Fix up a few identifier references in comments

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-07-24 21:20:04 +02:00
parent 3fa0937a80
commit 644817993b
15 changed files with 42 additions and 41 deletions

View file

@ -99,7 +99,7 @@ static struct pf_map *pf_map;
struct pf_heap {
int uid; /* sector uid and */
coord x, y; /* coordinates, uid == XYOFFSET(x, y) */
coord x, y; /* coordinates, @uid == XYOFFSET(@x, @y) */
double cost; /* cost from source */
};
@ -387,11 +387,11 @@ path_find_to(coord dx, coord dy)
ny = y_in_dir(y, DIR_FIRST + i);
nuid = XYOFFSET(nx, ny);
/*
* Cost to enter NX,NY doesn't depend on direction of
* entry. This X,Y is at least as expensive as any
* previous one. Therefore, cost to go to NX,NY via X,Y
* is at least as high as any previously found route.
* Skip neighbors that have a route already.
* Cost to enter @nx,@ny doesn't depend on direction of
* entry. This @x,@y is at least as expensive as any
* previous one. Therefore, cost to go to @nx,@ny via
* @x,@y is at least as high as any previously found
* route. Skip neighbors that have a route already.
*/
if (!pf_is_unvisited(nuid))
continue;
@ -565,7 +565,7 @@ static double
cost_land(natid actor, int uid, int mobtype)
{
/*
* Non-negative cost must not depend on ACTOR, see unit_path().
* Non-negative cost must not depend on @actor, see unit_path().
*/
struct sctstr *sp = (void *)empfile[EF_SECTOR].cache;