tests/retreat: Test mission clearing more thoroughly
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
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3 changed files with 259 additions and 229 deletions
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@ -25,64 +25,64 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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/config
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config ship
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uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
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0 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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1 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
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3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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4 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
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0 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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1 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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2 1 -3 1 10 93 118 0 45 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
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3 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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4 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
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5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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7 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
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7 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
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9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 10 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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10 2 4 4 2 83 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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11 2 1 3 2 91 98 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u"
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24 1 -4 2 2 100 127 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg"
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25 2 -8 2 2 91 82 0 20 0 0 none 0 "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
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26 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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27 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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28 2 -8 2 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group bombed) "g"
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29 2 1 3 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
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30 0 0 2 2 0 117 0 20 0 0 none 0 "c" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
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31 2 4 0 2 94 119 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
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32 2 0 2 2 100 127 0 20 0 0 none 0 "c" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
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33 2 2 2 2 94 119 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
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34 2 3 1 2 92 117 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
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35 2 0 2 2 100 0 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
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36 2 1 3 2 100 112 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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10 2 4 4 10 85 68 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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11 2 1 3 10 93 105 0 45 0 2 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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20 2 -3 1 10 96 122 0 45 -3 1 interdiction 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u"
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24 1 -4 2 10 100 127 0 45 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg"
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25 2 -8 2 10 93 93 0 45 -4 2 none 1 "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
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26 2 -4 4 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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27 2 -4 4 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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28 2 -8 2 10 100 103 0 45 -4 2 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group bombed) "g"
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29 2 1 3 10 100 103 0 45 5 3 none 1 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
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30 0 0 2 10 0 119 0 45 0 2 interdiction 1 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
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31 2 4 0 10 95 121 0 45 4 0 interdiction 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
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32 2 0 2 10 100 127 0 45 0 2 interdiction 1 "c" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
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33 2 2 2 10 95 121 0 45 2 2 interdiction 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
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34 2 3 1 10 94 120 0 45 3 1 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
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35 2 0 2 10 100 0 0 45 0 2 interdiction 1 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
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36 2 1 3 10 100 115 0 45 0 2 none 1 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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40 2 1 3 10 91 -7 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh"
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41 2 1 3 10 96 109 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "uh"
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42 2 -4 2 10 95 121 0 45 -4 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "ugggh"
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43 2 -8 4 16 100 99 0 40 0 0 none 0 "m" 0 10 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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44 2 -6 4 16 64 70 0 40 0 0 none 0 "m" 0 6 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
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46 2 5 1 2 91 116 0 20 0 0 none 0 "n" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "y"
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47 2 4 0 9 100 117 0 40 0 0 none 0 "n" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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50 2 -9 1 18 67 33 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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51 2 -9 1 18 64 28 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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52 2 -9 1 18 73 45 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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53 2 -4 -2 18 73 92 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg"
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60 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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61 2 -4 4 17 73 65 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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62 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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63 2 -4 4 17 56 37 0 70 0 0 none 0 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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64 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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65 2 -4 4 17 59 40 0 70 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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66 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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67 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn"
