tests/retreat: Test mission clearing more thoroughly

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-01-07 17:45:26 +01:00
parent c820b984c7
commit 5bc934fe25
3 changed files with 259 additions and 229 deletions

View file

@ -25,64 +25,64 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
/config /config
config ship config ship
uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
0 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 0 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
1 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 1 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy" 2 1 -3 1 10 93 118 0 45 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 3 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
4 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b" 4 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
7 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b" 7 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 10 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 10 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
10 2 4 4 2 83 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 10 2 4 4 10 85 68 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
11 2 1 3 2 91 98 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 11 2 1 3 10 93 105 0 45 0 2 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u" 20 2 -3 1 10 96 122 0 45 -3 1 interdiction 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u"
24 1 -4 2 2 100 127 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg" 24 1 -4 2 10 100 127 0 45 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg"
25 2 -8 2 2 91 82 0 20 0 0 none 0 "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" 25 2 -8 2 10 93 93 0 45 -4 2 none 1 "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
26 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 26 2 -4 4 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
27 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 27 2 -4 4 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
28 2 -8 2 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group bombed) "g" 28 2 -8 2 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group bombed) "g"
29 2 1 3 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" 29 2 1 3 10 100 103 0 45 5 3 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
30 0 0 2 2 0 117 0 20 0 0 none 0 "c" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n" 30 0 0 2 10 0 119 0 45 0 2 interdiction 1 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
31 2 4 0 2 94 119 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" 31 2 4 0 10 95 121 0 45 4 0 interdiction 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
32 2 0 2 2 100 127 0 20 0 0 none 0 "c" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n" 32 2 0 2 10 100 127 0 45 0 2 interdiction 1 "c" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
33 2 2 2 2 94 119 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" 33 2 2 2 10 95 121 0 45 2 2 interdiction 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
34 2 3 1 2 92 117 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n" 34 2 3 1 10 94 120 0 45 3 1 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
35 2 0 2 2 100 0 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n" 35 2 0 2 10 100 0 0 45 0 2 interdiction 1 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
36 2 1 3 2 100 112 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 36 2 1 3 10 100 115 0 45 0 2 none 1 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
40 2 1 3 10 91 -7 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh" 40 2 1 3 10 91 -7 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh"
41 2 1 3 10 96 109 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "uh" 41 2 1 3 10 96 109 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "uh"
42 2 -4 2 10 95 121 0 45 -4 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "ugggh" 42 2 -4 2 10 95 121 0 45 -4 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "ugggh"
43 2 -8 4 16 100 99 0 40 0 0 none 0 "m" 0 10 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 43 2 -8 4 16 100 99 0 45 0 0 none 0 "m" 0 10 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
44 2 -6 4 16 64 70 0 40 0 0 none 0 "m" 0 6 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g" 44 2 -6 4 16 64 70 0 45 0 0 none 0 "m" 0 6 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
46 2 5 1 2 91 116 0 20 0 0 none 0 "n" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "y" 46 2 5 1 10 93 118 0 45 5 1 interdiction 1 "n" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "y"
47 2 4 0 9 100 117 0 40 0 0 none 0 "n" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 47 2 4 0 9 100 117 0 45 5 1 none 0 "n" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
50 2 -9 1 18 67 33 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 50 2 -9 1 18 67 33 0 60 -5 1 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
51 2 -9 1 18 64 28 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 51 2 -9 1 18 64 28 0 60 -5 1 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
52 2 -9 1 18 73 45 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 52 2 -9 1 18 73 45 0 60 -5 1 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
53 2 -4 -2 18 73 92 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg" 53 2 -4 -2 18 73 92 0 60 -4 -2 interdiction 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg"
60 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" 60 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
