL 2
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#define MOB_MOVE 1
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#define MOB_MARCH 2
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#define MOB_RAIL 3
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#define INT_ROAD 0
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#define INT_RAIL 1
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