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68 2 -4 4 17 70 61 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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69 2 -4 4 17 65 53 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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80 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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81 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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82 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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83 2 -4 4 17 29 -28 0 70 0 0 none 0 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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84 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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100 2 2 -6 2 38 -29 0 20 0 0 none 0 "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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101 2 0 4 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
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102 2 2 -6 2 64 35 0 20 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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103 2 1 5 2 21 -42 0 20 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "n"
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104 2 0 4 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
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120 2 -9 1 18 100 93 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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130 2 -9 1 12 100 95 0 60 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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43 2 -8 4 16 100 99 0 45 0 0 none 0 "m" 0 10 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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44 2 -6 4 16 64 70 0 45 0 0 none 0 "m" 0 6 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
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46 2 5 1 10 93 118 0 45 5 1 interdiction 1 "n" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "y"
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47 2 4 0 9 100 117 0 45 5 1 none 0 "n" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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50 2 -9 1 18 67 33 0 60 -5 1 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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51 2 -9 1 18 64 28 0 60 -5 1 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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52 2 -9 1 18 73 45 0 60 -5 1 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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53 2 -4 -2 18 73 92 0 60 -4 -2 interdiction 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg"
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60 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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61 2 -4 4 17 73 65 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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62 2 -4 4 17 67 55 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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63 2 -4 4 17 56 37 0 70 -6 2 none 1 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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64 2 -4 4 17 67 55 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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65 2 -4 4 17 59 40 0 70 -6 2 none 1 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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66 2 -4 4 17 67 55 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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67 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless bombed) "nn"
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68 2 -4 4 17 70 61 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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69 2 -4 4 17 65 53 0 70 -6 2 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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80 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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81 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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82 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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83 2 -4 4 17 29 -28 0 70 -6 2 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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84 2 -6 2 17 100 127 0 70 -6 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
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100 2 2 -6 10 50 15 0 45 0 4 none 1 "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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101 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
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102 2 2 -6 10 71 56 0 45 0 4 none 1 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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103 2 2 -6 10 37 -16 0 45 0 4 none 1 "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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104 2 0 4 10 100 127 0 45 0 4 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
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120 2 -9 1 18 100 93 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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130 2 -9 1 12 100 95 0 60 -5 1 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
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/config
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config plane
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@ -108,42 +108,42 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
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/config
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config land
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uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
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0 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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1 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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2 1 -3 1 2 89 113 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "yujnbgyuj" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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3 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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4 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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7 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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0 1 -3 1 2 99 125 0 50 0 0 none 0 "a" -1 0 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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1 1 -3 1 2 99 125 0 50 0 0 none 0 "a" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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2 1 -3 1 2 77 98 0 50 0 0 none 0 "" -1 0 42 (injured helpless bombed) "yujnbgyuj" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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3 1 -3 1 2 99 126 0 50 0 0 none 0 "a" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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4 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 0 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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7 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 0 