61 2 -4 4 17 73 65 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 61 2 -4 4 17 73 65 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
62 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 62 2 -4 4 17 67 55 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
63 2 -4 4 17 56 37 0 70 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 63 2 -4 4 17 56 37 0 70 -6 2 none 1 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
64 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 64 2 -4 4 17 67 55 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
65 2 -4 4 17 59 40 0 70 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 65 2 -4 4 17 59 40 0 70 -6 2 none 1 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
66 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 66 2 -4 4 17 67 55 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
67 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn" 67 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn"
68 2 -4 4 17 70 61 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 68 2 -4 4 17 70 61 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
69 2 -4 4 17 65 53 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 69 2 -4 4 17 65 53 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
80 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" 80 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
81 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" 81 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
82 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" 82 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
83 2 -4 4 17 29 -28 0 70 0 0 none 0 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 83 2 -4 4 17 29 -28 0 70 -6 2 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
84 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn" 84 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
100 2 2 -6 2 38 -29 0 20 0 0 none 0 "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 100 2 2 -6 10 50 15 0 45 0 4 none 1 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
101 2 0 4 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" 101 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
102 2 2 -6 2 64 35 0 20 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 102 2 2 -6 10 71 56 0 45 0 4 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
103 2 1 5 2 21 -42 0 20 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "n" 103 2 2 -6 10 37 -16 0 45 0 4 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
104 2 0 4 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn" 104 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
120 2 -9 1 18 100 93 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 120 2 -9 1 18 100 93 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
130 2 -9 1 12 100 95 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () "" 130 2 -9 1 12 100 95 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () "" 149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
/config /config
config plane config plane
@ -108,42 +108,42 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
/config /config
config land config land
uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
0 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 0 1 -3 1 2 99 125 0 50 0 0 none 0 "a" -1 0 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
1 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 1 1 -3 1 2 99 125 0 50 0 0 none 0 "a" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
2 1 -3 1 2 89 113 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "yujnbgyuj" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 2 1 -3 1 2 77 98 0 50 0 0 none 0 "" -1 0 42 (injured helpless bombed) "yujnbgyuj" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
3 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 3 1 -3 1 2 99 126 0 50 0 0 none 0 "a" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
4 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 4 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 0 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
7 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 7 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 0 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
9 2 0 2 7 99 126 0 50 0 0 none 0 "" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 9 2 0 2 7 99 126 0 50 0 0 none 0 "" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
10 2 4 0 0 61 61 0 50 0 0 none 0 "" -1 127 42 (bombed) "y" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 10 2 4 0 0 61 61 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
24 1 3 1 0 100 127 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "bhg" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 24 1 3 1 0 98 125 0 50 0 0 none 0 "g" -1 0 42 (group bombed) "bhg" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
25 2 2 2 0 91 96 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 25 2 2 2 0 91 96 0 50 3 1 none 3 "g" -1 127 42 (group bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
26 2 4 0 0 100 117 0 50 0 0 none 0 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 26 2 4 0 0 100 117 0 50 3 1 none 3 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
27 2 4 0 0 100 117 0 50 0 0 none 0 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 27 2 4 0 0 100 117 0 50 3 1 none 3 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
