Cargo lists storing lists of cargo for each carrier

Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo.  Cargo lists augment that: they store lists
of cargo for each carrier.  They are not persistent.

New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().

New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.

New unit_carrier_change() to update cargo lists when carriers change
in game state.  Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change().  Call them from
prewrite callbacks to keep cargo lists in sync with game state.

To make that work, unused units must not point to a carrier.  Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units.  Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier.  pln_prewrite() did that already.

New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane().  The latter is disabled for now
because it clashes with an existing function.
This commit is contained in:
Markus Armbruster 2008-09-06 18:40:58 -04:00
parent f21cb48f69
commit 64a53c90f0
11 changed files with 478 additions and 10 deletions

View file

@ -120,6 +120,7 @@ lnd_prewrite(int n, void *old, void *new)
if (llp->lnd_own && llp->lnd_effic < LAND_MINEFF) {
own = 0;
llp->lnd_ship = llp->lnd_land = -1;
for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (lp->lnd_own && lp->lnd_land == n) {
@ -149,6 +150,13 @@ lnd_prewrite(int n, void *old, void *new)
item_prewrite(llp->lnd_item);
}
if (CANT_HAPPEN(llp->lnd_ship >= 0 && llp->lnd_land >= 0))
llp->lnd_land = -1;
if (oldlp->lnd_ship != llp->lnd_ship)
lnd_carrier_change(llp, EF_SHIP, oldlp->lnd_ship, llp->lnd_ship);
if (oldlp->lnd_land != llp->lnd_land)
lnd_carrier_change(llp, EF_LAND, oldlp->lnd_land, llp->lnd_land);
/* We've avoided assigning to llp->lnd_own, in case oldsp == sp */
if (oldlp->lnd_own != own)
lost_and_found(EF_LAND, oldlp->lnd_own, own,
@ -157,6 +165,14 @@ lnd_prewrite(int n, void *old, void *new)
llp->lnd_own = own;
}
void
lnd_oninit(void *ptr)
{
struct lndstr *lp = ptr;
lp->lnd_ship = lp->lnd_land = -1;
}
char *
prland(struct lndstr *lp)
{