Fix how tech is factored into power. Broken in 1.31 and almost fixed
in 1.33.
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1 changed files with 1 additions and 1 deletions
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@ -289,7 +289,7 @@ gen_power(struct powstr *powbuf, int save)
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pow->p_power += pow->p_sects
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* (pow->p_effic / pow->p_sects / 100.0)
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* 10.0;
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pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0);
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pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV]) / 500.0;
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/* ack. add this vec to the "world power" element */
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f_pt2 = &powbuf[0].p_sects;
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f_ptr = &pow->p_sects;
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