28 2 2 2 0 100 107 0 50 0 0 none 0 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 28 2 2 2 0 100 107 0 50 3 1 none 3 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
29 2 3 1 0 100 116 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 29 2 3 1 0 100 116 0 50 4 0 none 3 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
30 0 0 2 0 0 105 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 30 0 0 2 0 0 105 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
31 2 2 2 0 100 107 0 50 0 0 none 0 "c" 35 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 31 2 2 2 0 100 107 0 50 0 2 none 3 "c" 35 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
32 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 32 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
33 2 1 1 0 85 98 0 50 0 0 none 0 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 33 2 1 1 0 85 98 0 50 -1 1 none 3 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
34 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0 34 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
35 2 0 2 0 100 0 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 35 2 0 2 0 100 0 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
36 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 36 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
37 2 1 1 7 82 105 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 37 2 1 1 7 82 105 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
42 2 1 1 0 86 109 0 50 1 1 reserve 3 "" -1 127 42 (bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 42 2 1 1 0 86 109 0 50 1 1 reserve 3 "" -1 127 42 (bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
43 2 1 1 15 100 127 0 130 0 0 none 0 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 43 2 1 1 15 100 127 0 130 1 1 reserve 1 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
44 2 1 -1 15 90 88 0 130 0 0 none 0 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 44 2 1 -1 15 90 88 0 130 1 1 none 1 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
45 2 1 -1 7 84 65 0 50 0 0 none 0 "t" -1 127 42 (group bombed) "b" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 45 2 1 -1 7 84 65 0 50 0 0 none 0 "t" -1 127 42 (group bombed) "b" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
46 2 0 0 0 92 99 0 50 0 0 none 0 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 46 2 0 0 0 92 99 0 50 0 -2 none 3 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
47 2 1 -1 0 91 115 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 47 2 1 -1 0 91 115 0 50 1 -1 reserve 3 "s" -1 127 42 (group bombed) "gh" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
48 2 1 -1 8 100 127 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 48 2 1 -1 8 100 127 0 50 1 -1 reserve 3 "s" -1 127 42 (group bombed) "gh" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
60 2 3 1 0 73 71 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 60 2 3 1 0 73 71 0 50 0 0 none 3 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
61 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 61 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
62 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 62 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
63 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 63 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
64 2 3 1 0 74 72 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 64 2 3 1 0 74 72 0 50 0 0 none 3 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
99 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0 99 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
/config /config
config nuke config nuke

View file

@ -52,20 +52,20 @@
Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
Play#1 command retreat Play#1 command retreat
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu Play#1 output Play#1 1 3 lc light cruis -3,1 a bgyujnbgy itshbdu
Play#1 output Play#1 1 2 ships Play#1 output Play#1 1 2 ships
Play#1 output Play#1 6 0 638 Play#1 output Play#1 6 0 638
Play#1 input retr 3 h c Play#1 input retr 3 h c
Play#1 command retreat Play#1 command retreat
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 3 cs cargo ship -3,1 a Play#1 output Play#1 1 3 lc light cruis -3,1 a
Play#1 output Play#1 1 1 ship Play#1 output Play#1 1 1 ship
Play#1 output Play#1 6 0 637 Play#1 output Play#1 6 0 637
Play#1 input retr a ?uid=4 b h Play#1 input retr a ?uid=4 b h
Play#1 command retreat Play#1 command retreat
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
Play#1 output Play#1 1 1 ship Play#1 output Play#1 1 1 ship
Play#1 output Play#1 6 0 636 Play#1 output Play#1 6 0 636
Play#1 input fleet a 7 Play#1 input fleet a 7
@ -80,12 +80,12 @@
Play#1 output Play#1 4 ship(s)? Play#1 output Play#1 4 ship(s)?
Play#1 input 0/1/2/3/4/7 Play#1 input 0/1/2/3/4/7
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 0 cs cargo ship -3,1 a Play#1 output Play#1 1 0 lc light cruis -3,1 a
Play#1 output Play#1 1 1 cs cargo ship -3,1 a Play#1 output Play#1 1 1 lc light cruis -3,1 a
Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
Play#1 output Play#1 1 3 cs cargo ship -3,1 a Play#1 output Play#1 1 3 lc light cruis -3,1 a
Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
Play#1 output Play#1 1 7 cs cargo ship -5,1 a b Yes h Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h
Play#1 output Play#1 1 6 ships Play#1 output Play#1 1 6 ships
Play#1 output Play#1 6 0 635 Play#1 output Play#1 6 0 635
Play#1 input lret 0 garbage i Play#1 input lret 0 garbage i
@ -157,8 +157,8 @@
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage.
