4.0.2 made land unit mobility costs differ significantly from normal
move costs, but failed to make A* use these costs. This broke land unit path finding. Fix: (MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and MOB_MARCH. Users changed. (lnd_mobcost, sector_mcost): Move minimum mobcost logic to sector_mcost(), where it is visible to A*. Also fixes unit reaction path cost. (lnd_path): Fix confusing message: don't claim there's no path when all we really know is that there's no railway.
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11 changed files with 46 additions and 59 deletions
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@ -220,7 +220,7 @@ assemble_dist_paths(struct distinfo *distptrs)
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p = ReversePath(path);
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/* And walk the path back to the dist center to get the export
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cost */
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infptr->excost = pathcost(sp, p, MOB_ROAD);
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infptr->excost = pathcost(sp, p, MOB_MOVE);
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#ifdef SAVE_FINISH_PATHS
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memcpy(infptr->path, p, len);
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#else
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