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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9 2 0 2 7 99 126 0 50 0 0 none 0 "" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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10 2 4 0 0 61 61 0 50 0 0 none 0 "" -1 127 42 (bombed) "y" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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24 1 3 1 0 100 127 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "bhg" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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25 2 2 2 0 91 96 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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26 2 4 0 0 100 117 0 50 0 0 none 0 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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27 2 4 0 0 100 117 0 50 0 0 none 0 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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28 2 2 2 0 100 107 0 50 0 0 none 0 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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29 2 3 1 0 100 116 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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30 0 0 2 0 0 105 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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31 2 2 2 0 100 107 0 50 0 0 none 0 "c" 35 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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32 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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33 2 1 1 0 85 98 0 50 0 0 none 0 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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34 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
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35 2 0 2 0 100 0 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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36 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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10 2 4 0 0 61 61 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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24 1 3 1 0 98 125 0 50 0 0 none 0 "g" -1 0 42 (group bombed) "bhg" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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25 2 2 2 0 91 96 0 50 3 1 none 3 "g" -1 127 42 (group bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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26 2 4 0 0 100 117 0 50 3 1 none 3 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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27 2 4 0 0 100 117 0 50 3 1 none 3 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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28 2 2 2 0 100 107 0 50 3 1 none 3 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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29 2 3 1 0 100 116 0 50 4 0 none 3 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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30 0 0 2 0 0 105 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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31 2 2 2 0 100 107 0 50 0 2 none 3 "c" 35 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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32 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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33 2 1 1 0 85 98 0 50 -1 1 none 3 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
34 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
|
||||
35 2 0 2 0 100 0 0 50 0 2 reserve 3 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
36 2 2 2 0 100 107 0 50 0 2 none 3 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
37 2 1 1 7 82 105 0 50 0 0 none 0 "" -1 127 42 (bombed) "j" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
42 2 1 1 0 86 109 0 50 1 1 reserve 3 "" -1 127 42 (bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
43 2 1 1 15 100 127 0 130 0 0 none 0 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
44 2 1 -1 15 90 88 0 130 0 0 none 0 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
43 2 1 1 15 100 127 0 130 1 1 reserve 1 "m" -1 127 42 (group bombed) "yu" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
44 2 1 -1 15 90 88 0 130 1 1 none 1 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
45 2 1 -1 7 84 65 0 50 0 0 none 0 "t" -1 127 42 (group bombed) "b" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
46 2 0 0 0 92 99 0 50 0 0 none 0 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
47 2 1 -1 0 91 115 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
48 2 1 -1 8 100 127 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
60 2 3 1 0 73 71 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
61 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
62 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
63 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
64 2 3 1 0 74 72 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
46 2 0 0 0 92 99 0 50 0 -2 none 3 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
47 2 1 -1 0 91 115 0 50 1 -1 reserve 3 "s" -1 127 42 (group bombed) "gh" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
48 2 1 -1 8 100 127 0 50 1 -1 reserve 3 "s" -1 127 42 (group bombed) "gh" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
60 2 3 1 0 73 71 0 50 0 0 none 3 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
61 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
62 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
63 2 0 0 0 100 127 0 50 0 0 reserve 3 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
64 2 3 1 0 74 72 0 50 0 0 none 3 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
99 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
/config
|
||||
config nuke
|
||||
|
|
|
@ -52,20 +52,20 @@
|
|||
Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
|
||||
Play#1 command retreat
|
||||
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
|
||||
Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
|
||||
Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
|
||||
Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
|
||||
Play#1 output Play#1 1 3 lc light cruis -3,1 a bgyujnbgy itshbdu
|
||||
Play#1 output Play#1 1 2 ships
|
||||
Play#1 output Play#1 6 0 638
|
||||
Play#1 input retr 3 h c
|
||||
Play#1 command retreat
|
||||
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
|
||||
Play#1 output Play#1 1 3 cs cargo ship -3,1 a
|
||||
Play#1 output Play#1 1 3 lc light cruis -3,1 a
|
||||
Play#1 output Play#1 1 1 ship
|
||||
Play#1 output Play#1 6 0 637
|
||||
Play#1 input retr a ?uid=4 b h
|
||||
Play#1 command retreat
|
||||
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
|
||||
Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h
|
||||
Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
|
||||
Play#1 output Play#1 1 1 ship
|
||||
Play#1 output Play#1 6 0 636
|
||||
Play#1 input fleet a 7
|
||||
|
@ -80,12 +80,12 @@
|
|||
Play#1 output Play#1 4 ship(s)?
|
||||
Play#1 input 0/1/2/3/4/7
|
||||
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
|
||||
Play#1 output Play#1 1 0 cs cargo ship -3,1 a
|
||||
Play#1 output Play#1 1 1 cs cargo ship -3,1 a
|
||||
Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
|
||||
Play#1 output Play#1 1 3 cs cargo ship -3,1 a
|
||||
Play#1 output Play#1 1 4 cs cargo ship -5,1 a b Yes h
|
||||
Play#1 output Play#1 1 7 cs cargo ship -5,1 a b Yes h
|
||||
Play#1 output Play#1 1 0 lc light cruis -3,1 a
|
||||
Play#1 output Play#1 1 1 lc light cruis -3,1 a
|
||||
Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
|
||||
Play#1 output Play#1 1 3 lc light cruis -3,1 a
|
||||
Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
|
||||
Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h
|
||||
Play#1 output Play#1 1 6 ships
|
||||
Play#1 output Play#1 6 0 635
|
||||
Play#1 input lret 0 garbage i
|
||||
|
@ -157,8 +157,8 @@
|
|||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 4.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
|
||||
Play#1 output Play#1 1 cs cargo ship (#30) sunk!
