Don't use 0 as null pointer constant, part 1

Use NULL instead of 0, for clarity.  Except in pointer comparisons;
leave that to the next two commits.
This commit is contained in:
Markus Armbruster 2009-03-22 18:50:43 +01:00
parent a2ed975ec2
commit 615681ce16
51 changed files with 107 additions and 100 deletions

View file

@ -194,7 +194,7 @@ update_run(void)
struct player *p;
play_wrlock_wanted = 1;
for (p = player_next(0); p != 0; p = player_next(p)) {
for (p = player_next(NULL); p != 0; p = player_next(p)) {
if (p->state != PS_PLAYING)
continue;
if (p->command) {