(att_reacting_units, attack_val, defense_val, intelligence_report):

Return double.  Callers changed.

(att_reacting_units): Remove silly truncation to int.

(get_dlist): Return void, simplify.
This commit is contained in:
Markus Armbruster 2006-06-15 18:55:15 +00:00
parent 3f23320a7e
commit 5dcd0dcd86
4 changed files with 28 additions and 46 deletions

View file

@ -86,8 +86,8 @@ extern int att_get_offense(int, struct combat *, struct emp_qelem *,
extern int att_empty_attack(int, int, struct combat *); extern int att_empty_attack(int, int, struct combat *);
extern int att_get_defense(struct emp_qelem *, struct combat *, extern int att_get_defense(struct emp_qelem *, struct combat *,
struct emp_qelem *, int, int); struct emp_qelem *, int, int);
extern int att_reacting_units(struct combat *, struct emp_qelem *, int, extern double att_reacting_units(struct combat *, struct emp_qelem *, int,
int *, int); int *, int);
extern int att_get_support(int, int, int, int, int, struct emp_qelem *, extern int att_get_support(int, int, int, int, int, struct emp_qelem *,
struct combat *, struct emp_qelem *, struct combat *, struct emp_qelem *,
struct combat *, double *, double *, int); struct combat *, double *, double *, int);

View file

@ -204,15 +204,15 @@ extern int lnd_mobtype(struct lndstr *);
extern double lnd_mobcost(struct lndstr *, struct sctstr *); extern double lnd_mobcost(struct lndstr *, struct sctstr *);
extern char *lnd_path(int, struct lndstr *, char *); extern char *lnd_path(int, struct lndstr *, char *);
extern int attack_val(int, struct lndstr *); extern double attack_val(int, struct lndstr *);
extern int defense_val(struct lndstr *); extern double defense_val(struct lndstr *);
extern void lnd_print(struct llist *, char *); extern void lnd_print(struct llist *, char *);
extern void lnd_delete(struct llist *, char *); extern void lnd_delete(struct llist *, char *);
extern int lnd_take_casualty(int, struct llist *, int); extern int lnd_take_casualty(int, struct llist *, int);
extern void lnd_submil(struct lndstr *, int); extern void lnd_submil(struct lndstr *, int);
extern void lnd_takemob(struct emp_qelem *, double); extern void lnd_takemob(struct emp_qelem *, double);
extern int lnd_spyval(struct lndstr *); extern int lnd_spyval(struct lndstr *);
extern int intelligence_report(int, struct lndstr *, int, char *); extern double intelligence_report(int, struct lndstr *, int, char *);
extern int count_sect_units(struct sctstr *); extern int count_sect_units(struct sctstr *);
extern void count_units(struct shpstr *); extern void count_units(struct shpstr *);
extern void lnd_count_units(struct lndstr *); extern void lnd_count_units(struct lndstr *);

