From 613e71acb32f9c27720e5d0843407a8674f49064 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 14 Jan 2007 08:59:07 +0000 Subject: [PATCH] (produce_sect): Don't truncate population; that's already done in do_feed(). --- src/lib/update/sect.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/lib/update/sect.c b/src/lib/update/sect.c index 91996a80..803d93d7 100644 --- a/src/lib/update/sect.c +++ b/src/lib/update/sect.c @@ -264,7 +264,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2]) short buf[I_MAX + 1]; short *vec; int work, cost, ecost, pcost, sctwork; - int n, desig, maxpop, neweff, amount; + int n, desig, neweff, amount; for (n = 0; NULL != (sp = getsectid(n)); n++) { if (sp->sct_type == SCT_WATER) @@ -362,11 +362,6 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2]) p_sect[desig][0] += amount; p_sect[desig][1] += pcost; if (!player->simulation) { - maxpop = max_pop(np->nat_level[NAT_RLEV], sp); - if (vec[I_CIVIL] > maxpop) - vec[I_CIVIL] = maxpop; - if (vec[I_UW] > maxpop) - vec[I_UW] = maxpop; sp->sct_avail = work; np->nat_money -= pcost; }