Regenerated. Should be automatically generated by make and removed
from the repository.
This commit is contained in:
parent
b19c346435
commit
63522d0897
2 changed files with 290 additions and 239 deletions
214
info/deity.list
214
info/deity.list
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@ -1,111 +1,123 @@
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|||
list
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list >!deity.list
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Current EMPIRE Command List
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||||
------- ------ ------- ----
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||||
Initial number is cost in B.T.U. units.
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||||
Next 2 chars (if present) are:
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$ - must be non-broke c -- must have capitol
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$ - must be non-broke c -- must have capital
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||||
Args in [brackets] are optional.
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||||
All-caps args in <angle brackets> have the following meanings:
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<NUM> :: a number in unspecified units
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<COMM> :: a commodity such as `food', `guns', etc
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<VAR> :: a commodity such as `food', `guns', etc
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<TYPE> :: an item type such as `ship', `plane', etc
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0 accept [as-COUNTRY]
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0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
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0 announce {message}
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0 army <ARMY> <UNITS>
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0 bdes <SECTS> <type>
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0 bestpath <SECTS> <SECTS>
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0 bestdistpath <SECTS> <SECTS>
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0 bmap <SECTS>
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1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
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1 buy <COMM> [<NAT> <NUM> <SECT>]
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0 bye {log-off}
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0 capitol <SECT>
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0 cargo <SHIPS>
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1 cede <SECTS|SHIPS> <COUNTRY>
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0 census <SECTS>
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0 change <country|representative> <NAME>
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2 collect <LOAN> <SECT>
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0 commodity <SECTS>
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1 consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
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0 country <NATS>
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0 cutoff <SECTS>
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1 deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
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1 designate <SECTS> <type>
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0 disable
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0 dissolve <really dissove?>
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1 distribute <SECTS> <DISTSECT|.|h>
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0 dump <SECTS>
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0 edit <country|unit|ship|plane|nuke>
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0 enable
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0 execute <INPUT FILE>
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0 financial
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0 flash <COUNTRY> [<message>]
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0 fleetadd <FLEET> <SHIPS>
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0 force <delay time>
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1 fortify <UNITS> <MOB>
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1 fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
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0 give <COMM> <SECT> <NUM>
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0 headlines [days]
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0 hidden <SECTS>
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0 info <topic>
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0 land <UNITS>
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0 lcargo <UNITS>
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0 ledger <LOANS>
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0 level <SECTS>
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0 list of commands
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0 lmap <SECTS|UNIT>
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0 mail
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0 market [COMM]
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0 map <SECTS|SHIP>
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1 mult [COUNTRY]
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0 name <SHIPS> <NAME>
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0 nation
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0 newcap <NAT> [<SECTOR>]
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0 neweff <SECTS>
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0 newspaper [days]
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0 nuke <NUKES>
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1 offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
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0 offset <SECT|NAT>
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1 origin <SECT>
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0 path <SECT>
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0 payoff <SHIPS>
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0 plane <SECTS>
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0 pmap <SECTS|UNIT>
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0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
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0 production <SECTS>
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0 quit
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0 read
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0 realm <number> [<SECTS>]
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0 relations [as-COUNTRY]
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2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
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1 repay <LOAN> <NUM>
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0 report <NATS>
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0 resource <SECTS>
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1 route <COMM> <SECTS>
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0 sect <SECTS>
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1 sell <COMM> <SECTS> <NUM> <NUM>
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1 set <TYPE> <LIST> <PRICE>
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0 setsector <TYPE> <SECTS> <NUM>
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0 setresource <TYPE> <SECTS> <NUM>
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0 ship <SHIPS>
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0 show <TYPE> <"build"|"stats"|"cap">
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0 shutdown [<minutes>]
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0 smap <SECTS|UNIT>
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0 starvation <SECTS>
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0 telegram <NAT>
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0 territory <SECTS> <NUMBER>
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1 threshold <COMM> <SECTS> <THRESH>
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1 trade
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0 turn <"on"|"off"|"mess">
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0 update
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0 version
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0 wait
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0 wall [<message>]
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1 wingadd <WING> <PLANES>
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1 wipe <SECTS>
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0 wire <yes|no>
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0 wmail
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0 zdone <y|n|c>
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For further info on command syntax see "info syntax".