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage.
|
||||
Play#1 output Play#1 1 lc light cruiser (#30) sunk!
|
||||
Play#1 output Play#1 6 0 629
|
||||
Play#1 input __cmd added -2 -2 0
|
||||
Play#1 command __cmd
|
||||
|
@ -168,7 +168,7 @@
|
|||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 4,0 for 8 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage.
|
||||
Play#1 output Play#1 6 0 626
|
||||
Play#1 input __cmd added 1 1 0
|
||||
Play#1 command __cmd
|
||||
|
@ -178,14 +178,14 @@
|
|||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage.
|
||||
Play#1 output Play#1 6 0 626
|
||||
Play#1 input fire se -2,2 34
|
||||
Play#1 command fire
|
||||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage.
|
||||
Play#1 output Play#1 6 0 625
|
||||
Play#1 input __cmd added -1 -1 0
|
||||
Play#1 command __cmd
|
||||
|
@ -223,7 +223,7 @@
|
|||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 4.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#46) in 5,1 for 11 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage.
|
||||
Play#1 output Play#1 6 0 619
|
||||
Play#1 input __cmd added 1 1 0
|
||||
Play#1 command __cmd
|
||||
|
@ -233,43 +233,43 @@
|
|||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 4.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage.
|
||||
Play#1 output Play#1 6 0 619
|
||||
Play#1 input fire se -2,2 10
|
||||
Play#1 command fire
|
||||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
|
||||
Play#1 output Play#1 6 0 618
|
||||
Play#1 input fire se -2,2 10
|
||||
Play#1 command fire
|
||||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 4.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
|
||||
Play#1 output Play#1 6 0 617
|
||||
Play#1 input fire se -2,2 2
|
||||
Play#1 command fire
|
||||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 4.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
|
||||
Play#1 output Play#1 1 cs cargo ship (#2) takes 9
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage.
|
||||
Play#1 output Play#1 1 lc light cruiser (#2) takes 7
|
||||
Play#1 output Play#1 6 0 616
|
||||
Play#1 input fire se -2,2 11
|
||||
Play#1 command fire
|
||||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage.
|
||||
Play#1 output Play#1 6 0 615
|
||||
Play#1 input fire se -2,-2 20
|
||||
Play#1 command fire
|
||||
Play#1 output Play#1 1 Sector -2,-2 ready to fire
|
||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage.
|
||||
Play#1 output Play#1 1 \007
|
||||
Play#1 output Play#1 1 Defenders fire back!
|
||||
Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
|
||||
|
@ -279,7 +279,7 @@
|
|||
Play#1 output Play#1 1 Sector -2,2 ready to fire
|
||||
Play#1 output Play#1 1 range is 4.00 (4.50)
|
||||
Play#1 output Play#1 1 \007Kaboom!!!
|
||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#25) in -4,2 for 11 damage.
|
||||
Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage.
|
||||
Play#1 output Play#1 6 0 613
|
||||
Play#1 input __cmd added 1 1 0
|
||||
Play#1 command __cmd
|
||||
|
@ -608,7 +608,7 @@
|
|||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 BOOM!...
|
||||
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
|
||||
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
|
||||
Play#1 output Play#1 6 0 587
|
||||
Play#1 input torp 6 101
|
||||
Play#1 command torpedo
|
||||
|
@ -623,7 +623,7 @@
|
|||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 BOOM!...
|
||||
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
|
||||
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
|
||||
Play#1 output Play#1 6 0 581
|
||||
Play#1 input torp 6 103
|
||||
Play#1 command torpedo
|
||||
|
@ -631,7 +631,7 @@
|
|||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 BOOM!...
