Regenerated. Should be automatically generated by make and removed

from the repository.
This commit is contained in:
Markus Armbruster 2004-01-13 18:48:00 +00:00
parent b19c346435
commit 63522d0897
2 changed files with 290 additions and 239 deletions

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@ -1,111 +1,123 @@
list
list >!deity.list
Current EMPIRE Command List
------- ------ ------- ----
Initial number is cost in B.T.U. units.
Next 2 chars (if present) are:
$ - must be non-broke c -- must have capitol
$ - must be non-broke c -- must have capital
Args in [brackets] are optional.
All-caps args in <angle brackets> have the following meanings:
<NUM> :: a number in unspecified units
<COMM> :: a commodity such as `food', `guns', etc
<VAR> :: a commodity such as `food', `guns', etc
<TYPE> :: an item type such as `ship', `plane', etc
0 accept [as-COUNTRY]
0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
0 announce {message}
0 army <ARMY> <UNITS>
0 bdes <SECTS> <type>
0 bestpath <SECTS> <SECTS>
0 bestdistpath <SECTS> <SECTS>
0 bmap <SECTS>
1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
1 buy <COMM> [<NAT> <NUM> <SECT>]
0 bye {log-off}
0 capitol <SECT>
0 cargo <SHIPS>
1 cede <SECTS|SHIPS> <COUNTRY>
0 census <SECTS>
0 change <country|representative> <NAME>
2 collect <LOAN> <SECT>
0 commodity <SECTS>
1 consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
0 country <NATS>
0 cutoff <SECTS>
1 deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
1 designate <SECTS> <type>
0 disable
0 dissolve <really dissove?>
1 distribute <SECTS> <DISTSECT|.|h>
0 dump <SECTS>
0 edit <country|unit|ship|plane|nuke>
0 enable
0 execute <INPUT FILE>
0 financial
0 flash <COUNTRY> [<message>]
0 fleetadd <FLEET> <SHIPS>
0 force <delay time>
1 fortify <UNITS> <MOB>
1 fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
0 give <COMM> <SECT> <NUM>
0 headlines [days]
0 hidden <SECTS>
0 info <topic>
0 land <UNITS>
0 lcargo <UNITS>
0 ledger <LOANS>
0 level <SECTS>
0 list of commands
0 lmap <SECTS|UNIT>
0 mail
0 market [COMM]
0 map <SECTS|SHIP>
1 mult [COUNTRY]
0 name <SHIPS> <NAME>
0 nation
0 newcap <NAT> [<SECTOR>]
0 neweff <SECTS>
0 newspaper [days]
0 nuke <NUKES>
1 offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
0 offset <SECT|NAT>
1 origin <SECT>
0 path <SECT>
0 payoff <SHIPS>
0 plane <SECTS>
0 pmap <SECTS|UNIT>
0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
0 production <SECTS>
0 quit
0 read
0 realm <number> [<SECTS>]
0 relations [as-COUNTRY]
2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
1 repay <LOAN> <NUM>
0 report <NATS>
0 resource <SECTS>
1 route <COMM> <SECTS>
0 sect <SECTS>
1 sell <COMM> <SECTS> <NUM> <NUM>
1 set <TYPE> <LIST> <PRICE>
0 setsector <TYPE> <SECTS> <NUM>
0 setresource <TYPE> <SECTS> <NUM>
0 ship <SHIPS>
0 show <TYPE> <"build"|"stats"|"cap">
0 shutdown [<minutes>]
0 smap <SECTS|UNIT>
0 starvation <SECTS>
0 telegram <NAT>
0 territory <SECTS> <NUMBER>
1 threshold <COMM> <SECTS> <THRESH>
1 trade
0 turn <"on"|"off"|"mess">
0 update
0 version
0 wait
0 wall [<message>]
1 wingadd <WING> <PLANES>
1 wipe <SECTS>
0 wire <yes|no>
0 wmail
0 zdone <y|n|c>
For further info on command syntax see "info syntax".
0 accept [as-COUNTRY]
0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
0 announce {message}
0 apropos <topic>
0 army <ARMY> <UNITS>
0 bdes <SECTS> <type>
0 bestpath <SECTS> <SECTS>
0 bmap <SECTS|UNIT> [s|l|p|r|t*]
1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
0 bye {log-off}
0 capital <SECT>
0 cargo <SHIPS>
0 census <SECTS>
0 change <country|representative> <NAME>
0 commodity <SECTS>
0 country <NATS>
0 cutoff <SECTS>
1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
1 designate <SECTS> <type> [sure?]
0 disable
0 dissolve <really dissove?>
1 distribute <SECTS> <DISTSECT|.|h>
0 dump <SECTS> [<fields>]
0 echo [<string>]
0 edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...
0 enable
0 execute <INPUT FILE>
0 financial
0 flash <COUNTRY> [<message>]
0 fleetadd <FLEET> <SHIPS>
0 force <delay time>
1 fortify <UNITS> <MOB>
1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
0 give <COMM> <SECT> <NUM>
0 help <topic>
0 headlines [days]
0 hidden <SECTS>
0 info <topic>
0 land <UNITS>
0 lcargo <UNITS>
0 ledger <LOANS>
0 level <SECTS>
0 list of commands
0 lbmap <SECTS|UNIT> [s|l|p|*]
0 ldump <UNITS> [<fields>]
0 lmap <SECTS|UNIT> [s|l|p|*]
0 lost
0 lstat <UNITS>
0 market [COMM]
0 map <SECTS|SHIP>
0 mobupdate <MINUTES|check>
0 motd
1 mult [COUNTRY]
0 name <SHIPS> <NAME>
0 nation
0 ndump <SECTS>
0 newcap <NAT> [<SECTOR>]
0 neweff <SECTS>
0 newspaper [days]
0 nmap <SECTS|SHIP>
0 nuke <SECTS>
0 offset <SECT|NAT>
1 origin <SECT>
0 path <SECT>
0 payoff <SHIPS>
0 pbmap <SECTS|UNIT> [s|l|p|*]
0 pdump <PLANES> [<fields>]
0 plane <SECTS>
0 players
0 pmap <SECTS|UNIT> [s|l|p|*]
0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
0 pray
0 production <SECTS>
0 pstat <PLANES>
0 quit
0 read
0 realm <number> [<SECTS>]
0 relations [as-COUNTRY]
2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
0 report <NATS>
0 resource <SECTS>
1 route <COMM> <SECTS>
0 sbmap <SECTS|UNIT> [s|l|p|*]
0 sdump <SHIPS> [<fields>]
0 sect <SECTS>
0 setsector <TYPE> <SECTS> <NUM>
0 setresource <TYPE> <SECTS> <NUM>
0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
0 ship <SHIPS>
0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
0 shutdown [<minutes>] <disable update?>
0 sinfrastructure <SECTS>
0 smap <SECTS|UNIT> [s|l|p|*]
0 sstat <SHIPS>
0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
1 strength <SECTS>
0 swapsector <SECT> <SECT>
0 telegram <NAT>
0 territory <SECTS> <NUMBER> [<FIELD>]
1 threshold <COMM> <SECTS> <THRESH>
0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
0 turn <"on"|"off"|"mess">
0 update
0 version
0 wait
0 wall [<message>]
1 wingadd <WING> <PLANES>
1 wipe <SECTS>
0 wire [yes|no|<days>]
0 zdone <y|n|c>
For further info on command syntax see "info Syntax".

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@ -1,148 +1,187 @@
list
list >!player.list
Current EMPIRE Command List
------- ------ ------- ----
Initial number is cost in B.T.U. units.
Next 2 chars (if present) are:
$ - must be non-broke c -- must have capitol
$ - must be non-broke c -- must have capital
Args in [brackets] are optional.
All-caps args in <angle brackets> have the following meanings:
<NUM> :: a number in unspecified units
<COMM> :: a commodity such as `food', `guns', etc
<VAR> :: a commodity such as `food', `guns', etc
<TYPE> :: an item type such as `ship', `plane', etc
0 accept [as-COUNTRY]
0 announce {message}
3 $c arm <PLANE> <NUKETYPE> <NUMBER>
0 army <ARMY> <UNITS>
3 $c assault <to-SECT> <from-SHIP> <NUMBER> [<forts?> <ships?> <arty?> <planes?>]
3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
0 bdes <SECTS> <type>
0 bestpath <SECTS> <SECTS>
0 bestdistpath <SECTS> <SECTS>
0 bmap <SECTS>
3 $c board <to-SHIP> <from-SHIP>
2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat|nuke> <ap-SECT> <PATH|DESTINATION>
1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
1 $c build <s|n|b|p> <SECTS> <type|dir> <tech>
0 bye {log-off}
0 capitol <SECT>
0 cargo <SHIPS>
0 census <SECTS>
0 change <country|representative> <NAME>
1 c coastwatch <SECTS>
0 commodity <SECTS>
2 $c convert <SECTS> <NUM>
0 country <NATS>
0 cutoff <SECTS>
2 c declare <all|neut|hos|war> <NAT>
1 deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
1 $c demobilize <SECTS> <NUM> <active-reserve?>
1 designate <SECTS> <type>
1 distribute <SECTS> <DISTSECT|.|h>
1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
0 dump <SECTS>
2 $c enlist <SECTS> <NUM>
0 execute <INPUT FILE>
1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
1 $c fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
0 flash <COUNTRY> <message>
0 fleetadd <FLEET> <SHIPS>
2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
1 $c follow <leader> <SHIPS>
1 fortify <UNITS> <MOB>
1 fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
1 $c grind <SECT> <NUM>
2 $c harden <PLANES> <NUM>
0 headlines [days]
0 info <topic>
0 land <UNITS>
3 $c launch <PLANES>
0 lcargo <UNITS>
0 level <SECTS>
0 list of commands
1 $c lload <UNIT> <NUM|PLANE> <COMM|"plane">
1 $c llookout <UNITS>
0 lmap <SECTS|UNIT>
2 $c lmine <UNITS>
1 $c load <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
1 $c lookout <SHIPS>
1 $c lradar <UNITS | SECTS>
1 $c lrange <UNITS> <range>
1 $c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
1 $c ltend <tender-SHIPS> <COMM> <NUM> <UNITS>
1 $c lunload <UNITS> <NUM|PLANE> <COMM|"plane">
0 mail
0 map <SECTS|SHIP>
1 $c march <UNITS> <PATH|DESTINATION>
2 $c mine <SHIPS>
2 $c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
1 $c morale <UNITS> <retreat%>
1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
2 $c mquota <SHIPS> <value>
1 mult [COUNTRY]
0 name <SHIPS> <NAME>
0 nation
1 $c navigate <SHIPS> <PATH|DESTINATION>
0 neweff <SECTS>
0 newspaper [days]
0 nuke <NUKES>
1 $c order <SHIPS> <c|s|r|d|l>
1 origin <SECT>
3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
0 path <SECT>
0 payoff <SHIPS>
0 plane <SECTS>
0 pmap <SECTS|UNIT>
0 power ["new"]
0 production <SECTS>
0 $c qorder <SHIPS>
0 quit
1 $c radar <SHIPS | SECTS>
1 $c range <PLANES> <range>
0 read
0 realm <number> [<SECTS>]
3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
1 $c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|c]
0 relations [as-COUNTRY]
2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
0 report <NATS>
0 resource <SECTS>
1 route <COMM> <SECTS>
1 $c sail <SHIPS> <PATH>
1 $c satellite <SECTS>
2 $c scrap <TYPE> <SHIPS|PLANES>
5 c scuttle <TYPE> <SHIPS|PLANES>
0 sect <SECTS>
0 ship <SHIPS>
3 $c shoot <SECTS> <CIVS|UWS> <NUMBER>
0 show <TYPE> <"build"|"stats"|"cap">
0 smap <SECTS|UNIT>
1 $c sonar <SHIPS>
0 $c sorder <SHIPS>
1 $c spy <SECTS>
1 c start <SECTS>
0 starvation <SECTS>
1 c stop <SECTS>
1 $c supply <LAND UNITS>
0 c survey <COMM|VAR> <SECTS>
3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
0 telegram <NAT>
1 $c tend <tender-SHIPS> <COMM> <NUM> <dest-SHIPS>
0 territory <SECTS> <NUMBER>
1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
1 threshold <COMM> <SECTS> <THRESH>
3 $c torpedo <submarine-SHIP> <target-SHIP>
1 $c transport <"nuke"|"plane"> <NUKES|PLANES> [nuketype] <PATH|DESTINATION>
0 $c treaty <TREATIES>
1 $c unload <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
1 $c unsail <SHIPS>
0 update
1 $c upgrade <SHIPS>
0 version
1 wingadd <WING> <PLANES>
1 wipe <SECTS>
0 wire <yes|no>
0 wmail
1 $c work <LAND UNITS> <AMOUNT>
0 zdone <y|n|c>
For further info on command syntax see "info syntax".
0 accept [as-COUNTRY]
0 announce {message}
3 $c anti <SECT>
0 apropos <topic>
3 $c arm <PLANE> <NUKETYPE> <airburst?>
0 army <ARMY> <UNITS>
3 $c assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]
3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
0 bdes <SECTS> <type>
0 bestpath <SECTS> <SECTS>
0 bmap <SECTS|UNIT> [s|l|p|r|t*]
3 $c board <to-SHIP> [<from-SHIP>|<from-sector>]
2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>
1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
1 $c build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
1 $c buy <COMM> <LOT#> <BID/UNIT> <DEST>
0 bye {log-off}
0 capital <SECT>
0 cargo <SHIPS>
0 census <SECTS>
0 change <country|representative> <NAME>
1 c coastwatch <SECTS>
2 $c collect <LOAN> <SECT>
0 commodity <SECTS>
1 c consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
2 $c convert <SECTS> <NUM> [sure?]
0 country <NATS>
0 cutoff <SECTS>
2 c declare <all|friend|neut|hos|war> <NATS>
1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
1 c demobilize <SECTS> <NUM> <active-reserve?> [sure?]
1 designate <SECTS> <type> [sure?]