Play#1 output Play#1 1 cs cargo ship (#30) sunk! Play#1 output Play#1 1 lc light cruiser (#30) sunk!
Play#1 output Play#1 6 0 629 Play#1 output Play#1 6 0 629
Play#1 input __cmd added -2 -2 0 Play#1 input __cmd added -2 -2 0
Play#1 command __cmd Play#1 command __cmd
@ -168,7 +168,7 @@
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 4,0 for 8 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage.
Play#1 output Play#1 6 0 626 Play#1 output Play#1 6 0 626
Play#1 input __cmd added 1 1 0 Play#1 input __cmd added 1 1 0
Play#1 command __cmd Play#1 command __cmd
@ -178,14 +178,14 @@
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage.
Play#1 output Play#1 6 0 626 Play#1 output Play#1 6 0 626
Play#1 input fire se -2,2 34 Play#1 input fire se -2,2 34
Play#1 command fire Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage.
Play#1 output Play#1 6 0 625 Play#1 output Play#1 6 0 625
Play#1 input __cmd added -1 -1 0 Play#1 input __cmd added -1 -1 0
Play#1 command __cmd Play#1 command __cmd
@ -223,7 +223,7 @@
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#46) in 5,1 for 11 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage.
Play#1 output Play#1 6 0 619 Play#1 output Play#1 6 0 619
Play#1 input __cmd added 1 1 0 Play#1 input __cmd added 1 1 0
Play#1 command __cmd Play#1 command __cmd
@ -233,43 +233,43 @@
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage.
Play#1 output Play#1 6 0 619 Play#1 output Play#1 6 0 619
Play#1 input fire se -2,2 10 Play#1 input fire se -2,2 10
Play#1 command fire Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
Play#1 output Play#1 6 0 618 Play#1 output Play#1 6 0 618
Play#1 input fire se -2,2 10 Play#1 input fire se -2,2 10
Play#1 command fire Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
Play#1 output Play#1 6 0 617 Play#1 output Play#1 6 0 617
Play#1 input fire se -2,2 2 Play#1 input fire se -2,2 2
Play#1 command fire Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage.
Play#1 output Play#1 1 cs cargo ship (#2) takes 9 Play#1 output Play#1 1 lc light cruiser (#2) takes 7
Play#1 output Play#1 6 0 616 Play#1 output Play#1 6 0 616
Play#1 input fire se -2,2 11 Play#1 input fire se -2,2 11
Play#1 command fire Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage.
Play#1 output Play#1 6 0 615 Play#1 output Play#1 6 0 615
Play#1 input fire se -2,-2 20 Play#1 input fire se -2,-2 20
Play#1 command fire Play#1 command fire
Play#1 output Play#1 1 Sector -2,-2 ready to fire Play#1 output Play#1 1 Sector -2,-2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage.
Play#1 output Play#1 1 \007 Play#1 output Play#1 1 \007
Play#1 output Play#1 1 Defenders fire back! Play#1 output Play#1 1 Defenders fire back!
Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage. Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
@ -279,7 +279,7 @@
Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#25) in -4,2 for 11 damage. Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage.
