Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the carrier uid in the cargo. Cargo lists augment that: they store lists of cargo for each carrier. They are not persistent. New unit_cargo_init() to compute the cargo lists from game state. Call it in ef_init_srv() and at the end of update_main(). New unit_onresize() to resize the cargo list data structure. Installed as units' struct empfile callback onresize to make them resize automatically with the unit files. New unit_carrier_change() to update cargo lists when carriers change in game state. Convenience wrappers pln_carrier_change(), lnd_carrier_change() and nuk_carrier_change(). Call them from prewrite callbacks to keep cargo lists in sync with game state. To make that work, unused units must not point to a carrier. Add new pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created units. Change lnd_prewrite() and nuk_prewrite() to take dead land units and nukes off their carrier. pln_prewrite() did that already. New unit_cargo_first(), unit_cargo_next() to traverse cargo lists. Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(), lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(), pln_next_on_unit() and nuk_on_plane(). The latter is disabled for now because it clashes with an existing function.
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11 changed files with 478 additions and 10 deletions
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@ -44,8 +44,6 @@
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#include "plane.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "xy.h"
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void
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nuk_postread(int n, void *ptr)
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@ -80,8 +78,13 @@ nuk_prewrite(int n, void *old, void *new)
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struct nukstr *np = new;
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natid own = np->nuk_own;
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if (np->nuk_effic == 0)
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if (np->nuk_effic == 0) {
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own = 0;
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np->nuk_plane = -1;
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}
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if (oldnp->nuk_plane != np->nuk_plane)
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nuk_carrier_change(np, EF_PLANE, oldnp->nuk_plane, np->nuk_plane);
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/* We've avoided assigning to np->nuk_own, in case oldsp == sp */
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if (oldnp->nuk_own != own)
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@ -106,6 +109,14 @@ nuk_on_plane(struct nukstr *np, int pluid)
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return -1;
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}
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void
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nuk_oninit(void *ptr)
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{
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struct nukstr *np = ptr;
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np->nuk_plane = -1;
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}
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char *
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prnuke(struct nukstr *np)
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{
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