Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity. Except in pointer comparisons; leave that to the next two commits.
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51 changed files with 107 additions and 100 deletions
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@ -194,7 +194,7 @@ update_run(void)
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struct player *p;
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play_wrlock_wanted = 1;
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for (p = player_next(0); p != 0; p = player_next(p)) {
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for (p = player_next(NULL); p != 0; p = player_next(p)) {
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if (p->state != PS_PLAYING)
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continue;
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if (p->command) {
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