Play#1 output Play#1 6 0 613 Play#1 output Play#1 6 0 613
Play#1 input __cmd added 1 1 0 Play#1 input __cmd added 1 1 0
Play#1 command __cmd Play#1 command __cmd
@ -608,7 +608,7 @@
Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage. Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
Play#1 output Play#1 6 0 587 Play#1 output Play#1 6 0 587
Play#1 input torp 6 101 Play#1 input torp 6 101
Play#1 command torpedo Play#1 command torpedo
@ -623,7 +623,7 @@
Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage. Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
Play#1 output Play#1 6 0 581 Play#1 output Play#1 6 0 581
Play#1 input torp 6 103 Play#1 input torp 6 103
Play#1 command torpedo Play#1 command torpedo
@ -631,7 +631,7 @@
Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage. Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
Play#1 output Play#1 6 0 578 Play#1 output Play#1 6 0 578
Play#1 input torp 6 104 Play#1 input torp 6 104
Play#1 command torpedo Play#1 command torpedo
@ -689,8 +689,8 @@
Play#1 output Play#1 1 flying over harbor at 0,2 Play#1 output Play#1 1 flying over harbor at 0,2
Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32)
Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35)
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
@ -1010,7 +1010,7 @@
Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
@ -1032,6 +1032,7 @@
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10 Play#1 input 10
Play#1 output Play#1 1 73% hitchance...Blam Play#1 output Play#1 1 73% hitchance...Blam
Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 549 Play#1 output Play#1 6 0 549
Play#1 input __cmd added -1 0 0 Play#1 input __cmd added -1 0 0
Play#1 command __cmd Play#1 command __cmd
@ -1049,7 +1050,7 @@
Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
@ -1071,6 +1072,7 @@
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10 Play#1 input 10
Play#1 output Play#1 1 75% hitchance...BLAM Play#1 output Play#1 1 75% hitchance...BLAM
Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 547 Play#1 output Play#1 6 0 547
Play#1 input bomb 30 . p -3,1 h Play#1 input bomb 30 . p -3,1 h
Play#1 command bomb Play#1 command bomb
@ -1082,7 +1084,7 @@
Play#1 output Play#1 1 flying over harbor at -3,1 Play#1 output Play#1 1 flying over harbor at -3,1
Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20) Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20)
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
@ -1099,8 +1101,12 @@
Play#1 input 2 Play#1 input 2
Play#1 output Play#1 1 73% hitchance...Blam Play#1 output Play#1 1 73% hitchance...Blam
Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2 Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
Play#1 output Play#1 1 inf infantry #2 takes 11 Play#1 output Play#1 1 inf infantry #2 takes 22
Play#1 output Play#1 1 -3,1 takes 4% collateral damage Play#1 output Play#1 1 -3,1 takes 4% collateral damage
Play#1 output Play#1 1 inf infantry #0 takes 1
Play#1 output Play#1 1 inf infantry #1 takes 1
Play#1 output Play#1 1 inf infantry #2 takes 1
Play#1 output Play#1 1 inf infantry #3 takes 1
Play#1 output Play#1 6 0 545 Play#1 output Play#1 6 0 545
Play#1 input bomb 30 . p -2,2 ujjh Play#1 input bomb 30 . p -2,2 ujjh
Play#1 command bomb Play#1 command bomb
@ -1115,7 +1121,7 @@
Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
@ -1240,25 +1246,25 @@
Play#0 command read Play#0 command read
Play#0 output Play#0 1 Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage.
Play#0 output Play#0 1 cs cargo ship (#30) takes 8 Play#0 output Play#0 1 lc light cruiser (#30) takes 6
Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend, Play#0 output Play#0 1 lc light cruiser (#32) retreated with a damaged friend,
Play#0 output Play#0 1 but had no crew, and couldn't retreat! Play#0 output Play#0 1 but had no crew, and couldn't retreat!
Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend, Play#0 output Play#0 1 lc light cruiser (#35) retreated with a damaged friend,
Play#0 output Play#0 1 but had no mobility, and couldn't retreat! Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
Play#0 output Play#0 1 cs cargo ship (#36) retreated with a damaged friend, and ended up at 1,3 Play#0 output Play#0 1 lc light cruiser (#36) retreated with a damaged friend, and ended up at 1,3
Play#0 output Play#0 1 cs cargo ship (#30) sunk! Play#0 output Play#0 1 lc light cruiser (#30) sunk!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 4,0 for 8 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage.
Play#0 output Play#0 1 cs cargo ship (#31) takes 6 Play#0 output Play#0 1 lc light cruiser (#31) takes 5
Play#0 output Play#0 1 cs cargo ship (#31) was damaged, Play#0 output Play#0 1 lc light cruiser (#31) was damaged,
Play#0 output Play#0 1 but was landlocked, and couldn't retreat! Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage.
