Drop add's obscure sector check and wipe functionality
If you really need to wipe out a country, there's much more to wipe than just sectors.
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a9e485b13e
commit
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4 changed files with 9 additions and 61 deletions
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@ -33,20 +33,12 @@
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#include <config.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include "commands.h"
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#include "optlist.h"
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#include "plague.h"
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int
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add(void)
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{
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struct natstr *natp;
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struct sctstr sect;
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struct nstr_sect nstr;
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int i;
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char cntryname[sizeof(natp->nat_cnam)];
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char pname[sizeof(natp->nat_pnam)];
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@ -117,50 +109,8 @@ add(void)
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pr("Illegal status\n");
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return RET_SYN;
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}
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p = getstarg(player->argp[5],
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"Check, wipe, or ignore existing sectors (c|w|i) ", buf);
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if (!p)
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return RET_SYN;
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strcpy(natp->nat_cnam, cntryname);
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strcpy(natp->nat_pnam, pname);
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if (*p != 'w' && *p != 'c') {
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pr("Any existing sectors ignored\n");
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} else {
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pr("Checking sectors...\n");
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snxtsct_all(&nstr);
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while (nxtsct(&nstr, §)) {
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if (sect.sct_own != coun)
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continue;
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pr("%s ", xyas(nstr.x, nstr.y, player->cnum));
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if (*p == 'w') {
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sect.sct_mobil = 0;
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sect.sct_effic = 0;
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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sect.sct_own = 0;
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sect.sct_oldown = 0;
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sect.sct_newtype = sect.sct_type
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= dchr[sect.sct_type].d_terrain;
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sect.sct_dist_x = sect.sct_x;
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sect.sct_dist_y = sect.sct_y;
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memset(sect.sct_item, 0, sizeof(sect.sct_item));
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memset(sect.sct_del, 0, sizeof(sect.sct_del));
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memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
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sect.sct_mines = 0;
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sect.sct_pstage = PLG_HEALTHY;
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sect.sct_ptime = 0;
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sect.sct_che = 0;
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sect.sct_che_target = 0;
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sect.sct_fallout = 0;
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putsect(§);
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pr("wiped\n");
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} else {
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pr("\n");
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}
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}
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}
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if (stat == STAT_NEW || stat == STAT_VIS)
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nat_reset(natp, stat, 0, 0);
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else {
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