4.0.2 made land unit mobility costs differ significantly from normal
move costs, but failed to make A* use these costs. This broke land unit path finding. Fix: (MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and MOB_MARCH. Users changed. (lnd_mobcost, sector_mcost): Move minimum mobcost logic to sector_mcost(), where it is visible to A*. Also fixes unit reaction path cost. (lnd_path): Fix confusing message: don't claim there's no path when all we really know is that there's no railway.
This commit is contained in:
parent
6ab05ae8a1
commit
5ad86bc7ce
11 changed files with 46 additions and 59 deletions
|
@ -342,7 +342,7 @@ BestDistPath(char *path,
|
|||
struct sctstr *from,
|
||||
struct sctstr *to, double *cost)
|
||||
{
|
||||
return BestLandPath(path, from, to, cost, MOB_ROAD);
|
||||
return BestLandPath(path, from, to, cost, MOB_MOVE);
|
||||
}
|
||||
|
||||
char *
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue