Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the carrier uid in the cargo. Cargo lists augment that: they store lists of cargo for each carrier. They are not persistent. New unit_cargo_init() to compute the cargo lists from game state. Call it in ef_init_srv() and at the end of update_main(). New unit_onresize() to resize the cargo list data structure. Installed as units' struct empfile callback onresize to make them resize automatically with the unit files. New unit_carrier_change() to update cargo lists when carriers change in game state. Convenience wrappers pln_carrier_change(), lnd_carrier_change() and nuk_carrier_change(). Call them from prewrite callbacks to keep cargo lists in sync with game state. To make that work, unused units must not point to a carrier. Add new pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created units. Change lnd_prewrite() and nuk_prewrite() to take dead land units and nukes off their carrier. pln_prewrite() did that already. New unit_cargo_first(), unit_cargo_next() to traverse cargo lists. Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(), lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(), pln_next_on_unit() and nuk_on_plane(). The latter is disabled for now because it clashes with an existing function.
This commit is contained in:
parent
f21cb48f69
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11 changed files with 478 additions and 10 deletions
391
src/lib/common/cargo.c
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391
src/lib/common/cargo.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* cargo.c: Cargo lists
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*
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* Known contributors to this file:
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* Markus Armbruster, 2008
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*/
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#include <config.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "file.h"
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#include "unit.h"
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struct clink {
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short next;
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short head[EF_NUKE - EF_PLANE + 1];
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};
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/*
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* Cargo lists
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*
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* Persistent game state encodes "who carries what" by storing the
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* carrier uid in the cargo. Cargo lists augment that: they store
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* lists of cargo for each carrier.
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*
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* clink[TYPE] points to an array of cargo list links. The array has
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* nclink[TYPE] elements. nclink[TYPE] tracks ef_nelem(TYPE).
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* clink[TYPE][UID] is the cargo list link for unit UID of type TYPE.
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* TYPE must be a unit file type: EF_SHIP, EF_PLANE, EF_LAND or
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* EF_NUKE. Other slots of clink[] and nclink[] are unused and remain
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* zero.
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*
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* clink[TYPE][UID].next is the uid of the next unit of the same type
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* in the same carrier, -1 if none.
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*
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* clink[TYPE][UID].head[CARGO-EF_PLANE] is the uid of the first unit
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* of type CARGO carried by this unit, -1 if none. The next unit, if
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* any, is clink[CARGO][clink[TYPE][UID].head[CARGO-EF_PLANE]].next,
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* and so forth.
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*
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* Each type of carrier can only carry certain types of cargo, but
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* cargo lists know nothing about that.
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*/
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static struct clink *clink[EF_NUKE + 1];
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static short nclink[EF_NUKE + 1];
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/*
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* Return pointer to CL's cargo list head for file type TYPE.
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*/
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static short *
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clink_headp(struct clink *cl, int type)
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{
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static short dummy;
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if (CANT_HAPPEN(type < EF_PLANE || type > EF_NUKE)) {
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dummy = -1;
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return &dummy;
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}
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return &cl->head[type - EF_PLANE];
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}
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/*
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* Initialize cargo list link CL to empty.
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*/
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static void
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clink_init(struct clink *cl)
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{
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unsigned i;
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cl->next = -1;
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for (i = 0; i < sizeof(cl->head) / sizeof(*cl->head); i++)
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cl->head[i] = -1;
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}
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/*
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* Check whether *UIDP is a valid uid for file type TYPE.
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*/
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static void
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clink_check1(short *uidp, int type)
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{
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if (CANT_HAPPEN(*uidp >= nclink[type]))
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*uidp = -1;
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}
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/*
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* Check validity of cargo lists for file type TYPE.
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*/
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static void
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clink_check(int type)
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{
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int carr_type, i;
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/* check the heads for all carriers */
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if (type != EF_SHIP) {
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for (carr_type = EF_PLANE; carr_type <= EF_NUKE; carr_type++) {
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for (i = 0; i < nclink[carr_type]; i++)
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clink_check1(clink_headp(&clink[carr_type][i], type),
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type);
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}
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}
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/* check the nexts */
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for (i = 0; i < nclink[type]; i++)
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clink_check1(&clink[type][i].next, type);
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}
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/*
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* Add to CL's cargo list for type TYPE the uid UID.
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* UID must not be on any cargo list already.
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*/
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static void
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clink_add(struct clink *cl, int type, int uid)
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{
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short *head = clink_headp(cl, type);
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if (CANT_HAPPEN(type < 0 || type > EF_NUKE
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|| uid < 0 || uid >= nclink[type]))
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return;
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if (CANT_HAPPEN(*head >= nclink[type]))
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*head = -1;
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clink[type][uid].next = *head;
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*head = uid;
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}
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/*
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* Remove from CL's cargo list for type TYPE the uid UID.
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* UID must be on that cargo list.
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*/
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static void
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clink_rem(struct clink *cl, int type, int uid)
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{
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short *head = clink_headp(cl, type);
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struct clink *linkv;
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int n;
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short *p;
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if (CANT_HAPPEN(type < 0 || type > EF_NUKE))
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return;
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linkv = clink[type];
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n = nclink[type];
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for (p = head; *p != uid; p = &linkv[*p].next) {
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if (CANT_HAPPEN(*p < 0 || *p >= n))
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return;
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}
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*p = linkv[uid].next;
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}
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/*
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* Update cargo lists for a change of CARGO's carrier.
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* Carrier is of type TYPE, and changes from uid OLD to NEW.
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* Negative uids mean no carrier.
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*/
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void
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unit_carrier_change(struct empobj *cargo, int type, int old, int new)
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{
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if (CANT_HAPPEN(type < 0 || type > EF_NUKE))
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return;
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if (old >= 0)
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clink_rem(&clink[type][old], cargo->ef_type, cargo->uid);
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if (new >= 0)
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clink_add(&clink[type][new], cargo->ef_type, cargo->uid);
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}
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/*
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* Update cargo lists for a change of PP's carrier.
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* Carrier is of type TYPE, and changes from uid OLD to NEW.
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* Negative uids mean no carrier.
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*/
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void
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pln_carrier_change(struct plnstr *pp, int type, int old, int new)
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{
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unit_carrier_change((struct empobj *)pp, type, old, new);
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}
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/*
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* Update cargo lists for a change of LP's carrier.
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* Carrier is of type TYPE, and changes from uid OLD to NEW.
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* Negative uids mean no carrier.
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*/
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void
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lnd_carrier_change(struct lndstr *lp, int type, int old, int new)
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{
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unit_carrier_change((struct empobj *)lp, type, old, new);
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}
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/*
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* Update cargo lists for a change of NP's carrier.
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* Carrier is of type TYPE, and changes from uid OLD to NEW.
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* Negative uids mean no carrier.
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*/
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void
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nuk_carrier_change(struct nukstr *np, int type, int old, int new)
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{
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unit_carrier_change((struct empobj *)np, type, old, new);
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}
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/*
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* Initialize cargo lists from game state.
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*/
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void
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unit_cargo_init(void)
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{
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int i;
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struct plnstr *pp;
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struct lndstr *lp;
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struct nukstr *np;
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for (i = EF_SHIP; i <= EF_NUKE; i++) {
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nclink[i] = 0;
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unit_onresize(i);
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}
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for (i = 0; (pp = getplanep(i)); i++) {
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if (!pp->pln_own)
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continue;
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if (CANT_HAPPEN(pp->pln_ship >= 0 && pp->pln_land >= 0))
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pp->pln_land = -1;
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pln_carrier_change(pp, EF_SHIP, -1, pp->pln_ship);
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pln_carrier_change(pp, EF_LAND, -1, pp->pln_land);
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}
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for (i = 0; (lp = getlandp(i)); i++) {
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if (!lp->lnd_own)
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continue;
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if (CANT_HAPPEN(lp->lnd_ship >= 0 && lp->lnd_land >= 0))
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lp->lnd_land = -1;
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lnd_carrier_change(lp, EF_SHIP, -1, lp->lnd_ship);
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lnd_carrier_change(lp, EF_LAND, -1, lp->lnd_land);
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}
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for (i = 0; (np = getnukep(i)); i++) {
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if (!np->nuk_own)
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continue;
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nuk_carrier_change(np, EF_PLANE, -1, np->nuk_plane);
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}
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}
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/*
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* Resize clink[TYPE] to match ef_nelem(TYPE).
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* Return 0 on success, -1 on error.
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* This is the struct empfile onresize callback for units.
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*/
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int
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unit_onresize(int type)
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{
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int n, i;
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struct clink *cl;
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if (CANT_HAPPEN(type < EF_SHIP || type > EF_NUKE))
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return -1;
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n = ef_nelem(type);
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cl = realloc(clink[type], n * sizeof(*clink[type]));
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if (!cl)
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return -1;
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for (i = nclink[type]; i < n; i++)
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clink_init(&cl[i]);
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clink[type] = cl;
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nclink[type] = n;
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clink_check(type);
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return 0;
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}
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/*
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* Find first unit on a carrier's cargo list for file type CARGO_TYPE.
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* Search carrier UID of type TYPE.
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* Return first unit's uid, or -1 if the carrier isn't carrying such
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* units.
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*/
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int
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unit_cargo_first(int type, int uid, int cargo_type)
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{
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short *headp;
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if (CANT_HAPPEN(type < EF_SHIP || type > EF_NUKE))
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return -1;
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if (CANT_HAPPEN(uid < 0 || uid >= nclink[type]))
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return -1;
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headp = clink_headp(&clink[type][uid], cargo_type);
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if (CANT_HAPPEN(!headp))
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return -1;
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return *headp;
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}
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/*
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* Find the next unit on a cargo list for file type CARGO_TYPE.
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* Get the unit after CARGO_UID.
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* Return its uid, or -1 if there are no more on this list.
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*/
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int
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unit_cargo_next(int cargo_type, int cargo_uid)
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{
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if (CANT_HAPPEN(cargo_type < EF_SHIP || cargo_type > EF_NUKE))
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return -1;
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if (CANT_HAPPEN(cargo_uid < 0 || cargo_uid >= nclink[cargo_type]))
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return -1;
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return clink[cargo_type][cargo_uid].next;
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}
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/*
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* If SP carries planes, return the uid of the first one, else -1.
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*/
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int
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pln_first_on_ship(struct shpstr *sp)
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{
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return unit_cargo_first(EF_SHIP, sp->shp_uid, EF_PLANE);
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}
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/*
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* If LP carries planes, return the uid of the first one, else -1.
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*/
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int
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pln_first_on_land(struct lndstr *lp)
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{
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return unit_cargo_first(EF_LAND, lp->lnd_uid, EF_PLANE);
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}
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/*
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* Find the next plane on the same carrier as plane#UID.
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* Return its uid, or -1 if there are no more.
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*/
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int
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pln_next_on_unit(int uid)
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{
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return unit_cargo_next(EF_PLANE, uid);
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}
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/*
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* If SP carries land units, return the uid of the first one, else -1.
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*/
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int
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lnd_first_on_ship(struct shpstr *sp)
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{
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return unit_cargo_first(EF_SHIP, sp->shp_uid, EF_LAND);
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}
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/*
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* If SP carries land units, return the uid of the first one, else -1.
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*/
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int
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lnd_first_on_land(struct lndstr *lp)
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{
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return unit_cargo_first(EF_LAND, lp->lnd_uid, EF_LAND);
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}
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/*
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* Find the next land unit on the same carrier as land#UID.
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* Return its uid, or -1 if there are no more.
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*/
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int
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lnd_next_on_unit(int uid)
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{
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return unit_cargo_next(EF_LAND, uid);
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}
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#if 0 /* clashes with the one in src/lib/subs/nuke.c */
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/*
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* If PP carries a nuke, return its uid, else -1.
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*/
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int
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nuk_on_plane(struct plnstr *pp)
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{
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return unit_cargo_first(EF_PLANE, pp->pln_uid, EF_NUKE);
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}
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#endif
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