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0 accept [as-COUNTRY]
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0 add <NAT> <NAME> <REP> <STATUS> <c|w|i>
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0 announce {message}
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0 apropos <topic>
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0 army <ARMY> <UNITS>
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0 bdes <SECTS> <type>
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0 bestpath <SECTS> <SECTS>
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0 bmap <SECTS|UNIT> [s|l|p|r|t*]
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1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
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0 bye {log-off}
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0 capital <SECT>
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0 cargo <SHIPS>
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0 census <SECTS>
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0 change <country|representative> <NAME>
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0 commodity <SECTS>
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0 country <NATS>
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0 cutoff <SECTS>
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1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
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1 designate <SECTS> <type> [sure?]
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0 disable
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0 dissolve <really dissove?>
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1 distribute <SECTS> <DISTSECT|.|h>
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0 dump <SECTS> [<fields>]
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0 echo [<string>]
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0 edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...
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0 enable
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0 execute <INPUT FILE>
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0 financial
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0 flash <COUNTRY> [<message>]
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0 fleetadd <FLEET> <SHIPS>
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0 force <delay time>
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1 fortify <UNITS> <MOB>
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1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
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0 give <COMM> <SECT> <NUM>
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0 help <topic>
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0 headlines [days]
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0 hidden <SECTS>
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0 info <topic>
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0 land <UNITS>
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0 lcargo <UNITS>
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0 ledger <LOANS>
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0 level <SECTS>
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0 list of commands
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0 lbmap <SECTS|UNIT> [s|l|p|*]
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0 ldump <UNITS> [<fields>]
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0 lmap <SECTS|UNIT> [s|l|p|*]
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0 lost
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0 lstat <UNITS>
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0 market [COMM]
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0 map <SECTS|SHIP>
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0 mobupdate <MINUTES|check>
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0 motd
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1 mult [COUNTRY]
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0 name <SHIPS> <NAME>
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0 nation
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0 ndump <SECTS>
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0 newcap <NAT> [<SECTOR>]
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0 neweff <SECTS>
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0 newspaper [days]
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0 nmap <SECTS|SHIP>
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0 nuke <SECTS>
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0 offset <SECT|NAT>
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1 origin <SECT>
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0 path <SECT>
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0 payoff <SHIPS>
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0 pbmap <SECTS|UNIT> [s|l|p|*]
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0 pdump <PLANES> [<fields>]
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0 plane <SECTS>
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0 players
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0 pmap <SECTS|UNIT> [s|l|p|*]
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0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
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0 pray
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0 production <SECTS>
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0 pstat <PLANES>
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0 quit
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0 read
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0 realm <number> [<SECTS>]
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0 relations [as-COUNTRY]
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2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
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0 report <NATS>
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0 resource <SECTS>
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1 route <COMM> <SECTS>
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0 sbmap <SECTS|UNIT> [s|l|p|*]
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0 sdump <SHIPS> [<fields>]
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0 sect <SECTS>
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0 setsector <TYPE> <SECTS> <NUM>
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0 setresource <TYPE> <SECTS> <NUM>
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0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
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0 ship <SHIPS>
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0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
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0 shutdown [<minutes>] <disable update?>
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0 sinfrastructure <SECTS>
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0 smap <SECTS|UNIT> [s|l|p|*]
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0 sstat <SHIPS>
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0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
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1 strength <SECTS>
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0 swapsector <SECT> <SECT>
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0 telegram <NAT>
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0 territory <SECTS> <NUMBER> [<FIELD>]
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1 threshold <COMM> <SECTS> <THRESH>
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0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
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0 turn <"on"|"off"|"mess">
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0 update
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0 version
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0 wait
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0 wall [<message>]
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1 wingadd <WING> <PLANES>
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1 wipe <SECTS>
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0 wire [yes|no|<days>]
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0 zdone <y|n|c>
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For further info on command syntax see "info Syntax".
