Fix how tech is factored into power. Broken in 1.31 and almost fixed

in 1.33.
This commit is contained in:
Ron Koenderink 2007-09-20 02:48:52 +00:00
parent ea80c43573
commit 5cb735f3a7

View file

@ -289,7 +289,7 @@ gen_power(struct powstr *powbuf, int save)
pow->p_power += pow->p_sects
* (pow->p_effic / pow->p_sects / 100.0)
* 10.0;
pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV] / 500.0);
pow->p_power *= MAX(1.0, natp->nat_level[NAT_TLEV]) / 500.0;
/* ack. add this vec to the "world power" element */
f_pt2 = &powbuf[0].p_sects;
f_ptr = &pow->p_sects;