2 $c disarm <PLANE>
1 distribute <SECTS> <DISTSECT|.|h>
1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
0 dump <SECTS> [<fields>]
0 echo [<string>]
2 $c enlist <SECTS> <NUM>
0 execute <INPUT FILE>
1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
0 financial
1 $c fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
0 flash <COUNTRY> [<message>]
0 fleetadd <FLEET> <SHIPS>
2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
1 c follow <leader> <SHIPS>
1 fortify <UNITS> <MOB>
1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
1 $c grind <SECT> <NUM>
2 $c harden <PLANES> <NUM>
0 help <topic>
0 headlines [days]
1 $c improve <road|rail|defense> <SECTS> <NUM>
0 info <topic>
0 land <UNITS>
3 $c launch <PLANES>
3 $c lboard <to-LAND> [<from-sector>]
0 lcargo <UNITS>
0 ledger <LOANS>
0 level <SECTS>
0 list of commands
0 lbmap <SECTS|UNIT> [s|l|p|*]
0 ldump <UNITS> [<fields>]
1 c lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
1 c llookout <UNITS>
0 lmap <SECTS|UNIT> [s|l|p|*]
2 $c lmine <UNITS>
1 c load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
1 c lookout <SHIPS>
0 lost
1 c lradar <UNITS | SECTS>
1 c lrange <UNITS> <range>
1 c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
0 lstat <UNITS>
1 c ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
1 c lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
0 market [COMM]
0 map <SECTS|SHIP>
1 c march <UNITS> <PATH|DESTINATION>
2 $c mine <SHIPS>
2 c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
1 c morale <UNITS> <retreat%>
0 motd
1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
2 c mquota <SHIPS> <value>
0 name <SHIPS> <NAME>
0 nation
1 c navigate <SHIPS> <PATH|DESTINATION>
0 ndump <SECTS>
0 neweff <SECTS>
0 newspaper [days]
0 nmap <SECTS|SHIP>
0 nuke <SECTS>
1 $c offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
1 c order <SHIPS> <c|s|r|d|l>
1 origin <SECT>
3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
0 path <SECT>
0 payoff <SHIPS>
0 pbmap <SECTS|UNIT> [s|l|p|*]
3 $c pboard <PLANES>
0 pdump <PLANES> [<fields>]
0 plane <SECTS>
0 players
0 pmap <SECTS|UNIT> [s|l|p|*]
0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
0 pray
0 production <SECTS>
0 pstat <PLANES>
0 c qorder <SHIPS>
0 quit
1 c radar <SHIPS | SECTS>
1 c range <PLANES> <range>
0 read
0 realm <number> [<SECTS>]
3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
1 c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
0 relations [as-COUNTRY]
2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
1 $c repay <LOAN> <NUM>
0 report <NATS>
1 c reset <lot #> <0|price>
0 resource <SECTS>
1 route <COMM> <SECTS>
1 $c sabotage <UNITS>
1 c sail <SHIPS> <PATH>
1 $c satellite <PLANE> [<se|sh|l> [?cond&cond&...]]
0 sbmap <SECTS|UNIT> [s|l|p|*]
2 $c scrap <s|p|l> <SHIPS|PLANES|UNITS>
5 c scuttle <s|p|l> <SHIPS|PLANES|UNITS>
0 sdump <SHIPS> [<fields>]
0 sect <SECTS>
1 c sell <COMM> <SECTS> <NUM> <NUM>
1 c set <TYPE> <LIST> <PRICE>
25 $c shark <LOAN>
0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
0 ship <SHIPS>
3 $c shoot <c|u> <SECTS> <NUMBER>
0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
0 sinfrastructure <SECTS>
1 c skywatch <SECTS>
0 smap <SECTS|UNIT> [s|l|p|*]
1 c sonar <SHIPS> <brief?>
0 c sorder <SHIPS>
1 c spy <SECTS>
0 sstat <SHIPS>
1 c start <SECTS>
0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
1 c stop <SECTS>
1 strength <SECTS>
1 c supply <LAND UNITS>
0 c survey <COMM|VAR> <SECTS>
3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
0 telegram <NAT>
1 c tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
0 territory <SECTS> <NUMBER> [<FIELD>]
1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
1 threshold <COMM> <SECTS> <THRESH>
0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
3 $c torpedo <submarine-SHIPS> <target-SHIP>
1 $c trade
1 c transport <"nuke"|"plane"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>
0 $c treaty <TREATIES>
1 c unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
1 c unsail <SHIPS>
0 update
1 $c upgrade <SHIPS|LAND UNITS|PLANES>
0 version
0 wall [<message>]
1 wingadd <WING> <PLANES>
1 wipe <SECTS>
0 wire [yes|no|<days>]
1 $c work <LAND UNITS> <AMOUNT>
0 zdone <y|n|c>
For further info on command syntax see "info Syntax".