(total_work): Remove redundant conversion to int.

(total_work): New parameter maxpop.  Callers changed.
(newe, prod): Use total_work().  Old code failed to limit military
workers, thus didn't match the update.
(do_feed): Simplify.
This commit is contained in:
Markus Armbruster 2005-02-20 19:36:41 +00:00
parent 43d07b458d
commit 5ba8cab9b5
6 changed files with 40 additions and 43 deletions

View file

@ -774,8 +774,7 @@ extern int plague_people(struct natstr *, short *, int *, int *, int);
extern int prod_plane(int, int, int *, int);
/* populace.c */
extern void populace(struct natstr *, register struct sctstr *, int);
extern int total_work(register int, register int, register int,
register int, register int);
extern int total_work(int, int, int, int, int, int);
/* prepare.c */
extern void tax(struct sctstr *, struct natstr *, int, long *, int *,
int *, int *);

View file

@ -71,14 +71,12 @@ newe(void)
uws = (1.0 + uwbrate * etu_per_update) * sect.sct_item[I_UW];
natp = getnatp(sect.sct_own);
maxpop = max_pop(natp->nat_level[NAT_RLEV], &sect);
civs = min(civs, maxpop);
uws = min(uws, maxpop);
/* This isn't quite right, since research might rise/fall */
/* during the update, but it's the best we can really do */
wforce = (int)((civs * sect.sct_work) / 100.0
+ uws + sect.sct_item[I_MILIT] * 2 / 5.0);
work = new_work(&sect, wforce * etu_per_update / 100);
work = new_work(&sect,
total_work(sect.sct_work, etu_per_update,
civs, sect.sct_item[I_MILIT], uws,
maxpop));
bwork = work / 2;
type = sect.sct_type;

View file

@ -84,7 +84,6 @@ prod(void)
int there;
int unit_work; /* sum of component amounts */
int used; /* production w/infinite workforce */
int wforce;
i_type it;
i_type vtype;
u_char *resource;
@ -113,15 +112,12 @@ prod(void)
uws = (1.0 + uwbrate * etu_per_update) * sect.sct_item[I_UW];
natp = getnatp(sect.sct_own);
maxpop = max_pop(natp->nat_level[NAT_RLEV], &sect);
civs = min(civs, maxpop);
uws = min(uws, maxpop);
/* This isn't quite right, since research might rise/fall */
/* during the update, but it's the best we can really do */
wforce = (int)(((double)civs * sect.sct_work) / 100.0
+ uws
+ sect.sct_item[I_MILIT] * 2.0 / 5.0);
work = new_work(&sect, wforce * etu_per_update / 100);
work = new_work(&sect,
total_work(sect.sct_work, etu_per_update,
civs, sect.sct_item[I_MILIT], uws, maxpop));
bwork = work / 2;
if (sect.sct_off)
@ -146,13 +142,11 @@ prod(void)
natp = getnatp(sect.sct_own);
maxpop = max_population(natp->nat_level[NAT_RLEV],
type, eff);
civs = min(civs, maxpop);
uws = min(uws, maxpop);
wforce = (int)(((double)civs * sect.sct_work) / 100.0
+ uws
+ sect.sct_item[I_MILIT] * 2 / 5.0);
work = etu_per_update * wforce / 100;
bwork = min((int)(work / 2), bwork);
work = new_work(&sect,
total_work(sect.sct_work, etu_per_update,
civs, sect.sct_item[I_MILIT],
uws, maxpop));
bwork = min(work / 2, bwork);
}
}
twork = 100 - eff;

View file

@ -65,19 +65,17 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
int people;
int work_avail;
int starved, sctwork;
int needed, dummy;
int civvies, uws;
int mil;
int needed;
int maxpop;
/* grow people & stuff */
sctwork = sp->sct_work;
maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
civvies = (vec[I_CIVIL] > maxpop) ? maxpop : vec[I_CIVIL];
uws = (vec[I_UW] > maxpop) ? maxpop : vec[I_UW];
mil = (vec[I_MILIT] > maxpop) ? maxpop : vec[I_MILIT];
work_avail = new_work(sp, total_work(sctwork, etu, civvies, mil, uws));
work_avail = new_work(sp,
total_work(sctwork, etu,
vec[I_CIVIL], vec[I_MILIT], vec[I_UW],
maxpop));
people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
if (sp->sct_type != SCT_SANCT) {
@ -126,7 +124,7 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
sctwork = 100;
if (!player->simulation)
sp->sct_work = sctwork;
dummy = grow_people(sp, etu, np, &work_avail, sctwork, vec);
grow_people(sp, etu, np, &work_avail, sctwork, vec);
}
} else
sctwork = sp->sct_work = 100;
@ -307,7 +305,7 @@ grow_people(struct sctstr *sp, int etu,
*/
if (opt_NOFOOD == 0 && (newciv || newuw))
vec[I_FOOD] -= roundavg((newciv + newuw) * babyeat);
*workp += total_work(sctwork, etu, newciv, 0, newuw);
*workp += total_work(sctwork, etu, newciv, 0, newuw, ITEM_MAX);
return newciv + newuw;
}

View file

@ -131,9 +131,14 @@ populace(struct natstr *np, struct sctstr *sp, int etu)
}
int
total_work(int sctwork, int etu, int civil,
int milit, int uw)
total_work(int sctwork, int etu, int civil, int milit, int uw, int maxpop)
{
return ((int)((((civil * sctwork) / 100.0 +
(milit * 2 / 5.0) + uw)) * etu) / 100);
if (civil > maxpop)
civil = maxpop;
if (milit > maxpop)
milit = maxpop;
if (uw > maxpop)
uw = maxpop;
return (civil * sctwork / 100.0 + milit * 0.4 + uw) * etu / 100.0;
}

View file

@ -172,7 +172,8 @@ upd_ship(struct shpstr *sp, int etus,
oil_gained = roundavg(total_work(100, etus,
sp->shp_item[I_CIVIL],
sp->shp_item[I_MILIT],
sp->shp_item[I_UW])
sp->shp_item[I_UW],
ITEM_MAX)
* (double)sp->shp_effic / 100.0
* (double)sectp->sct_oil / 100.0
* prod_eff(product, sp->shp_tech));
@ -190,13 +191,15 @@ upd_ship(struct shpstr *sp, int etus,
}
if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
product = &pchr[P_FOOD];
sp->shp_item[I_FOOD] += roundavg(total_work(100, etus,
sp->shp_item[I_CIVIL],
sp->shp_item[I_MILIT],
sp->shp_item[I_UW])
* (double)sp->shp_effic / 100.0
* (double)sectp->sct_fertil / 100.0
* prod_eff(product, sp->shp_tech));
sp->shp_item[I_FOOD]
+= roundavg(total_work(100, etus,
sp->shp_item[I_CIVIL],
sp->shp_item[I_MILIT],
sp->shp_item[I_UW],
ITEM_MAX)
* sp->shp_effic / 100.0
* sectp->sct_fertil / 100.0
* prod_eff(product, sp->shp_tech));
}
if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));