subs: Drop has_units() parameter lp, it's always null now
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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6 changed files with 11 additions and 17 deletions
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1996
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* Markus Armbruster, 2004-2013
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* Markus Armbruster, 2004-2014
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*/
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#include <config.h>
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@ -287,7 +287,7 @@ produce_sect(int natnum, int etu, struct bp *bp, int p_sect[][2])
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* they all starved or were plagued off.
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*/
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if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
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!has_units(sp->sct_x, sp->sct_y, sp->sct_own, NULL)) {
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!has_units(sp->sct_x, sp->sct_y, sp->sct_own)) {
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if (!player->simulation) {
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makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
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sp->sct_own = 0;
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