View file

@ -71,8 +71,8 @@ static int board_abort(struct combat *off, struct combat *def);
static int land_board_abort(struct combat *off, struct combat *def); static int land_board_abort(struct combat *off, struct combat *def);
static int ask_off(int combat_mode, struct combat *off, static int ask_off(int combat_mode, struct combat *off,
struct combat *def); struct combat *def);
static int get_dlist(struct combat *def, struct emp_qelem *list, int a_spy, static void get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
int *d_spyp); int *d_spyp);
static int get_ototal(int combat_mode, struct combat *off, static int get_ototal(int combat_mode, struct combat *off,
struct emp_qelem *olist, double osupport, int check); struct emp_qelem *olist, double osupport, int check);
static int get_dtotal(struct combat *def, struct emp_qelem *list, static int get_dtotal(struct combat *def, struct emp_qelem *list,
@ -982,7 +982,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
double mobcost; double mobcost;
struct llist *llp; struct llist *llp;
struct lchrstr *lcp; struct lchrstr *lcp;
int att_val; double att_val;
int count = 0; int count = 0;
int maxland = 0; int maxland = 0;
int first_time = 1; int first_time = 1;
@ -1057,7 +1057,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
return; return;
} }
att_val = attack_val(combat_mode, &land); att_val = attack_val(combat_mode, &land);
if (!att_val) { if (att_val < 1.0) {
pr("%s has no offensive strength\n", prland(&land)); pr("%s has no offensive strength\n", prland(&land));
continue; continue;
} }
@ -1072,7 +1072,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
first_time = 0; first_time = 0;
pr("You may board with a maximum of %d land units\n", maxland); pr("You may board with a maximum of %d land units\n", maxland);
} }
pr("%s has a base %s value of %d\n", pr("%s has a base %s value of %.0f\n",
prland(&land), att_mode[combat_mode], att_val); prland(&land), att_mode[combat_mode], att_val);
if (land_answer[(int)land.lnd_army] != 'Y') { if (land_answer[(int)land.lnd_army] != 'Y') {
sprintf(prompt, sprintf(prompt,
@ -1125,7 +1125,6 @@ att_combat_eff(struct combat *com)
eff = 1.0 + ((str - 1.0) * eff); eff = 1.0 + ((str - 1.0) * eff);
} else } else
eff = sector_strength(getsectp(com->x, com->y)); eff = sector_strength(getsectp(com->x, com->y));
/* str = com->sct_dcp->d_dstr;*/
} else if (com->type == EF_SHIP && com->own != player->cnum) { } else if (com->type == EF_SHIP && com->own != player->cnum) {
getship(com->shp_uid, &ship); getship(com->shp_uid, &ship);
eff = 1.0 + ship.shp_armor / 100.0; eff = 1.0 + ship.shp_armor / 100.0;
@ -1191,14 +1190,13 @@ att_get_defense(struct emp_qelem *olist, struct combat *def,
/* Get the defensive land units in the sector or on the ship */ /* Get the defensive land units in the sector or on the ship */
static int static void
get_dlist(struct combat *def, struct emp_qelem *list, int a_spy, get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
int *d_spyp) int *d_spyp)
{ {
struct nstr_item ni; struct nstr_item ni;
struct llist *llp; struct llist *llp;
struct lndstr land; struct lndstr land;
int estimate = 0;
/* In here is where you need to take out spies and trains from the defending /* In here is where you need to take out spies and trains from the defending
lists. Spies try to hide, trains get trapped and can be boarded. */ lists. Spies try to hide, trains get trapped and can be boarded. */
@ -1218,15 +1216,14 @@ get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
if (def->type == EF_LAND && land.lnd_land != def->lnd_uid) if (def->type == EF_LAND && land.lnd_land != def->lnd_uid)
continue; continue;
if (!list) { /* Just estimating the enemy strength */ if (!list) { /* Just estimating the enemy strength */
estimate += intelligence_report(player->cnum, intelligence_report(player->cnum, &land, a_spy,
&land, a_spy, "Scouts report defending unit:");
"Scouts report defending unit:");
continue; continue;
} }
if (!(llp = malloc(sizeof(struct llist)))) { if (!(llp = malloc(sizeof(struct llist)))) {
logerror("Malloc failed in attack!\n"); logerror("Malloc failed in attack!\n");
abort_attack(); abort_attack();
return 0; return;
} }
memset(llp, 0, sizeof(struct llist)); memset(llp, 0, sizeof(struct llist));
emp_insque(&llp->queue, list); emp_insque(&llp->queue, list);
@ -1236,7 +1233,6 @@ get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
if (lnd_spyval(&land) > *d_spyp) if (lnd_spyval(&land) > *d_spyp)
*d_spyp = lnd_spyval(&land); *d_spyp = lnd_spyval(&land);
} }
return estimate;
} }
/* Calculate the total offensive strength */ /* Calculate the total offensive strength */
@ -1318,7 +1314,6 @@ get_dtotal(struct combat *def, struct emp_qelem *list, double dsupport,
for (qp = list->q_forw; qp != list; qp = next) { for (qp = list->q_forw; qp != list; qp = next) {
next = qp->q_forw; next = qp->q_forw;
llp = (struct llist *)qp; llp = (struct llist *)qp;
d_unit = 0.0;
if (check && !get_land(A_DEFEND, def, llp->land.lnd_uid, llp, 1)) if (check && !get_land(A_DEFEND, def, llp->land.lnd_uid, llp, 1))
continue; continue;
d_unit = defense_val(&llp->land); d_unit = defense_val(&llp->land);
@ -1456,7 +1451,7 @@ put_land(struct emp_qelem *list)
* Note that the "strength" command also calls this routine. * Note that the "strength" command also calls this routine.
*/ */
int double
att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy, att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
int *d_spyp, int ototal) int *d_spyp, int ototal)
{ {
@ -1465,7 +1460,7 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
struct sctstr sect, dsect; struct sctstr sect, dsect;
struct llist *llp; struct llist *llp;
int dtotal; int dtotal;
int new_land = 0; double new_land = 0;
double mobcost; double mobcost;
double pathcost; double pathcost;
int dist; int dist;
@ -1474,22 +1469,12 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
double eff = att_combat_eff(def); double eff = att_combat_eff(def);
char buf[1024]; char buf[1024];
/*
*
* All units that are within their reaction radius and not damaged
* below their morale value now get to react to the threatened sect.
* Once we've sent enough to counter the threat, stop sending them.
*
* Not anymore. All units get to react. :)
*/
if (list) if (list)
dtotal = get_dtotal(def, list, 1.0, 1); dtotal = get_dtotal(def, list, 1.0, 1);
else else
dtotal = 0; dtotal = 0;
snxtitem_all(&ni, EF_LAND); snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, &land) && while (nxtitem(&ni, &land) && dtotal + new_land * eff < 1.2 * ototal) {
(dtotal + new_land * eff < (int)(1.2 * ototal))) {
if (!land.lnd_own) if (!land.lnd_own)
continue; continue;
if (!land.lnd_rad_max) if (!land.lnd_rad_max)
@ -1502,12 +1487,8 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
continue; continue;
if (land.lnd_land >= 0) if (land.lnd_land >= 0)
continue; continue;
if (!defense_val(&land)) if (defense_val(&land) < 1.0)
continue; continue;
/*
if (land.lnd_effic <= land.lnd_retreat)
continue;
*/
if (!lnd_can_attack(&land)) if (!lnd_can_attack(&land))
continue; continue;

