Make sweep require capability sweep
Before, sweep accepted any plane. Planes without capability sweep flew an ordinary recon mission. Partial fix for #1388263.
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2 changed files with 13 additions and 19 deletions
26
info/sweep.t
26
info/sweep.t
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@ -2,14 +2,14 @@
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.NA sweep "Use planes to remove mines from sea sectors"
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.LV Expert
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.SY "sweep <PLANES> <ESCORTS> <SECT> route|destination"
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The \*Qsweep\*U command is identical to the recon command, except
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that if you use planes capable of minesweeping, they will sweep
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sea mines from sectors along their route.
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The \*Qsweep\*U command is used to sweep sea mines from the sectors
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along the route.
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.s1
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<PLANES> represents a list of planes which are to perform the
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intelligence gathering operation.
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Only planes with sufficient mobility, based in a sector stocked with
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petrol, will be successfully selected for the mission.
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mine-sweeping mission.
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Only planes with capability sweep and sufficient mobility, based in a
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sector stocked with petrol, will be successfully selected for the
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mission.
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.s1
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<ESCORTS> represent a list of fighter planes which are capable of escorting
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the transports all the way to the target.
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@ -38,20 +38,14 @@ info \*QIntercept\*U.
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If the destination sector is not an airport, then all planes in
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the mission must have V/STOL capability.
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.s1
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Planes with the ASW ability will
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perform a sonar search on each sector as they fly through it.
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Each sub contact will be reported only once, giving the sector and number
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of the sub, from the sector in which it
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is first detected (which may not be the sector the sub is in, as plane
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sonar has a range dependent on acc, and a chance of finding a sub of
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((100-acc)-(4-sub visib)*10))+((100-effic)/5) percent.
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The sub being sonared may detect the sonar ping.
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.s1
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Planes with the sweep ability will
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Planes will
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automatically attempt to sweep sea mines in sea sectors they overfly.
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Their chance of sweeping is (100-acc), and they can only sweep 1 mine per
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overflight of the sector.
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.s1
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The planes will additionally gather intelligence, just like they do on
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a recon mission. See info \*Qrecon\*U.
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.s1
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Note that a plane must be at least 40% efficient before it can leave
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the ground.
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.s1
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@ -41,6 +41,7 @@
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int
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reco(void)
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{
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int mission_flags = player->argp[0][0] == 's' ? PM_R | PM_S : PM_R;
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coord tx, ty;
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coord ax, ay;
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int ap_to_target;
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@ -81,7 +82,7 @@ reco(void)
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* select planes within range
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*/
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pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
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1, wantflags, P_M | P_O);
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1, wantflags | (mission_flags & PM_S ? P_SWEEP : 0), P_M | P_O);
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if (QEMPTY(&bomb_list)) {
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pr("No planes could be equipped for the mission.\n");
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return RET_FAIL;
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@ -101,8 +102,7 @@ reco(void)
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return RET_FAIL;
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}
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pln_arm(&esc_list, ap_to_target, 'e', NULL);
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ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath,
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*player->argp[0] == 's' ? PM_R | PM_S : PM_R);
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ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags);
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if (QEMPTY(&bomb_list)) {
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pr("No planes got through fighter defenses\n");
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} else {
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