(pln_equip, mission_pln_equip): Work directly on item arrays instead

of copies made by getvec().  This is safe, because the old code made
single copies and always flushed them back into the unit structures
before flushing those.  Simplify.
This commit is contained in:
Markus Armbruster 2004-03-10 13:35:54 +00:00
parent e3390b9e0d
commit 5fb761ab45
2 changed files with 28 additions and 42 deletions

View file

@ -1264,32 +1264,26 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, int flags,
struct lndstr land;
struct shpstr ship;
struct sctstr sect;
int type;
s_char *ptr;
int itype;
int rval;
int vec[I_MAX + 1];
short *item;
pp = &plp->plane;
pcp = plp->pcp;
if (pp->pln_ship >= 0) {
getship(pp->pln_ship, &ship);
type = EF_SHIP;
ptr = (s_char *)&ship;
item = ship.shp_item;
} else if (pp->pln_land >= 0) {
getland(pp->pln_land, &land);
type = EF_LAND;
ptr = (s_char *)&land;
item = land.lnd_item;
} else {
getsect(pp->pln_x, pp->pln_y, &sect);
type = EF_SECTOR;
ptr = (s_char *)§
item = sect.sct_item;
}
getvec(VT_ITEM, vec, ptr, type);
if (pcp->pl_fuel > vec[I_PETROL]) {
if (pcp->pl_fuel > item[I_PETROL]) {
return -1;
}
vec[I_PETROL] -= pcp->pl_fuel;
item[I_PETROL] -= pcp->pl_fuel;
rval = 0;
if (!(flags & P_F)) {
itype = 0;
@ -1336,24 +1330,23 @@ mission_pln_equip(struct plist *plp, struct ichrstr *ip, int flags,
if (rval < 0 || (itype && needed <= 0)) {
return -1;
}
if (vec[itype] < needed && (itype == I_SHELL))
vec[itype] += supply_commod(plp->plane.pln_own,
plp->plane.pln_x, plp->plane.pln_y,
I_SHELL, needed);
if (vec[itype] < needed) {
if (item[itype] < needed && (itype == I_SHELL))
item[itype] += supply_commod(plp->plane.pln_own,
plp->plane.pln_x, plp->plane.pln_y,
I_SHELL, needed);
if (item[itype] < needed) {
return -1;
} else {
vec[itype] -= needed;
item[itype] -= needed;
}
if (itype == I_SHELL && (mission == 's' || mission == 'p'))
plp->bombs = needed;
else
plp->misc = needed;
}
putvec(VT_ITEM, vec, ptr, type);
if (type == EF_SHIP)
if (pp->pln_ship >= 0)
putship(ship.shp_uid, &ship);
else if (type == EF_LAND)
else if (pp->pln_land >= 0)
putland(land.lnd_uid, &land);
else
putsect(&sect);