Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity. Except in pointer comparisons; leave that to the next two commits.
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a2ed975ec2
commit
615681ce16
51 changed files with 107 additions and 100 deletions
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@ -70,7 +70,7 @@ coas(void)
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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for (i = 0; i < TSIZE; i++)
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list[i] = 0;
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list[i] = NULL;
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cp = malloc(sizeof(*cp));
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, &cp->c_shp)) {
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@ -139,18 +139,18 @@ static int
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showship(struct coast **cpp, int x, int y)
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{
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struct coast *cp;
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struct coast *todelete = 0;
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struct coast *todelete = NULL;
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struct coast **prev;
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int nship = 0;
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prev = 0;
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prev = NULL;
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cp = *cpp;
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prev = cpp;
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do {
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/* we delete it, we free it. */
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if (todelete) {
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free(todelete);
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todelete = 0;
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todelete = NULL;
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}
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if (cp->c_shp.shp_x != x || cp->c_shp.shp_y != y) {
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prev = &(*prev)->c_next;
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