|
||||
Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
|
||||
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
|
||||
Play#1 output Play#1 6 0 578
|
||||
Play#1 input torp 6 104
|
||||
Play#1 command torpedo
|
||||
|
@ -689,8 +689,8 @@
|
|||
Play#1 output Play#1 1 flying over harbor at 0,2
|
||||
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
|
||||
Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
|
||||
Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32)
|
||||
Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35)
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
|
||||
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
|
||||
|
@ -1010,7 +1010,7 @@
|
|||
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
||||
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
|
||||
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
|
||||
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
||||
|
@ -1032,6 +1032,7 @@
|
|||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||
Play#1 input 10
|
||||
Play#1 output Play#1 1 73% hitchance...Blam
|
||||
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
||||
Play#1 output Play#1 6 0 549
|
||||
Play#1 input __cmd added -1 0 0
|
||||
Play#1 command __cmd
|
||||
|
@ -1049,7 +1050,7 @@
|
|||
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
||||
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
|
||||
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
|
||||
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
||||
|
@ -1071,6 +1072,7 @@
|
|||
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
|
||||
Play#1 input 10
|
||||
Play#1 output Play#1 1 75% hitchance...BLAM
|
||||
Play#1 output Play#1 1 cav cavalry #24 takes 1
|
||||
Play#1 output Play#1 6 0 547
|
||||
Play#1 input bomb 30 . p -3,1 h
|
||||
Play#1 command bomb
|
||||
|
@ -1082,7 +1084,7 @@
|
|||
Play#1 output Play#1 1 flying over harbor at -3,1
|
||||
Play#1 output Play#1 1 Target sector is a completely constructed harbor
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
|
||||
Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20)
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
|
||||
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
|
||||
|
@ -1099,8 +1101,12 @@
|
|||
Play#1 input 2
|
||||
Play#1 output Play#1 1 73% hitchance...Blam
|
||||
Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
|
||||
Play#1 output Play#1 1 inf infantry #2 takes 11
|
||||
Play#1 output Play#1 1 inf infantry #2 takes 22
|
||||
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
|
||||
Play#1 output Play#1 1 inf infantry #0 takes 1
|
||||
Play#1 output Play#1 1 inf infantry #1 takes 1
|
||||
Play#1 output Play#1 1 inf infantry #2 takes 1
|
||||
Play#1 output Play#1 1 inf infantry #3 takes 1
|
||||
Play#1 output Play#1 6 0 545
|
||||
Play#1 input bomb 30 . p -2,2 ujjh
|
||||
Play#1 command bomb
|
||||
|
@ -1115,7 +1121,7 @@
|
|||
Play#1 output Play#1 1 flying over agribusiness at 3,1
|
||||
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
|
||||
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
|
||||
Play#1 output Play#1 1 # owner eff type
|
||||
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
|
||||
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
|
||||
|
@ -1240,25 +1246,25 @@
|
|||
Play#0 command read
|
||||
Play#0 output Play#0 1
|
||||
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#30) takes 8
|
||||
Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend,
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#30) takes 6
|
||||
Play#0 output Play#0 1 lc light cruiser (#32) retreated with a damaged friend,
|
||||
Play#0 output Play#0 1 but had no crew, and couldn't retreat!
|
||||
Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend,
|
||||
Play#0 output Play#0 1 lc light cruiser (#35) retreated with a damaged friend,
|
||||
Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
|
||||
Play#0 output Play#0 1 cs cargo ship (#36) retreated with a damaged friend, and ended up at 1,3
|
||||
Play#0 output Play#0 1 cs cargo ship (#30) sunk!
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 4,0 for 8 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#31) takes 6
|
||||
Play#0 output Play#0 1 cs cargo ship (#31) was damaged,
|
||||
Play#0 output Play#0 1 lc light cruiser (#36) retreated with a damaged friend, and ended up at 1,3
|
||||
Play#0 output Play#0 1 lc light cruiser (#30) sunk!
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#31) takes 5
|
||||
Play#0 output Play#0 1 lc light cruiser (#31) was damaged,
|
||||
Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#33) takes 6
|
||||
Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#33) takes 5
|
||||
Play#0 output Play#0 1 lc light cruiser (#33) was damaged,
|
||||
Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#34) takes 8
|
||||
Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#34) takes 6
|
||||
Play#0 output Play#0 1 lc light cruiser (#34) was damaged,
|
||||
Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#40) takes 9
|
||||
|
@ -1280,33 +1286,33 @@
|
|||
Play#0 output Play#0 1 ms minesweeper (#44) takes 29
|
||||
Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating
|
||||
Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#46) in 5,1 for 11 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#46) takes 9
|
||||
Play#0 output Play#0 1 cs cargo ship (#46) was damaged,
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#46) takes 7
|
||||
Play#0 output Play#0 1 lc light cruiser (#46) was damaged,
|
||||
Play#0 output Play#0 1 but could not retreat to 4,0!
|
||||
Play#0 output Play#0 1 pt patrol boat (#47) retreated with a damaged friend, and ended up at 4,0
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#10) takes 9
|
||||
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#10) takes 5
|
||||
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#10) takes 5
|
||||
Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#11) takes 9
|
||||
Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#20) takes 5
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#10) takes 7
|
||||
Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#10) takes 4
|
||||
Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#10) takes 4
|
||||
Play#0 output Play#0 1 lc light cruiser (#10) was damaged, and retreated to 4,4
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#11) takes 7
|
||||
Play#0 output Play#0 1 lc light cruiser (#11) was fired upon with no one able to defend it, and retreated to 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#20) takes 4
|
||||
Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
|
||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#25) in -4,2 for 11 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#25) takes 9
|
||||
Play#0 output Play#0 1 cs cargo ship (#25) was damaged, and retreated to -8,2
|
||||
Play#0 output Play#0 1 cs cargo ship (#26) retreated with a damaged friend, and ended up at -4,4
|
||||
Play#0 output Play#0 1 cs cargo ship (#27) retreated with a damaged friend, and ended up at -4,4
|
||||
Play#0 output Play#0 1 cs cargo ship (#28) retreated with a damaged friend, and ended up at -8,2
|
||||
Play#0 output Play#0 1 cs cargo ship (#29) retreated with a damaged friend, and ended up at 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#25) takes 7
|
||||
Play#0 output Play#0 1 lc light cruiser (#25) was damaged, and retreated to -8,2
|
||||
Play#0 output Play#0 1 lc light cruiser (#26) retreated with a damaged friend, and ended up at -4,4
|
||||
Play#0 output Play#0 1 lc light cruiser (#27) retreated with a damaged friend, and ended up at -4,4
|
||||
Play#0 output Play#0 1 lc light cruiser (#28) retreated with a damaged friend, and ended up at -8,2
|
||||
Play#0 output Play#0 1 lc light cruiser (#29) retreated with a damaged friend, and ended up at 1,3
|
||||
Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
|
||||
Play#0 output Play#0 1 sb submarine (#50) takes 33
|
||||
Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
|
||||
|
@ -1380,18 +1386,17 @@
|
|||
Play#0 output Play#0 1 ...Incoming 1 missile missed
|
||||
Play#0 output Play#0 1
|
||||
Play#0 output Play#0 1 -6,2 takes 6% collateral damage
|
||||
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#100) takes 62
|
||||
Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,-6
|
||||
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
|
||||
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#102) takes 36
|
||||
Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,-6
|
||||
Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
|
||||
Play#0 output Play#0 1 cs cargo ship (#103) takes 79
|
||||
Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo,
|
||||
Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
|
||||
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
|
||||
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#100) takes 50
|
||||
Play#0 output Play#0 1 lc light cruiser (#100) was hit by a torpedo, and retreated to 2,-6
|
||||
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101)
|
||||
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#102) takes 29
|
||||
Play#0 output Play#0 1 lc light cruiser (#102) was hit by a torpedo, and retreated to 2,-6
|
||||
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage.