View file

@ -56,7 +56,7 @@
static void lnd_mess(char *, struct llist *); static void lnd_mess(char *, struct llist *);
static int lnd_hit_mine(struct lndstr *, struct lchrstr *); static int lnd_hit_mine(struct lndstr *, struct lchrstr *);
int double
attack_val(int combat_mode, struct lndstr *lp) attack_val(int combat_mode, struct lndstr *lp)
{ {
int men; int men;
@ -81,20 +81,20 @@ attack_val(int combat_mode, struct lndstr *lp)
switch (combat_mode) { switch (combat_mode) {
case A_ATTACK: case A_ATTACK:
return (int)value; return value;
case A_ASSAULT: case A_ASSAULT:
if (!(lcp->l_flags & L_MARINE)) if (!(lcp->l_flags & L_MARINE))
return (int)(assault_penalty * value); return assault_penalty * value;
break; break;
case A_BOARD: case A_BOARD:
if (!(lcp->l_flags & L_MARINE)) if (!(lcp->l_flags & L_MARINE))
return (int)(assault_penalty * men); return assault_penalty * men;
} }
return (int)value; return value;
} }
int double
defense_val(struct lndstr *lp) defense_val(struct lndstr *lp)
{ {
int men; int men;
@ -122,7 +122,7 @@ defense_val(struct lndstr *lp)
if (value < 1.0 && men > 0 && !(lcp->l_flags & L_SPY)) if (value < 1.0 && men > 0 && !(lcp->l_flags & L_SPY))
return 1; return 1;
return (int)value; return value;
} }
void void
@ -245,6 +245,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
/* retreat to bx,by */ /* retreat to bx,by */
llp->land.lnd_x = bx; llp->land.lnd_x = bx;
llp->land.lnd_y = by; llp->land.lnd_y = by;
/* FIXME landmines */
getsect(bx, by, &rsect); getsect(bx, by, &rsect);
mob = llp->land.lnd_mobil - (int)bmcost; mob = llp->land.lnd_mobil - (int)bmcost;
if (mob < -127) if (mob < -127)
@ -324,7 +325,7 @@ lnd_spyval(struct lndstr *lp)
return lp->lnd_spy * (lp->lnd_effic / 100.0); return lp->lnd_spy * (lp->lnd_effic / 100.0);
} }
int double
intelligence_report(int destination, struct lndstr *lp, int spy, intelligence_report(int destination, struct lndstr *lp, int spy,
char *mess) char *mess)
{ {
@ -391,7 +392,7 @@ intelligence_report(int destination, struct lndstr *lp, int spy,
if (lp->lnd_ship < 0 || lcp->l_flags & L_MARINE) if (lp->lnd_ship < 0 || lcp->l_flags & L_MARINE)
estimate *= lp->lnd_def; estimate *= lp->lnd_def;
return (int)estimate; return estimate;
} }
/* Used by the spy command to count land units in a sector. If used /* Used by the spy command to count land units in a sector. If used