Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity. Except in pointer comparisons; leave that to the next two commits.
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51 changed files with 107 additions and 100 deletions
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@ -201,7 +201,7 @@ pr_wall(char *format, ...)
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va_start(ap, format);
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(void)vsprintf(buf + n, format, ap);
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va_end(ap);
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for (p = player_next(0); p; p = player_next(p)) {
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for (p = player_next(NULL); p; p = player_next(p)) {
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if (p->state != PS_PLAYING)
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continue;
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pr_player(p, C_FLASH, buf);
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