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315
info/player.list
315
info/player.list
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@ -1,148 +1,187 @@
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|||
list
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||||
list >!player.list
|
||||
Current EMPIRE Command List
|
||||
------- ------ ------- ----
|
||||
Initial number is cost in B.T.U. units.
|
||||
Next 2 chars (if present) are:
|
||||
$ - must be non-broke c -- must have capitol
|
||||
$ - must be non-broke c -- must have capital
|
||||
Args in [brackets] are optional.
|
||||
All-caps args in <angle brackets> have the following meanings:
|
||||
<NUM> :: a number in unspecified units
|
||||
<COMM> :: a commodity such as `food', `guns', etc
|
||||
<VAR> :: a commodity such as `food', `guns', etc
|
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<TYPE> :: an item type such as `ship', `plane', etc
|
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0 accept [as-COUNTRY]
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0 announce {message}
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3 $c arm <PLANE> <NUKETYPE> <NUMBER>
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0 army <ARMY> <UNITS>
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3 $c assault <to-SECT> <from-SHIP> <NUMBER> [<forts?> <ships?> <arty?> <planes?>]
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3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
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0 bdes <SECTS> <type>
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0 bestpath <SECTS> <SECTS>
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0 bestdistpath <SECTS> <SECTS>
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0 bmap <SECTS>
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3 $c board <to-SHIP> <from-SHIP>
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2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat|nuke> <ap-SECT> <PATH|DESTINATION>
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1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
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1 $c build <s|n|b|p> <SECTS> <type|dir> <tech>
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0 bye {log-off}
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0 capitol <SECT>
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0 cargo <SHIPS>
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0 census <SECTS>
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0 change <country|representative> <NAME>
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1 c coastwatch <SECTS>
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0 commodity <SECTS>
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2 $c convert <SECTS> <NUM>
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0 country <NATS>
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0 cutoff <SECTS>
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2 c declare <all|neut|hos|war> <NAT>
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1 deliver <COMM> <SECTS> <DIR> <[+|-]thresh>
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1 $c demobilize <SECTS> <NUM> <active-reserve?>
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1 designate <SECTS> <type>
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1 distribute <SECTS> <DISTSECT|.|h>
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1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
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0 dump <SECTS>
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2 $c enlist <SECTS> <NUM>
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0 execute <INPUT FILE>
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1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
|
||||
1 $c fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
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||||
0 flash <COUNTRY> <message>
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0 fleetadd <FLEET> <SHIPS>
|
||||
2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
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1 $c follow <leader> <SHIPS>
|
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1 fortify <UNITS> <MOB>
|
||||
1 fuel <SHIPS|UNITS> <AMOUNT> [TENDER]
|
||||
