(bsanct): Use snxtitem_all() instead of snxtitem(). The latter uses
player->condarg, which lets players keep sanctuaries. Broken in the early 90s.
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@ -54,7 +54,7 @@ bsanct(void)
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if (player->god)
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if (player->god)
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return;
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return;
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count = 0;
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count = 0;
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snxtsct(&nstr, "*");
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snxtsct_all(&nstr);
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while (nxtsct(&nstr, &s)) {
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while (nxtsct(&nstr, &s)) {
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if (!player->owner)
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if (!player->owner)
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continue;
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continue;
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