(att_reacting_units, attack_val, defense_val, intelligence_report):
Return double. Callers changed. (att_reacting_units): Remove silly truncation to int. (get_dlist): Return void, simplify.
This commit is contained in:
parent
3f23320a7e
commit
5dcd0dcd86
4 changed files with 28 additions and 46 deletions
|
@ -71,8 +71,8 @@ static int board_abort(struct combat *off, struct combat *def);
|
|||
static int land_board_abort(struct combat *off, struct combat *def);
|
||||
static int ask_off(int combat_mode, struct combat *off,
|
||||
struct combat *def);
|
||||
static int get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||
int *d_spyp);
|
||||
static void get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||
int *d_spyp);
|
||||
static int get_ototal(int combat_mode, struct combat *off,
|
||||
struct emp_qelem *olist, double osupport, int check);
|
||||
static int get_dtotal(struct combat *def, struct emp_qelem *list,
|
||||
|
@ -982,7 +982,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
|
|||
double mobcost;
|
||||
struct llist *llp;
|
||||
struct lchrstr *lcp;
|
||||
int att_val;
|
||||
double att_val;
|
||||
int count = 0;
|
||||
int maxland = 0;
|
||||
int first_time = 1;
|
||||
|
@ -1057,7 +1057,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
|
|||
return;
|
||||
}
|
||||
att_val = attack_val(combat_mode, &land);
|
||||
if (!att_val) {
|
||||
if (att_val < 1.0) {
|
||||
pr("%s has no offensive strength\n", prland(&land));
|
||||
continue;
|
||||
}
|
||||
|
@ -1072,7 +1072,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
|
|||
first_time = 0;
|
||||
pr("You may board with a maximum of %d land units\n", maxland);
|
||||
}
|
||||
pr("%s has a base %s value of %d\n",
|
||||
pr("%s has a base %s value of %.0f\n",
|
||||
prland(&land), att_mode[combat_mode], att_val);
|
||||
if (land_answer[(int)land.lnd_army] != 'Y') {
|
||||
sprintf(prompt,
|
||||
|
@ -1125,7 +1125,6 @@ att_combat_eff(struct combat *com)
|
|||
eff = 1.0 + ((str - 1.0) * eff);
|
||||
} else
|
||||
eff = sector_strength(getsectp(com->x, com->y));
|
||||
/* str = com->sct_dcp->d_dstr;*/
|
||||
} else if (com->type == EF_SHIP && com->own != player->cnum) {
|
||||
getship(com->shp_uid, &ship);
|
||||
eff = 1.0 + ship.shp_armor / 100.0;
|
||||
|
@ -1191,14 +1190,13 @@ att_get_defense(struct emp_qelem *olist, struct combat *def,
|
|||
|
||||
/* Get the defensive land units in the sector or on the ship */
|
||||
|
||||
static int
|
||||
static void
|
||||
get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||
int *d_spyp)
|
||||
{
|
||||
struct nstr_item ni;
|
||||
struct llist *llp;
|
||||
struct lndstr land;
|
||||
int estimate = 0;
|
||||
|
||||
/* In here is where you need to take out spies and trains from the defending
|
||||
lists. Spies try to hide, trains get trapped and can be boarded. */
|
||||
|
@ -1218,15 +1216,14 @@ get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
|
|||
if (def->type == EF_LAND && land.lnd_land != def->lnd_uid)
|
||||
continue;
|
||||
if (!list) { /* Just estimating the enemy strength */
|
||||
estimate += intelligence_report(player->cnum,
|
||||
&land, a_spy,
|
||||
"Scouts report defending unit:");
|
||||
intelligence_report(player->cnum, &land, a_spy,
|
||||
"Scouts report defending unit:");
|
||||
continue;
|
||||
}
|
||||
if (!(llp = malloc(sizeof(struct llist)))) {
|
||||
logerror("Malloc failed in attack!\n");
|
||||
abort_attack();
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
memset(llp, 0, sizeof(struct llist));
|
||||
emp_insque(&llp->queue, list);
|
||||
|
@ -1236,7 +1233,6 @@ get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
|
|||
if (lnd_spyval(&land) > *d_spyp)
|
||||
*d_spyp = lnd_spyval(&land);
|
||||
}
|
||||
return estimate;
|
||||
}
|
||||
|
||||
/* Calculate the total offensive strength */
|
||||
|
@ -1318,7 +1314,6 @@ get_dtotal(struct combat *def, struct emp_qelem *list, double dsupport,
|
|||
for (qp = list->q_forw; qp != list; qp = next) {
|
||||
next = qp->q_forw;
|
||||
llp = (struct llist *)qp;
|
||||
d_unit = 0.0;
|
||||
if (check && !get_land(A_DEFEND, def, llp->land.lnd_uid, llp, 1))
|
||||
continue;
|
||||
d_unit = defense_val(&llp->land);
|
||||
|
@ -1456,7 +1451,7 @@ put_land(struct emp_qelem *list)
|
|||
* Note that the "strength" command also calls this routine.
|
||||
*/
|
||||
|
||||
int
|
||||
double
|
||||
att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||
int *d_spyp, int ototal)
|
||||
{
|
||||
|
@ -1465,7 +1460,7 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
|
|||
struct sctstr sect, dsect;
|
||||
struct llist *llp;
|
||||
int dtotal;
|
||||
int new_land = 0;
|
||||
double new_land = 0;
|
||||
double mobcost;
|
||||
double pathcost;
|
||||
int dist;
|
||||
|
@ -1474,22 +1469,12 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
|
|||
double eff = att_combat_eff(def);
|
||||
char buf[1024];
|
||||
|
||||
/*
|
||||
*
|
||||
* All units that are within their reaction radius and not damaged
|
||||
* below their morale value now get to react to the threatened sect.
|
||||
* Once we've sent enough to counter the threat, stop sending them.
|
||||
*
|
||||
* Not anymore. All units get to react. :)
|
||||
*/
|
||||
|
||||
if (list)
|
||||
dtotal = get_dtotal(def, list, 1.0, 1);
|
||||
else
|
||||
dtotal = 0;
|
||||
snxtitem_all(&ni, EF_LAND);
|
||||
while (nxtitem(&ni, &land) &&
|
||||
(dtotal + new_land * eff < (int)(1.2 * ototal))) {
|
||||
while (nxtitem(&ni, &land) && dtotal + new_land * eff < 1.2 * ototal) {
|
||||
if (!land.lnd_own)
|
||||
continue;
|
||||
if (!land.lnd_rad_max)
|
||||
|
@ -1502,12 +1487,8 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
|
|||
continue;
|
||||
if (land.lnd_land >= 0)
|
||||
continue;
|
||||
if (!defense_val(&land))
|
||||
if (defense_val(&land) < 1.0)
|
||||
continue;
|
||||
/*
|
||||
if (land.lnd_effic <= land.lnd_retreat)
|
||||
continue;
|
||||
*/
|
||||
if (!lnd_can_attack(&land))
|
||||
continue;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue