prnat() prnatid(): New, common country name (#number) formatting

prnat() is more convenient when you already got the struct natstr *.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2013-01-14 23:15:03 +01:00
parent 383bbff603
commit 61a32b8b69
10 changed files with 65 additions and 58 deletions

View file

@ -550,8 +550,8 @@ board_abort(struct combat *off, struct combat *def)
pr("Victim ship moves faster than you do!\n");
if (def->own)
wu(0, def->own,
"%s (#%d) %s failed to catch %s\n",
cname(aship.shp_own), aship.shp_own,
"%s %s failed to catch %s\n",
prnatid(aship.shp_own),
pr_com(0, off, def->own), pr_com(0, def, def->own));
return abort_attack();
}
@ -1982,8 +1982,8 @@ att_fight(int combat_mode, struct combat *off, struct emp_qelem *olist,
nreport(player->cnum, news_item, def->own, 1);
if (def->own) {
wu(0, def->own,
"%s (#%d) lost %d troops %s %s\nWe lost %d troops defending\n",
cname(player->cnum), player->cnum, a_cas,
"%s lost %d troops %s %s\nWe lost %d troops defending\n",
prnatid(player->cnum), a_cas,
action, pr_com(0, def, def->own), d_cas);
}
@ -2155,8 +2155,8 @@ att_empty_attack(int combat_mode, int ototal, struct combat *def)
if (ototal <= 0) {
if (def->own && player->cnum != def->own) {
wu(0, def->own,
"%s (#%d) considered %sing you @%s\n",
cname(player->cnum), player->cnum,
"%s considered %sing you @%s\n",
prnatid(player->cnum),
att_mode[combat_mode], xyas(def->x, def->y, def->own));
}
pr("No troops for %s...\n", att_mode[combat_mode]);