Break lines more tastefully.
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parent
fcc0162188
commit
5b4b3a13cb
40 changed files with 220 additions and 229 deletions
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@ -334,8 +334,9 @@ multifire(void)
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}
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shell = fship.shp_item[I_SHELL];
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if (shell < 2)
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shell += supply_commod(fship.shp_own, fship.shp_x,
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fship.shp_y, I_SHELL, 2 - shell);
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shell += supply_commod(fship.shp_own,
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fship.shp_x, fship.shp_y,
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I_SHELL, 2 - shell);
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if (shell <= 0) {
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pr("Klick! ...\n");
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continue;
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@ -426,8 +427,8 @@ multifire(void)
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fy = fsect.sct_y;
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if (fsect.sct_own != player->cnum ||
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fsect.sct_type != SCT_FORTR) {
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pr("No fortress at %s\n", xyas(fsect.sct_x,
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fsect.sct_y, player->cnum));
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pr("No fortress at %s\n",
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xyas(fsect.sct_x, fsect.sct_y, player->cnum));
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continue;
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}
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if (target == targ_land) {
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@ -444,8 +445,9 @@ multifire(void)
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}
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shell = fsect.sct_item[I_SHELL];
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if (shell <= 0)
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shell += supply_commod(fsect.sct_own, fsect.sct_x,
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fsect.sct_y, I_SHELL, 1);
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shell += supply_commod(fsect.sct_own,
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fsect.sct_x, fsect.sct_y,
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I_SHELL, 1);
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if (shell <= 0) {
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pr("Klick! ...\n");
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continue;
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@ -793,7 +795,8 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
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if (shell < SHP_TORP_SHELLS)
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shell += supply_commod(ship.shp_own, ship.shp_x, ship.shp_y,
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shell += supply_commod(ship.shp_own,
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ship.shp_x, ship.shp_y,
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I_SHELL, SHP_TORP_SHELLS - shell);
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if (shell < SHP_TORP_SHELLS)
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continue;
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@ -834,8 +837,8 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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continue;
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/* must have gun, shell, and milit to fire */
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if (shell < 1)
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shell += supply_commod(ship.shp_own, ship.shp_x, ship.shp_y,
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I_SHELL, 1);
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shell += supply_commod(ship.shp_own,
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ship.shp_x, ship.shp_y, I_SHELL, 1);
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/* only need 1 shell, so don't check that */
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if (shell < 1)
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continue;
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