Play#0 output Play#0 1 cs cargo ship (#33) takes 6 Play#0 output Play#0 1 lc light cruiser (#33) takes 5
Play#0 output Play#0 1 cs cargo ship (#33) was damaged, Play#0 output Play#0 1 lc light cruiser (#33) was damaged,
Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat! Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage.
Play#0 output Play#0 1 cs cargo ship (#34) takes 8 Play#0 output Play#0 1 lc light cruiser (#34) takes 6
Play#0 output Play#0 1 cs cargo ship (#34) was damaged, Play#0 output Play#0 1 lc light cruiser (#34) was damaged,
Play#0 output Play#0 1 but was landlocked, and couldn't retreat! Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
Play#0 output Play#0 1 lc light cruiser (#40) takes 9 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
@ -1280,33 +1286,33 @@
Play#0 output Play#0 1 ms minesweeper (#44) takes 29 Play#0 output Play#0 1 ms minesweeper (#44) takes 29
Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating
Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4 Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#46) in 5,1 for 11 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
Play#0 output Play#0 1 cs cargo ship (#46) takes 9 Play#0 output Play#0 1 lc light cruiser (#46) takes 7
Play#0 output Play#0 1 cs cargo ship (#46) was damaged, Play#0 output Play#0 1 lc light cruiser (#46) was damaged,
Play#0 output Play#0 1 but could not retreat to 4,0! Play#0 output Play#0 1 but could not retreat to 4,0!
Play#0 output Play#0 1 pt patrol boat (#47) retreated with a damaged friend, and ended up at 4,0 Play#0 output Play#0 1 pt patrol boat (#47) retreated with a damaged friend, and ended up at 4,0
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage.
Play#0 output Play#0 1 cs cargo ship (#10) takes 9 Play#0 output Play#0 1 lc light cruiser (#10) takes 7
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3 Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
Play#0 output Play#0 1 cs cargo ship (#10) takes 5 Play#0 output Play#0 1 lc light cruiser (#10) takes 4
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3 Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
Play#0 output Play#0 1 cs cargo ship (#10) takes 5 Play#0 output Play#0 1 lc light cruiser (#10) takes 4
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4 Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 4,4
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage.
Play#0 output Play#0 1 cs cargo ship (#11) takes 9 Play#0 output Play#0 1 lc light cruiser (#11) takes 7
Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3 Play#0 output Play#0 1 lc light cruiser (#11) was fired upon with no one able to defend it, and retreated to 1,3
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage.
Play#0 output Play#0 1 cs cargo ship (#20) takes 5 Play#0 output Play#0 1 lc light cruiser (#20) takes 4
Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage. Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#25) in -4,2 for 11 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage.
Play#0 output Play#0 1 cs cargo ship (#25) takes 9 Play#0 output Play#0 1 lc light cruiser (#25) takes 7
Play#0 output Play#0 1 cs cargo ship (#25) was damaged, and retreated to -8,2 Play#0 output Play#0 1 lc light cruiser (#25) was damaged, and retreated to -8,2
Play#0 output Play#0 1 cs cargo ship (#26) retreated with a damaged friend, and ended up at -4,4 Play#0 output Play#0 1 lc light cruiser (#26) retreated with a damaged friend, and ended up at -4,4
Play#0 output Play#0 1 cs cargo ship (#27) retreated with a damaged friend, and ended up at -4,4 Play#0 output Play#0 1 lc light cruiser (#27) retreated with a damaged friend, and ended up at -4,4
Play#0 output Play#0 1 cs cargo ship (#28) retreated with a damaged friend, and ended up at -8,2 Play#0 output Play#0 1 lc light cruiser (#28) retreated with a damaged friend, and ended up at -8,2
Play#0 output Play#0 1 cs cargo ship (#29) retreated with a damaged friend, and ended up at 1,3 Play#0 output Play#0 1 lc light cruiser (#29) retreated with a damaged friend, and ended up at 1,3
Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage. Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
Play#0 output Play#0 1 sb submarine (#50) takes 33 Play#0 output Play#0 1 sb submarine (#50) takes 33
Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
@ -1380,18 +1386,17 @@
Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1 Play#0 output Play#0 1
Play#0 output Play#0 1 -6,2 takes 6% collateral damage Play#0 output Play#0 1 -6,2 takes 6% collateral damage
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage. Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage.