1 $c grind <SECT> <NUM>
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2 $c harden <PLANES> <NUM>
|
||||
0 headlines [days]
|
||||
0 info <topic>
|
||||
0 land <UNITS>
|
||||
3 $c launch <PLANES>
|
||||
0 lcargo <UNITS>
|
||||
0 level <SECTS>
|
||||
0 list of commands
|
||||
1 $c lload <UNIT> <NUM|PLANE> <COMM|"plane">
|
||||
1 $c llookout <UNITS>
|
||||
0 lmap <SECTS|UNIT>
|
||||
2 $c lmine <UNITS>
|
||||
1 $c load <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
|
||||
1 $c lookout <SHIPS>
|
||||
1 $c lradar <UNITS | SECTS>
|
||||
1 $c lrange <UNITS> <range>
|
||||
1 $c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
|
||||
1 $c ltend <tender-SHIPS> <COMM> <NUM> <UNITS>
|
||||
1 $c lunload <UNITS> <NUM|PLANE> <COMM|"plane">
|
||||
0 mail
|
||||
0 map <SECTS|SHIP>
|
||||
1 $c march <UNITS> <PATH|DESTINATION>
|
||||
2 $c mine <SHIPS>
|
||||
2 $c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
|
||||
1 $c morale <UNITS> <retreat%>
|
||||
1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
|
||||
2 $c mquota <SHIPS> <value>
|
||||
1 mult [COUNTRY]
|
||||
0 name <SHIPS> <NAME>
|
||||
0 nation
|
||||
1 $c navigate <SHIPS> <PATH|DESTINATION>
|
||||
0 neweff <SECTS>
|
||||
0 newspaper [days]
|
||||
0 nuke <NUKES>
|
||||
1 $c order <SHIPS> <c|s|r|d|l>
|
||||
1 origin <SECT>
|
||||
3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
|
||||
0 path <SECT>
|
||||
0 payoff <SHIPS>
|
||||
0 plane <SECTS>
|
||||
0 pmap <SECTS|UNIT>
|
||||
0 power ["new"]
|
||||
0 production <SECTS>
|
||||
0 $c qorder <SHIPS>
|
||||
0 quit
|
||||
1 $c radar <SHIPS | SECTS>
|
||||
1 $c range <PLANES> <range>
|
||||
0 read
|
||||
0 realm <number> [<SECTS>]
|
||||
3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
|
||||
1 $c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|c]
|
||||
0 relations [as-COUNTRY]
|
||||
2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
|
||||
0 report <NATS>
|
||||
0 resource <SECTS>
|
||||
1 route <COMM> <SECTS>
|
||||
1 $c sail <SHIPS> <PATH>
|
||||
1 $c satellite <SECTS>
|
||||
2 $c scrap <TYPE> <SHIPS|PLANES>
|
||||
5 c scuttle <TYPE> <SHIPS|PLANES>
|
||||
0 sect <SECTS>
|
||||
0 ship <SHIPS>
|
||||
3 $c shoot <SECTS> <CIVS|UWS> <NUMBER>
|
||||
0 show <TYPE> <"build"|"stats"|"cap">
|
||||
0 smap <SECTS|UNIT>
|
||||
1 $c sonar <SHIPS>
|
||||
0 $c sorder <SHIPS>
|
||||
1 $c spy <SECTS>
|
||||
1 c start <SECTS>
|
||||
0 starvation <SECTS>
|
||||
1 c stop <SECTS>
|
||||
1 $c supply <LAND UNITS>
|
||||
0 c survey <COMM|VAR> <SECTS>
|
||||
3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
|
||||
0 telegram <NAT>
|
||||
1 $c tend <tender-SHIPS> <COMM> <NUM> <dest-SHIPS>
|
||||
0 territory <SECTS> <NUMBER>
|
||||
1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
|
||||
1 threshold <COMM> <SECTS> <THRESH>
|
||||
3 $c torpedo <submarine-SHIP> <target-SHIP>
|
||||
1 $c transport <"nuke"|"plane"> <NUKES|PLANES> [nuketype] <PATH|DESTINATION>
|
||||
0 $c treaty <TREATIES>
|
||||
1 $c unload <SHIPS> <NUM|UNIT|PLANE> <COMM|"unit"|"plane">
|
||||
1 $c unsail <SHIPS>
|
||||
0 update
|
||||
1 $c upgrade <SHIPS>
|
||||
0 version
|
||||
1 wingadd <WING> <PLANES>
|
||||
1 wipe <SECTS>
|
||||
0 wire <yes|no>
|
||||
0 wmail
|
||||
1 $c work <LAND UNITS> <AMOUNT>
|
||||
0 zdone <y|n|c>
|
||||
For further info on command syntax see "info syntax".
|
||||
0 accept [as-COUNTRY]
|
||||
0 announce {message}
|
||||
3 $c anti <SECT>
|
||||
0 apropos <topic>
|
||||
3 $c arm <PLANE> <NUKETYPE> <airburst?>
|
||||
0 army <ARMY> <UNITS>
|
||||
3 $c assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]
|
||||
3 $c attack <SECT> [<forts?> <ships?> <arty?> <planes?>]
|
||||
0 bdes <SECTS> <type>
|
||||
0 bestpath <SECTS> <SECTS>
|
||||
0 bmap <SECTS|UNIT> [s|l|p|r|t*]
|
||||
3 $c board <to-SHIP> [<from-SHIP>|<from-sector>]
|
||||
2 $c bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>
|
||||
1 budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]
|
||||
1 $c build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
|
||||
1 $c buy <COMM> <LOT#> <BID/UNIT> <DEST>
|
||||
0 bye {log-off}
|
||||
0 capital <SECT>
|
||||
0 cargo <SHIPS>
|
||||
0 census <SECTS>
|
||||
0 change <country|representative> <NAME>
|
||||
1 c coastwatch <SECTS>
|
||||
2 $c collect <LOAN> <SECT>
|
||||
0 commodity <SECTS>
|
||||
1 c consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>
|
||||
2 $c convert <SECTS> <NUM> [sure?]
