Don't let POGO (#0) navigate and march ghosts
POGO can navigate dead ships, and march dead land units. The ghosts even get sighted and interdicted, and can hit mines (landmines only until commitfe372539
, v4.3.27). Noted for ships in commit9100af0b
. Has always been broken. Fix by making shp_sel() and lnd_sel() explicitly reject ghosts. Same code pattern also exists in pln_sel, but dead plains fail the efficiency test, so it's harmless there. Apply the same fix anyway.
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parent
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3 changed files with 3 additions and 3 deletions
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@ -538,7 +538,7 @@ pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap,
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* much of the code assumes that only the plane's owner can
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* fly it.
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*/
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if (plane.pln_own != player->cnum)
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if (!plane.pln_own || plane.pln_own != player->cnum)
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continue;
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if (plane.pln_mobil <= 0)
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continue;
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