stockpile: New command, counterpart of fleetadd, wingadd, army
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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src/lib/commands/stoc.c
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73
src/lib/commands/stoc.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* stoc.c: Add nukes to a stockpile
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*
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* Known contributors to this file:
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* Markus Armbruster, 2013
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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#include "nuke.h"
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int
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stoc(void)
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{
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struct nukstr nuke;
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int count;
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char *cp;
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char c;
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struct nstr_item nstr;
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char buf[1024];
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cp = getstarg(player->argp[1], "stockpile? ", buf);
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if (!cp)
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return RET_SYN;
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c = *cp;
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if (!isalpha(c) && c != '~') {
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pr("Specify stockpile, (1 alpha char or '~')\n");
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return RET_SYN;
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}
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if (c == '~')
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c = 0;
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if (!snxtitem(&nstr, EF_NUKE, player->argp[2], NULL))
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return RET_SYN;
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count = 0;
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while (nxtitem(&nstr, &nuke)) {
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if (!player->owner)
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continue;
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if (nuke.nuk_stockpile == c)
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continue;
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nuke.nuk_stockpile = c;
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putnuke(nuke.nuk_uid, &nuke);
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count++;
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}
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pr("%d nuke%s added to stockpile `%1.1s'\n", count, splur(count), &c);
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return RET_OK;
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}
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