|
||||
0 country <NATS>
|
||||
0 cutoff <SECTS>
|
||||
2 c declare <all|friend|neut|hos|war> <NATS>
|
||||
1 deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]
|
||||
1 c demobilize <SECTS> <NUM> <active-reserve?> [sure?]
|
||||
1 designate <SECTS> <type> [sure?]
|
||||
2 $c disarm <PLANE>
|
||||
1 distribute <SECTS> <DISTSECT|.|h>
|
||||
1 $c drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>
|
||||
0 dump <SECTS> [<fields>]
|
||||
0 echo [<string>]
|
||||
2 $c enlist <SECTS> <NUM>
|
||||
0 execute <INPUT FILE>
|
||||
1 $c explore <c|m> <SECT> <NUM> <PATH|DESTINATION>
|
||||
0 financial
|
||||
1 $c fire <land, ship or sect> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]
|
||||
0 flash <COUNTRY> [<message>]
|
||||
0 fleetadd <FLEET> <SHIPS>
|
||||
2 $c fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>
|
||||
1 c follow <leader> <SHIPS>
|
||||
1 fortify <UNITS> <MOB>
|
||||
1 fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]
|
||||
1 $c grind <SECT> <NUM>
|
||||
2 $c harden <PLANES> <NUM>
|
||||
0 help <topic>
|
||||
0 headlines [days]
|
||||
1 $c improve <road|rail|defense> <SECTS> <NUM>
|
||||
0 info <topic>
|
||||
0 land <UNITS>
|
||||
3 $c launch <PLANES>
|
||||
3 $c lboard <to-LAND> [<from-sector>]
|
||||
0 lcargo <UNITS>
|
||||
0 ledger <LOANS>
|
||||
0 level <SECTS>
|
||||
0 list of commands
|
||||
0 lbmap <SECTS|UNIT> [s|l|p|*]
|
||||
0 ldump <UNITS> [<fields>]
|
||||
1 c lload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
||||
1 c llookout <UNITS>
|
||||
0 lmap <SECTS|UNIT> [s|l|p|*]
|
||||
2 $c lmine <UNITS>
|
||||
1 c load <COMM|"land"|"plane"> <SHIPS> <NUM|UNITS|PLANES>
|
||||
1 c lookout <SHIPS>
|
||||
0 lost
|
||||
1 c lradar <UNITS | SECTS>
|
||||
1 c lrange <UNITS> <range>
|
||||
1 c lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
|
||||
0 lstat <UNITS>
|
||||
1 c ltend <COMM> <tender-SHIPS> <NUM> <UNITS>
|
||||
1 c lunload <COMM|"land"|"plane"> <UNITS> <NUM|UNITS|PLANES>
|
||||
0 market [COMM]
|
||||
0 map <SECTS|SHIP>
|
||||
1 c march <UNITS> <PATH|DESTINATION>
|
||||
2 $c mine <SHIPS>
|
||||
2 c mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]
|
||||
1 c morale <UNITS> <retreat%>
|
||||
0 motd
|
||||
1 c move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
|
||||
2 c mquota <SHIPS> <value>
|
||||
0 name <SHIPS> <NAME>
|
||||
0 nation
|
||||
1 c navigate <SHIPS> <PATH|DESTINATION>
|
||||
0 ndump <SECTS>
|
||||
0 neweff <SECTS>
|
||||
0 newspaper [days]
|
||||
0 nmap <SECTS|SHIP>
|
||||
0 nuke <SECTS>
|
||||
1 $c offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]
|
||||
1 c order <SHIPS> <c|s|r|d|l>
|
||||
1 origin <SECT>
|
||||
3 $c paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
|
||||
0 path <SECT>
|
||||
0 payoff <SHIPS>
|
||||
0 pbmap <SECTS|UNIT> [s|l|p|*]
|
||||
3 $c pboard <PLANES>
