Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity. Except in pointer comparisons; leave that to the next two commits.
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parent
a2ed975ec2
commit
615681ce16
51 changed files with 107 additions and 100 deletions
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@ -912,7 +912,7 @@ ask_off(int combat_mode, struct combat *off, struct combat *def)
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sprintf(prompt, "Number of mil from %s (max %d) : ",
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prcom(0, off), mob_support);
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}
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if ((attacking_mil = onearg(0, prompt)) < 0)
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if ((attacking_mil = onearg(NULL, prompt)) < 0)
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abort_attack();
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if (att_abort(combat_mode, off, def))
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return 0;
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@ -1271,7 +1271,8 @@ get_ototal(int combat_mode, struct combat *off, struct emp_qelem *olist,
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for (qp = olist->q_forw; qp != olist; qp = next) {
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next = qp->q_forw;
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llp = (struct ulist *)qp;
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if (check && !get_land(combat_mode, 0, llp->unit.land.lnd_uid, llp, 0))
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if (check &&
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!get_land(combat_mode, NULL, llp->unit.land.lnd_uid, llp, 0))
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continue;
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if (combat_mode == A_ATTACK) {
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w = -1;
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@ -1448,7 +1449,7 @@ put_land(struct emp_qelem *list)
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emp_remque((struct emp_qelem *)llp);
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free(llp);
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} else
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get_land(A_ATTACK, 0, llp->unit.land.lnd_uid, llp, 0);
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get_land(A_ATTACK, NULL, llp->unit.land.lnd_uid, llp, 0);
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}
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}
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@ -2181,7 +2182,7 @@ take_def(int combat_mode, struct emp_qelem *list, struct combat *off,
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{
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int n;
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int occuppied = 0;
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struct ulist *llp, *delete_me = 0;
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struct ulist *llp, *delete_me = NULL;
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char buf[1024];
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struct sctstr sect;
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struct shpstr ship;
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