From 5f3fa793b738a76bf2c69ca1323ec7dd3a8f1eea Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 24 May 2010 08:59:01 +0200 Subject: [PATCH] Clean up suspicious coordinate system use in unit_list() It showed unit coordinates in unit's coordinate system instead of the player's. Fortunately, they're the same, since even deities can't navigate foreign ships or march foreign land units. --- src/lib/subs/unitsub.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/subs/unitsub.c b/src/lib/subs/unitsub.c index a87e4382..88058172 100644 --- a/src/lib/subs/unitsub.c +++ b/src/lib/subs/unitsub.c @@ -75,7 +75,7 @@ unit_list(struct emp_qelem *unit_list) continue; pr("%4d ", unit->uid); pr("%-16.16s ", empobj_chr_name(unit)); - prxy("%4d,%-4d ", unit->x, unit->y, unit->own); + prxy("%4d,%-4d ", unit->x, unit->y, player->cnum); pr("%1.1s", &unit->group); pr("%4d%%", unit->effic); if (type == EF_LAND) {