Fix mobility cost for marines assaulting from non-landing ships
Always charge land units at least as much mobility for assaulting from non-landing ships as for landing ships. Before, marines lost all mobility when assaulting from a non-landing ship, which could be less than what the same assault costs from a landing ship (half an update's worth).
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@ -307,18 +307,17 @@ If the combat was an assault, paradrop, board or lboard, then all victorious
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mil and units are automatically moved into the target. The mil are
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moved in with no mobility charge. If the combat is assault, then
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the mil will take an amount of food with them proportional to the
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number of people leaving the ship. The mobility cost to land units is
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as follows:
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.NF
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Assault: If the land units are attacking from a ship with "land" capability,
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then land units are charged (update mob) mobility, except for
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"marine" units which are only charged half of that. For all
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other kinds of ships, land units go to -(update mob), except for
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"marine" units which go to zero. Here, (update mob) refers to
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the amount of mobility that units gain at the update.
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Board: Marine units are charged 10 mobility and other land units are
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charged 40.
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.FI
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number of people leaving the ship.
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.s1
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Assaulting units pay one update's worth of mobility, except for
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"marine" units, which pay only half of that. Unless assaulting from a
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ship with "land" capability, mobility is further decreased to one
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update's worth of mobility negated (so that the unit will have zero
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mobility after the update), except for "marine" units, whose mobility
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is decreased to zero instead.
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.s1
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For boarding, "marine" units are charged 10 mobility and other land
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units are charged 40.
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.s1
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In the case of attack, the aggressor is asked what they'd
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like to move in as follows: First, the aggressor is asked how many mil
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