4.0.2 made land unit mobility costs differ significantly from normal

move costs, but failed to make A* use these costs.  This broke land
unit path finding.  Fix:
(MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and
MOB_MARCH.  Users changed.
(lnd_mobcost, sector_mcost): Move minimum mobcost logic to
sector_mcost(), where it is visible to A*.  Also fixes unit reaction
path cost.

(lnd_path): Fix confusing message: don't claim there's no path when
all we really know is that there's no railway.
This commit is contained in:
Markus Armbruster 2006-06-04 17:41:12 +00:00
parent 6ab05ae8a1
commit 5ad86bc7ce
11 changed files with 46 additions and 59 deletions

View file

@ -179,8 +179,9 @@ extern struct dchrstr bigcity_dchr;
#define FORTEFF 5 /* forts must be 5% efficient to fire. */
#define MOB_NONE 0
#define MOB_ROAD 1
#define MOB_RAIL 2
#define MOB_MOVE 1
#define MOB_MARCH 2
#define MOB_RAIL 3
#define INT_ROAD 0
#define INT_RAIL 1