Play#0 output Play#0 1 cs cargo ship (#100) takes 62 Play#0 output Play#0 1 lc light cruiser (#100) takes 50
Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,-6 Play#0 output Play#0 1 lc light cruiser (#100) was hit by a torpedo, and retreated to 2,-6
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101) Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101)
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage. Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage.
Play#0 output Play#0 1 cs cargo ship (#102) takes 36 Play#0 output Play#0 1 lc light cruiser (#102) takes 29
Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,-6 Play#0 output Play#0 1 lc light cruiser (#102) was hit by a torpedo, and retreated to 2,-6
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage. Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage.
Play#0 output Play#0 1 cs cargo ship (#103) takes 79 Play#0 output Play#0 1 lc light cruiser (#103) takes 63
Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, Play#0 output Play#0 1 lc light cruiser (#103) was hit by a torpedo, and retreated to 2,-6
Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully! Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104)
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)! Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1 Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
@ -1502,37 +1507,37 @@
Play#0 input ship * Play#0 input ship *
Play#0 command ship Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20 Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70 Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165 Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20 Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 98 20 Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20 Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 9 0 0 0 0 0 0 82 20 Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 93 45
Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20 Play#0 output Play#0 1 2 26 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45
Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20 Play#0 output Play#0 1 2 27 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20 Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g 100% 0 10 0 0 0 0 0 0 97 20 Play#0 output Play#0 1 2 29 lc light cruis 1,3 g 100% 0 10 0 0 0 0 0 0 103 45
Play#0 output Play#0 1 2 31 cs cargo ship 4,0 94% 0 9 0 0 0 0 0 0 119 20 Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c 100% 0 0 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 119 20 Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 117 20 Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20 Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
Play#0 output Play#0 1 2 36 cs cargo ship 1,3 c 100% 0 10 0 0 0 0 0 0 112 20 Play#0 output Play#0 1 2 36 lc light cruis 1,3 c 100% 0 10 0 0 0 0 0 0 115 45
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 40 Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 45
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 40 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 45
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 9 0 0 0 0 0 0 116 20 Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 40 Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60
Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60
@ -1552,11 +1557,11 @@
Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 100 cs cargo ship 2,-6 38% 0 4 0 0 0 0 0 0 -29 20 Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 15 45
Play#0 output Play#0 1 2 101 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 102 cs cargo ship 2,-6 64% 0 6 0 0 0 0 0 0 35 20 Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 56 45
Play#0 output Play#0 1 2 103 cs cargo ship 1,5 21% 0 2 0 0 0 0 0 0 -42 20 Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -16 45
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
Play#0 output Play#0 1 57 ships Play#0 output Play#0 1 57 ships
@ -1564,24 +1569,24 @@
Play#0 input retr * ?rflags#0 Play#0 input retr * ?rflags#0
Play#0 command retreat Play#0 command retreat
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a b Yes h Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a b Yes h Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h
Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g ggg Yes i Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g g Yes i Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g g Yes b Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g g Yes i Play#0 output Play#0 1 2 29 lc light cruis 1,3 g g Yes i
Play#0 output Play#0 1 2 31 cs cargo ship 4,0 n i Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c n Yes i Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c n Yes i Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n y Yes i Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
@ -1589,28 +1594,43 @@
Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith
Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith Play#0 output Play#0 1 27 ships
Play#0 output Play#0 1 28 ships
Play#0 output Play#0 6 0 639 Play#0 output Play#0 6 0 639
Play#0 input miss s * ?mission#0 q Play#0 input miss s * ?mission#0 q
Play#0 command mission Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission
Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission
Play#0 output Play#0 6 0 637 Play#0 output Play#0 6 0 637
Play#0 input land * Play#0 input land *
Play#0 command land Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0
Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0
Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0 Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0
Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0
Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1 Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0 Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 127 96 0 50 42% 0 0 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 127 96 0 50 42% 0 0
Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0 Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0 Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
@ -1667,7 +1687,14 @@
Play#0 input miss l * ?mission#0 q Play#0 input miss l * ?mission#0 q
Play#0 command mission Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 eng engineer #43 1,1 1,1 1 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission
Play#0 output Play#0 1 spy infiltrator #48 1,-1 1,-1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission
Play#0 output Play#0 6 0 634 Play#0 output Play#0 6 0 634
Play#0 input ctld Play#0 input ctld
Play#0 output Play#0 1 Bye-bye Play#0 output Play#0 1 Bye-bye

View file

@ -14,7 +14,7 @@ desi -2,-2 f
| harbor | harbor
desi -3,1 h desi -3,1 h
| ships for testing retreat command | ships for testing retreat command
build s -3,1 cs 5 build s -3,1 lc 5
edit s 4 L -5,1 U 7 edit s 4 L -5,1 U 7
| fleet a defined below | fleet a defined below
| ship to drop depth charges | ship to drop depth charges
@ -39,8 +39,8 @@ edit p * ?own#0 e 100 m 127
build l -3,1 inf 5 build l -3,1 inf 5
edit u 4 L -4,0 U 7 edit u 4 L -4,0 U 7
| army a defined below | army a defined below
| complete the land units (fortify to reduce unwanted collateral damage) | complete the land units
edit u * ?own#0 e 100 M 127 m 10 F 127 edit u * ?own#0 e 100 M 127 m 10
|| country#2 || country#2
add 2 2 2 p add 2 2 2 p
edit l * ?des#.&own=0 o 2 O 2 edit l * ?des#.&own=0 o 2 O 2
@ -92,7 +92,7 @@ fleet c 30/32/35/36
retr c n i retr c n i
retr 31/33/34 n i retr 31/33/34 n i
| target ships having difficulties during retreat: | target ships having difficulties during retreat:
edit s 10 U 40 t lc U 41 U 42 edit s 10 U 40 U 41 U 42
| runs out of mobility | runs out of mobility
edit s 40 M 5 edit s 40 M 5
retr 40 nnnnh i retr 40 nnnnh i
@ -112,7 +112,8 @@ edit s 10 U 46 L 5,1 U 47 t pt
fleet n 46/47 fleet n 46/47
retr n y i retr n y i
| missions for retreat to clear | missions for retreat to clear
miss s 40/41/42 int . | (not all ships can perform missions)
miss s * ?own=2&uid#9 int .
| target ships depth-charges: injured vs. depth-charged, depth-charged, | target ships depth-charges: injured vs. depth-charged, depth-charged,
| helpless, not helpless | helpless, not helpless
edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2 edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2
@ -196,8 +197,10 @@ lret t nb b
edit u 10 U 47 L 1,-1 U 48 T spy edit u 10 U 47 L 1,-1 U 48 T spy
army s 47/48 army s 47/48
lret s gh b lret s gh b
| missions for retreat to clear | missions and fortification for retreat to clear
miss l 40/41/42 res . | (not all land units can perform missions)
miss l * ?own=2 res .
edit u * ?own=2 F 127
| target land units bombs: injured vs. bombed | target land units bombs: injured vs. bombed
| five, to have a decent chance at getting both a hit and a miss | five, to have a decent chance at getting both a hit and a miss
edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64 edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64