Don't use 0 as null pointer constant, part 1

Use NULL instead of 0, for clarity.  Except in pointer comparisons;
leave that to the next two commits.
This commit is contained in:
Markus Armbruster 2009-03-22 18:50:43 +01:00
parent a2ed975ec2
commit 615681ce16
51 changed files with 107 additions and 100 deletions

View file

@ -297,7 +297,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
* they all starved or were plagued off.
*/
if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
!has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
!has_units(sp->sct_x, sp->sct_y, sp->sct_own, NULL)) {
if (!player->simulation) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;