Don't use 0 as null pointer constant, part 1

Use NULL instead of 0, for clarity.  Except in pointer comparisons;
leave that to the next two commits.
This commit is contained in:
Markus Armbruster 2009-03-22 18:50:43 +01:00
parent a2ed975ec2
commit 615681ce16
51 changed files with 107 additions and 100 deletions

View file

@ -97,12 +97,12 @@ reco(void)
/*
* now arm and equip the bombers, transports, whatever.
*/
pln_arm(&bomb_list, ap_to_target, 'r', 0, P_S | P_I);
pln_arm(&bomb_list, ap_to_target, 'r', NULL, P_S | P_I);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
pln_arm(&esc_list, ap_to_target, 'r', 0, P_F | P_ESC);
pln_arm(&esc_list, ap_to_target, 'r', NULL, P_F | P_ESC);
ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath,
*player->argp[0] == 's' ? PM_R | PM_S : PM_R);
if (QEMPTY(&bomb_list)) {