subs: Factor lnd_insque() out of lnd_sel(), ask_olist(), ...
... get_dlist(), att_reacting_units(). This loses malloc() error checking in ask_olist() and get_dlist(). No great loss, because we don't check in so many other places, including att_reacting_units(). We should use a wrapper that terminates on error, though. Left for another day. ask_olist(), get_dlist() and att_reacting_units() zero the struct ulist with memset(). lnd_insque() doesn't, so these functions need to zero any members not otherwise initialized explicitly now. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 26 additions and 35 deletions
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1996-2000
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* Markus Armbruster, 2006-2013
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* Markus Armbruster, 2006-2014
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*/
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#include <config.h>
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@ -1068,19 +1068,11 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
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land_answer[(int)land.lnd_army] != 'Y')
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continue;
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}
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if (!(llp = malloc(sizeof(struct ulist)))) {
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logerror("Malloc failed in attack!\n");
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abort_attack();
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return;
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}
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memset(llp, 0, sizeof(struct ulist));
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emp_insque(&llp->queue, olist);
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llp = lnd_insque(&land, olist);
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llp->supplied = 1;
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llp->mobil = mobcost;
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llp->unit.land = land;
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llp->x = llp->unit.land.lnd_x;
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llp->y = llp->unit.land.lnd_y;
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llp->chrp = (struct empobj_chr *)&lchr[(int)llp->unit.land.lnd_type];
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llp->eff = llp->unit.land.lnd_effic;
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if (lnd_spyval(&land) > *a_spyp)
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*a_spyp = lnd_spyval(&land);
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@ -1199,18 +1191,11 @@ get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
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continue;
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intelligence_report(player->cnum, &land, a_spy,
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"Scouts report defending unit:");
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if (!(llp = malloc(sizeof(struct ulist)))) {
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logerror("Malloc failed in attack!\n");
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abort_attack();
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return;
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}
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memset(llp, 0, sizeof(struct ulist));
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emp_insque(&llp->queue, list);
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llp = lnd_insque(&land, list);
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llp->supplied = lnd_supply_all(&land);
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llp->unit.land = land;
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llp->mobil = 0.0;
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llp->x = llp->unit.land.lnd_x;
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llp->y = llp->unit.land.lnd_y;
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llp->chrp = (struct empobj_chr *)&lchr[(int)llp->unit.land.lnd_type];
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llp->eff = llp->unit.land.lnd_effic;
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if (lnd_spyval(&land) > *d_spyp)
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*d_spyp = lnd_spyval(&land);
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@ -1508,16 +1493,12 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
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wu(0, land.lnd_own, "%s reacts to %s.\n",
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prland(&land), xyas(land.lnd_x, land.lnd_y, land.lnd_own));
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llp = malloc(sizeof(struct ulist));
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memset(llp, 0, sizeof(struct ulist));
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llp = lnd_insque(&land, list);
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llp->supplied = 1;
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llp->mobil = 0.0;
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llp->x = origx;
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llp->y = origy;
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llp->chrp = (struct empobj_chr *)&lchr[(int)land.lnd_type];
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llp->unit.land = land;
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llp->eff = land.lnd_effic;
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emp_insque(&llp->queue, list);
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if (lnd_spyval(&land) > *d_spyp)
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*d_spyp = lnd_spyval(&land);
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