update/revolt: Fix land unit casualties
Fix the bug demonstrated by the previous commit:
take_casualties_from_lands() limits total casualties to @each. It
should limit each land unit's casualties, and only if !may_kill. This
can lead to fewer casualties than called for; oops in
take_casualties(). Broken in commit 025e9cc25
, v4.4.0.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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4 changed files with 16 additions and 16 deletions
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@ -1364,11 +1364,11 @@
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Play#0 output Play#0 1 rebels murder 2 military
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Play#0 output Play#0 1 Partisans take over -14,-8!
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Play#0 output Play#0 1 sec security #25 kills 4 guerrillas in raid at -12,-8!
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Play#0 output Play#0 1 sec security #27 dies fighting guerrillas in -12,-8
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Play#0 output Play#0 1 sec security #25 blown up by the crew when POGO took -12,-8!
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Play#0 output Play#0 1 inf infantry #26 captured when POGO took -12,-8!
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Play#0 output Play#0 1 sec security #27 blown up by the crew when POGO took -12,-8!
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Play#0 output Play#0 1 Guerrilla warfare in -12,-8
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Play#0 output Play#0 1 rebels murder 59 military
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Play#0 output Play#0 1 rebels murder 70 military
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Play#0 output Play#0 1 Partisans take over -12,-8!
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Play#0 output Play#0 1 Guerrilla warfare in -10,-8
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Play#0 output Play#0 1 body count: troops: 10, rebels: 5
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