info/Products: Don't call sector p.e. "level p.e."

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2021-01-06 07:29:15 +01:00
parent c347db0551
commit 5d23a13fef

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@ -57,16 +57,16 @@ Mining a \*Qnatural resource\*U such as fertility
takes one unit of work; takes one unit of work;
e.g., it takes 1 unit of work per unit of food produced. e.g., it takes 1 unit of work per unit of food produced.
.s1 .s1
How many products each unit of production makes depends on the level How many products each unit of production makes depends on the
production efficiency, which is the product's level p.e. (shown by production efficiency, which is the product's level p.e. (shown by
"show product") times the sector type's p.e. (shown by "show sect "show product") times the sector type's p.e. (shown by "show sect
capabilities"). Production requires a level p.e. above zero, obviously. capabilities"). Production requires a p.e. above zero, obviously.
.s1 .s1
Say your country is at tech level 25. Then your agribusinesses' level Say your country is at tech level 25. Then your agribusinesses'
p.e. is (25+10)/(25+20) * 900% = 7, i.e. they'll make 7 food per unit p.e. is (25+10)/(25+20) * 900% = 7, i.e. they'll make 7 food per unit
of production. Your shell industries' level p.e. is only of production. Your shell industries' p.e. is only
(25-20)/(25-10) * 100% = 1/3, i.e. they'll make 1 shell per three (25-20)/(25-10) * 100% = 1/3, i.e. they'll make 1 shell per three
units of production. Your uranium mines can't produce at all, because units of production. Your uranium mines can't produce at all, because
their level p.e. is negative. their p.e. is negative.
.s1 .s1
.SA "Producing, Updates, Item-types" .SA "Producing, Updates, Item-types"