stockpile: New command, counterpart of fleetadd, wingadd, army
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
76b5de8343
commit
5dd2cbd423
4 changed files with 118 additions and 0 deletions
|
@ -223,6 +223,7 @@ int spy(void);
|
|||
int sstat(void);
|
||||
int start(void);
|
||||
int starve(void);
|
||||
int stoc(void);
|
||||
int stop(void);
|
||||
int stre(void);
|
||||
int supp(void);
|
||||
|
|
43
info/stockpile.t
Normal file
43
info/stockpile.t
Normal file
|
@ -0,0 +1,43 @@
|
|||
.TH Command STOCKPILE
|
||||
.NA stockpile "Designate members of a \*Qstockpile\*U"
|
||||
.LV Expert
|
||||
.SY "stockpile <STOCKPILE> <NUKE/STOCKPILE>"
|
||||
The stockpile command is used to specify the stockpile groupings
|
||||
of your nukes.
|
||||
.s1
|
||||
.EX stockpile <STOCKPILE> <NUKE/STOCKPILE>
|
||||
In the syntax <STOCKPILE> is the alphabetic character to be used as the
|
||||
stockpile designation.
|
||||
This character can be chosen from the set of
|
||||
upper or lower case a-z and tilde (~).
|
||||
The pseudo-stockpile specification tilde
|
||||
specifies all nukes not currently in any stockpile.
|
||||
.s1
|
||||
The specification of nukes, <NUKE/STOCKPILE>,
|
||||
can have one of several syntaxes:
|
||||
.NF
|
||||
example meaning
|
||||
------- -------
|
||||
23 nuke 23
|
||||
2/14/23 nukes 2, 14, and 23
|
||||
c all nukes currently in stockpile `c'
|
||||
~ all nukes currently in the \*Qnull\*U stockpile
|
||||
2,3 all nukes in sector 2,3
|
||||
-1:3,0:2 all nukes in the square area bounded by -1,0 & 3,2
|
||||
.FI
|
||||
All stockpiles, (with the exception of the `~' stockpile),
|
||||
are limited to some maximum size
|
||||
and you will be informed how many nukes can be added
|
||||
when this command is run.
|
||||
.s1
|
||||
Having nukes organized into stockpiles can be very helpful in
|
||||
loading, moving, etc.,
|
||||
in that fewer commands are required to perform these commands
|
||||
on groups of nukes if they can be specified by stockpile number.
|
||||
.s1
|
||||
Note that you can remove nukes from a stockpile by adding them to
|
||||
the `~' stockpile. e.g.
|
||||
.EX stockpile ~ A
|
||||
This command would purge all nukes from stockpile `A'.
|
||||
.s1
|
||||
.SA "nuke, transport, Nukes"
|
73
src/lib/commands/stoc.c
Normal file
73
src/lib/commands/stoc.c
Normal file
|
@ -0,0 +1,73 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure, Markus Armbruster
|
||||
*
|
||||
* Empire is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See files README, COPYING and CREDITS in the root of the source
|
||||
* tree for related information and legal notices. It is expected
|
||||
* that future projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* stoc.c: Add nukes to a stockpile
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Markus Armbruster, 2013
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include <ctype.h>
|
||||
#include "commands.h"
|
||||
#include "nuke.h"
|
||||
|
||||
int
|
||||
stoc(void)
|
||||
{
|
||||
struct nukstr nuke;
|
||||
int count;
|
||||
char *cp;
|
||||
char c;
|
||||
struct nstr_item nstr;
|
||||
char buf[1024];
|
||||
|
||||
cp = getstarg(player->argp[1], "stockpile? ", buf);
|
||||
if (!cp)
|
||||
return RET_SYN;
|
||||
c = *cp;
|
||||
if (!isalpha(c) && c != '~') {
|
||||
pr("Specify stockpile, (1 alpha char or '~')\n");
|
||||
return RET_SYN;
|
||||
}
|
||||
if (c == '~')
|
||||
c = 0;
|
||||
if (!snxtitem(&nstr, EF_NUKE, player->argp[2], NULL))
|
||||
return RET_SYN;
|
||||
count = 0;
|
||||
while (nxtitem(&nstr, &nuke)) {
|
||||
if (!player->owner)
|
||||
continue;
|
||||
if (nuke.nuk_stockpile == c)
|
||||
continue;
|
||||
nuke.nuk_stockpile = c;
|
||||
putnuke(nuke.nuk_uid, &nuke);
|
||||
count++;
|
||||
}
|
||||
pr("%d nuke%s added to stockpile `%1.1s'\n", count, splur(count), &c);
|
||||
return RET_OK;
|
||||
}
|
|
@ -244,6 +244,7 @@ struct cmndstr player_coms[] = {
|
|||
{"sstat <SHIPS>", 0, sstat, 0, NORM},
|
||||
{"start <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>", 1, start, C_MOD, NORM},
|
||||
{"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
|
||||
{"stockpile <STOCKPILE> <NUKES>", 0, stoc, C_MOD, NORM},
|
||||
{"stop <TYPE> <SECTS|PLANES|SHIPS|UNITS|NUKES>", 1, stop, C_MOD, NORM},
|
||||
{"strength <SECTS>", 1, stre, C_MOD, NORM},
|
||||
{"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue