Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity. Except in pointer comparisons; leave that to the next two commits.
This commit is contained in:
parent
a2ed975ec2
commit
615681ce16
51 changed files with 107 additions and 100 deletions
|
@ -297,7 +297,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
|
|||
* they all starved or were plagued off.
|
||||
*/
|
||||
if (vec[I_CIVIL] == 0 && vec[I_MILIT] == 0 &&
|
||||
!has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
|
||||
!has_units(sp->sct_x, sp->sct_y, sp->sct_own, NULL)) {
|
||||
if (!player->simulation) {
|
||||
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
|
||||
sp->sct_own = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue