diff --git a/info/Attacking.t b/info/Attacking.t index a3024950..1b5a7fcb 100644 --- a/info/Attacking.t +++ b/info/Attacking.t @@ -227,7 +227,7 @@ The "aggresor loss factor" is equal to the number of aggressor casualties divided by the total number of aggressor troops that went into the conflict. Similarly, the "defender loss factor" is calculated. Then each land unit loses mobility equal to 10 * (loss factor). -Defensive land units on reserve mission only lose half of that. Also +Also there is a chance equal to the loss factor that the land unit will use up some of its supply (see info supply). .s1 diff --git a/info/mission.t b/info/mission.t index 23c8eb6c..df352537 100644 --- a/info/mission.t +++ b/info/mission.t @@ -293,8 +293,6 @@ A land unit given reserve orders has an increased ability to react to enemy attacks. A reserve unit has its reaction radius increased by 2. (Note: this is cumulative with the +1 modifier for being at an efficient headquarters, so a reserve unit at an HQ would have a +3). -In addition, a reserve unit pays 1/2 the normal cost for fighting a battle. -(It still pays the normal cost for moving to the threatened sector) See info attack for more details on reaction. .s1 Note that units with a reserve mission retain this status, even though they diff --git a/src/lib/subs/lndsub.c b/src/lib/subs/lndsub.c index 69c1998f..4913383e 100644 --- a/src/lib/subs/lndsub.c +++ b/src/lib/subs/lndsub.c @@ -300,9 +300,6 @@ lnd_takemob(struct emp_qelem *list, double loss) /* if (chance(loss)) use_supply(&llp->unit.land); - if (llp->unit.land.lnd_mission == MI_RESERVE) - new = llp->unit.land.lnd_mobil - mcost/2; - else */ new = llp->unit.land.lnd_mobil - mcost; if (new < -127)