|
||||
Play#0 output Play#0 1 lc light cruiser (#103) takes 63
|
||||
Play#0 output Play#0 1 lc light cruiser (#103) was hit by a torpedo, and retreated to 2,-6
|
||||
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104)
|
||||
Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
|
||||
Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
|
||||
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
|
||||
|
@ -1502,37 +1507,37 @@
|
|||
Play#0 input ship *
|
||||
Play#0 command ship
|
||||
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
|
||||
Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
|
||||
Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
|
||||
Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
|
||||
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
|
||||
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
|
||||
Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
|
||||
Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 98 20
|
||||
Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
|
||||
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 9 0 0 0 0 0 0 82 20
|
||||
Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
|
||||
Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
|
||||
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20
|
||||
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g 100% 0 10 0 0 0 0 0 0 97 20
|
||||
Play#0 output Play#0 1 2 31 cs cargo ship 4,0 94% 0 9 0 0 0 0 0 0 119 20
|
||||
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c 100% 0 0 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 119 20
|
||||
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 117 20
|
||||
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20
|
||||
Play#0 output Play#0 1 2 36 cs cargo ship 1,3 c 100% 0 10 0 0 0 0 0 0 112 20
|
||||
Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
|
||||
Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
|
||||
Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
|
||||
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 93 45
|
||||
Play#0 output Play#0 1 2 26 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45
|
||||
Play#0 output Play#0 1 2 27 lc light cruis -4,4 g 100% 0 10 0 0 0 0 0 0 103 45
|
||||
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
|
||||
Play#0 output Play#0 1 2 29 lc light cruis 1,3 g 100% 0 10 0 0 0 0 0 0 103 45
|
||||
Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
|
||||
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
|
||||
Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
|
||||
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
|
||||
Play#0 output Play#0 1 2 36 lc light cruis 1,3 c 100% 0 10 0 0 0 0 0 0 115 45
|
||||
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
|
||||
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
|
||||
Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
|
||||
Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 40
|
||||
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 40
|
||||
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 9 0 0 0 0 0 0 116 20
|
||||
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 40
|
||||
Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 45
|
||||
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 45
|
||||
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
|
||||
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
|
||||
Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
|
||||
Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60
|
||||
Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60
|
||||
|
@ -1552,11 +1557,11 @@
|
|||
Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
||||
Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
|
||||
Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
|
||||
Play#0 output Play#0 1 2 100 cs cargo ship 2,-6 38% 0 4 0 0 0 0 0 0 -29 20
|
||||
Play#0 output Play#0 1 2 101 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 2 102 cs cargo ship 2,-6 64% 0 6 0 0 0 0 0 0 35 20
|
||||
Play#0 output Play#0 1 2 103 cs cargo ship 1,5 21% 0 2 0 0 0 0 0 0 -42 20
|
||||
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 100% 0 10 0 0 0 0 0 0 127 20
|
||||
Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 15 45
|
||||
Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 56 45
|
||||
Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -16 45
|
||||
Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
|
||||
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
|
||||
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
|
||||
Play#0 output Play#0 1 57 ships
|
||||
|
@ -1564,24 +1569,24 @@
|
|||
Play#0 input retr * ?rflags#0
|
||||
Play#0 command retreat
|
||||
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
|
||||
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
|
||||
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a b Yes h
|
||||
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a b Yes h
|
||||
Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
|
||||
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g ggg Yes i
|
||||
Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g g Yes i
|
||||
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g g Yes b
|
||||
Play#0 output Play#0 1 2 29 cs cargo ship 1,3 g g Yes i
|
||||
Play#0 output Play#0 1 2 31 cs cargo ship 4,0 n i
|
||||
Play#0 output Play#0 1 2 32 cs cargo ship 0,2 c n Yes i
|
||||
Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