|
||||
0 pdump <PLANES> [<fields>]
|
||||
0 plane <SECTS>
|
||||
0 players
|
||||
0 pmap <SECTS|UNIT> [s|l|p|*]
|
||||
0 power [["new" [<NUMBER OF COUNTRIES>]] | ["country" <COUNTRY NUMBER>]]
|
||||
0 pray
|
||||
0 production <SECTS>
|
||||
0 pstat <PLANES>
|
||||
0 c qorder <SHIPS>
|
||||
0 quit
|
||||
1 c radar <SHIPS | SECTS>
|
||||
1 c range <PLANES> <range>
|
||||
0 read
|
||||
0 realm <number> [<SECTS>]
|
||||
3 $c recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
|
||||
1 c retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
|
||||
0 relations [as-COUNTRY]
|
||||
2 reject <reject|accept> <announcements|mail|treaties|loans> <NAT>
|
||||
1 $c repay <LOAN> <NUM>
|
||||
0 report <NATS>
|
||||
1 c reset <lot #> <0|price>
|
||||
0 resource <SECTS>
|
||||
1 route <COMM> <SECTS>
|
||||
1 $c sabotage <UNITS>
|
||||
1 c sail <SHIPS> <PATH>
|
||||
1 $c satellite <PLANE> [<se|sh|l> [?cond&cond&...]]
|
||||
0 sbmap <SECTS|UNIT> [s|l|p|*]
|
||||
2 $c scrap <s|p|l> <SHIPS|PLANES|UNITS>
|
||||
5 c scuttle <s|p|l> <SHIPS|PLANES|UNITS>
|
||||
0 sdump <SHIPS> [<fields>]
|
||||
0 sect <SECTS>
|
||||
1 c sell <COMM> <SECTS> <NUM> <NUM>
|
||||
1 c set <TYPE> <LIST> <PRICE>
|
||||
25 $c shark <LOAN>
|
||||
0 sharebmap <CNUM/CNAME> <SECTS> [<des>]
|
||||
0 ship <SHIPS>
|
||||
3 $c shoot <c|u> <SECTS> <NUMBER>
|
||||
0 show <TYPE> <"build"|"stats"|"cap"> [<tech>]
|
||||
0 sinfrastructure <SECTS>
|
||||
1 c skywatch <SECTS>
|
||||
0 smap <SECTS|UNIT> [s|l|p|*]
|
||||
1 c sonar <SHIPS> <brief?>
|
||||
0 c sorder <SHIPS>
|
||||
1 c spy <SECTS>
|
||||
0 sstat <SHIPS>
|
||||
1 c start <SECTS>
|
||||
0 starvation [<SECTS>|l <UNITS>|s <SHIPS>]
|
||||
1 c stop <SECTS>
|
||||
1 strength <SECTS>
|
||||
1 c supply <LAND UNITS>
|
||||
0 c survey <COMM|VAR> <SECTS>
|
||||
3 $c sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>
|
||||
0 telegram <NAT>
|
||||
1 c tend <COMM|"land"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>
|
||||
0 territory <SECTS> <NUMBER> [<FIELD>]
|
||||
1 c test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>
|
||||
1 threshold <COMM> <SECTS> <THRESH>
|
||||
0 toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]
|
||||
3 $c torpedo <submarine-SHIPS> <target-SHIP>
|
||||
1 $c trade
|
||||
1 c transport <"nuke"|"plane"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>
|
||||
0 $c treaty <TREATIES>
|
||||
1 c unload <COMM|"land"|"plane"> <SHIPS> <NUM|UNIT|PLANE>
|
||||
1 c unsail <SHIPS>
|
||||
0 update
|
||||
1 $c upgrade <SHIPS|LAND UNITS|PLANES>
|
||||
0 version
|
||||
0 wall [<message>]
|
||||
1 wingadd <WING> <PLANES>
|
||||
1 wipe <SECTS>
|
||||
0 wire [yes|no|<days>]
|
||||
1 $c work <LAND UNITS> <AMOUNT>
|
||||
0 zdone <y|n|c>
|
||||
For further info on command syntax see "info Syntax".
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue