stockpile: New command, counterpart of fleetadd, wingadd, army

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2013-12-29 19:55:44 +01:00
parent 76b5de8343
commit 5dd2cbd423
4 changed files with 118 additions and 0 deletions

73
src/lib/commands/stoc.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* stoc.c: Add nukes to a stockpile
*
* Known contributors to this file:
* Markus Armbruster, 2013
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
#include "nuke.h"
int
stoc(void)
{
struct nukstr nuke;
int count;
char *cp;
char c;
struct nstr_item nstr;
char buf[1024];
cp = getstarg(player->argp[1], "stockpile? ", buf);
if (!cp)
return RET_SYN;
c = *cp;
if (!isalpha(c) && c != '~') {
pr("Specify stockpile, (1 alpha char or '~')\n");
return RET_SYN;
}
if (c == '~')
c = 0;
if (!snxtitem(&nstr, EF_NUKE, player->argp[2], NULL))
return RET_SYN;
count = 0;
while (nxtitem(&nstr, &nuke)) {
if (!player->owner)
continue;
if (nuke.nuk_stockpile == c)
continue;
nuke.nuk_stockpile = c;
putnuke(nuke.nuk_uid, &nuke);
count++;
}
pr("%d nuke%s added to stockpile `%1.1s'\n", count, splur(count), &c);
return RET_OK;
}