|
||||
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
|
||||
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c n Yes i
|
||||
Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
|
||||
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
|
||||
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h
|
||||
Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h
|
||||
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i
|
||||
Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i
|
||||
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b
|
||||
Play#0 output Play#0 1 2 29 lc light cruis 1,3 g g Yes i
|
||||
Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i
|
||||
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i
|
||||
Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i
|
||||
Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
|
||||
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
|
||||
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
|
||||
Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i
|
||||
Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i
|
||||
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
|
||||
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n y Yes i
|
||||
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
|
||||
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
|
||||
Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
|
||||
Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
|
||||
|
@ -1589,28 +1594,43 @@
|
|||
Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
|
||||
Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
|
||||
Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
|
||||
Play#0 output Play#0 1 2 101 cs cargo ship 0,4 nn ith
|
||||
Play#0 output Play#0 1 2 103 cs cargo ship 1,5 n ith
|
||||
Play#0 output Play#0 1 2 104 cs cargo ship 0,4 nn ith
|
||||
Play#0 output Play#0 1 28 ships
|
||||
Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith
|
||||
Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith
|
||||
Play#0 output Play#0 1 27 ships
|
||||
Play#0 output Play#0 6 0 639
|
||||
Play#0 input miss s * ?mission#0 q
|
||||
Play#0 command mission
|
||||
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission
|
||||
Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission
|
||||
Play#0 output Play#0 6 0 637
|
||||
Play#0 input land *
|
||||
Play#0 command land
|
||||
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
||||
Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
|
||||
Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 127 96 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
|
||||
Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
|
||||
|
@ -1667,7 +1687,14 @@
|
|||
Play#0 input miss l * ?mission#0 q
|
||||
Play#0 command mission
|
||||
Play#0 output Play#0 1 Thing x,y op-sect rad mission
|
||||
Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission
|
||||
Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
|
||||
Play#0 output Play#0 1 eng engineer #43 1,1 1,1 1 is on a reserve mission
|
||||
Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission
|
||||
Play#0 output Play#0 1 spy infiltrator #48 1,-1 1,-1 3 is on a reserve mission
|
||||
Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission
|
||||
Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission
|
||||
Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission
|
||||
Play#0 output Play#0 6 0 634
|
||||
Play#0 input ctld
|
||||
Play#0 output Play#0 1 Bye-bye
|
||||
|
|
|
@ -14,7 +14,7 @@ desi -2,-2 f
|
|||
| harbor
|
||||
desi -3,1 h
|
||||
| ships for testing retreat command
|
||||
build s -3,1 cs 5
|
||||
build s -3,1 lc 5
|
||||
edit s 4 L -5,1 U 7
|
||||
| fleet a defined below
|
||||
| ship to drop depth charges
|
||||
|
@ -39,8 +39,8 @@ edit p * ?own#0 e 100 m 127
|
|||
build l -3,1 inf 5
|
||||
edit u 4 L -4,0 U 7
|
||||
| army a defined below
|
||||
| complete the land units (fortify to reduce unwanted collateral damage)
|
||||
edit u * ?own#0 e 100 M 127 m 10 F 127
|
||||
| complete the land units
|
||||
edit u * ?own#0 e 100 M 127 m 10
|
||||
|| country#2
|
||||
add 2 2 2 p
|
||||
edit l * ?des#.&own=0 o 2 O 2
|
||||
|
@ -92,7 +92,7 @@ fleet c 30/32/35/36
|
|||
retr c n i
|
||||
retr 31/33/34 n i
|
||||
| target ships having difficulties during retreat:
|
||||
edit s 10 U 40 t lc U 41 U 42
|
||||
edit s 10 U 40 U 41 U 42
|
||||
| runs out of mobility
|
||||
edit s 40 M 5
|
||||
retr 40 nnnnh i
|
||||
|
@ -112,7 +112,8 @@ edit s 10 U 46 L 5,1 U 47 t pt
|
|||
fleet n 46/47
|
||||
retr n y i
|
||||
| missions for retreat to clear
|
||||
miss s 40/41/42 int .
|
||||
| (not all ships can perform missions)
|
||||
miss s * ?own=2&uid#9 int .
|
||||
| target ships depth-charges: injured vs. depth-charged, depth-charged,
|
||||
| helpless, not helpless
|
||||
edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2
|
||||
|
@ -196,8 +197,10 @@ lret t nb b
|
|||
edit u 10 U 47 L 1,-1 U 48 T spy
|
||||
army s 47/48
|
||||
lret s gh b
|
||||
| missions for retreat to clear
|
||||
miss l 40/41/42 res .
|
||||
| missions and fortification for retreat to clear
|
||||
| (not all land units can perform missions)
|
||||
miss l * ?own=2 res .
|
||||
edit u * ?own=2 F 127
|
||||
| target land units bombs: injured vs. bombed
|
||||
| five, to have a decent chance at getting both a hit and a miss
|
||||
edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue