diff --git a/src/lib/commands/vers.c b/src/lib/commands/vers.c index 5fd1ff1f..9050d142 100644 --- a/src/lib/commands/vers.c +++ b/src/lib/commands/vers.c @@ -108,7 +108,7 @@ vers(void) pr("Education is averaged over %d time units.\n", (int)edu_avg); if (opt_ALL_BLEED == 0) pr("The technology/research boost you get from your allies is %.2f%%.\n", 100.0 / ally_factor); - else /* ! ALL_BLEED */ + else pr("The technology/research boost you get from the world is %.2f%%.\n", 100.0 / ally_factor); pr("Nation levels (tech etc.) decline 1%% every %d time units.\n", @@ -191,33 +191,32 @@ vers(void) pr("Fallout decays by %.0f%% per update\n", 100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0); pr("\n"); - pr ("Initial Damage\t\t\tCollateral Damage\n"); - pr("\t Sector People Mater. Effic. Ships Planes LandU.\n"); - pr("Sector\t\t --\t%3.0f%%\t100%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n", + pr ("Damage to\t\t\tSpills to\n"); + pr("\t Sector People Mater. Ships Planes LandU.\n"); + pr("Sector\t\t --\t%3.0f%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n", people_damage * 100.0, unit_damage / 0.07, unit_damage * 100.0); - pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\t --\n", + pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\n", collateral_dam * 100.0); - pr("Materials\t%3.0f%%\t --\t --\t --\t --\t --\t --\n", + pr("Materials\t%3.0f%%\t --\t --\t --\t --\t --\n", collateral_dam * 100.0); - pr("Efficiency\t%3.0f%%\t --\t --\t --\t --\t --\t --\n", + pr("Efficiency\t%3.0f%%\t --\t --\t --\t --\t --\n", collateral_dam * 100.0); - pr("Ships\t\t%3.0f%%\t100%%\t100%%\t100%%\t --\t 0%%\t 0%%\n", + pr("Ships\t\t%3.0f%%\t100%%\t100%%\t --\t 0%%\t 0%%\n", collateral_dam * 100.0); - pr("Planes\t\t%3.0f%%\t 0%%\t 0%%\t 0%%\t --\t --\t --\n", + pr("Planes\t\t%3.0f%%\t 0%%\t 0%%\t --\t --\t --\n", collateral_dam * 100.0); - pr("Land units\t%3.0f%%\t 0%%\t 0%%\t 0%%\t --\t 0%%\t 0%%\n", + pr("Land units\t%3.0f%%\t 0%%\t100%%\t --\t 0%%\t 0%%\n", collateral_dam * 100.0); pr("\n"); pr("You can have at most %d BTUs.\n", max_btus); pr("You are disconnected after %d minutes of idle time.\n", max_idle); - show_custom(); pr("\nOptions enabled in this game:\n "); show_opts(1); pr("\n\nOptions disabled in this game:\n "); show_opts(0); - pr("\n\nSee \"info Options\" for a detailed list of options and descriptions."); - pr("\n\n"); - pr("The person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n\n", + pr("\n\nSee \"info Options\" for a detailed list of options and descriptions.\n\n"); + show_custom(); + pr("\nThe person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n\n", privname, privlog); pr("You can get your own copy of the source from " "http://www.wolfpackempire.com/\n\n"); @@ -228,7 +227,7 @@ vers(void) static void show_custom(void) { - char *sep = "\nCustom characteristics in this game:\n "; + char *sep = "Customized in this game:\n "; int i; /* TODO wrap long lines */ @@ -239,7 +238,7 @@ show_custom(void) } } if (*sep == ',') - pr("\n"); + pr("\nCheck \"show\" for details.\n"); } static void