Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the carrier uid in the cargo. Cargo lists augment that: they store lists of cargo for each carrier. They are not persistent. New unit_cargo_init() to compute the cargo lists from game state. Call it in ef_init_srv() and at the end of update_main(). New unit_onresize() to resize the cargo list data structure. Installed as units' struct empfile callback onresize to make them resize automatically with the unit files. New unit_carrier_change() to update cargo lists when carriers change in game state. Convenience wrappers pln_carrier_change(), lnd_carrier_change() and nuk_carrier_change(). Call them from prewrite callbacks to keep cargo lists in sync with game state. To make that work, unused units must not point to a carrier. Add new pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created units. Change lnd_prewrite() and nuk_prewrite() to take dead land units and nukes off their carrier. pln_prewrite() did that already. New unit_cargo_first(), unit_cargo_next() to traverse cargo lists. Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(), lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(), pln_next_on_unit() and nuk_on_plane(). The latter is disabled for now because it clashes with an existing function.
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11 changed files with 478 additions and 10 deletions
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@ -119,6 +119,7 @@ pln_prewrite(int n, void *old, void *new)
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if (pp->pln_effic < PLANE_MINEFF) {
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own = 0;
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pp->pln_effic = 0;
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pp->pln_ship = pp->pln_land = -1;
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for (i = 0; NULL != (np = getnukep(i)); i++) {
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if (np->nuk_own && np->nuk_plane == n) {
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mpr(np->nuk_own, "%s lost!\n", prnuke(np));
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@ -129,6 +130,13 @@ pln_prewrite(int n, void *old, void *new)
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}
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}
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if (CANT_HAPPEN(pp->pln_ship >= 0 && pp->pln_land >= 0))
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pp->pln_land = -1;
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if (oldpp->pln_ship != pp->pln_ship)
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pln_carrier_change(pp, EF_SHIP, oldpp->pln_ship, pp->pln_ship);
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if (oldpp->pln_land != pp->pln_land)
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pln_carrier_change(pp, EF_LAND, oldpp->pln_land, pp->pln_land);
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/* We've avoided assigning to pp->pln_own, in case oldsp == sp */
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if (oldpp->pln_own != own)
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lost_and_found(EF_PLANE, oldpp->pln_own, own,
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@ -137,6 +145,14 @@ pln_prewrite(int n, void *old, void *new)
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pp->pln_own = own;
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}
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void
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pln_oninit(void *ptr)
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{
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struct plnstr *pp = ptr;
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pp->pln_ship = pp->pln_land = -1;
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}
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char *
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prplane(struct plnstr *pp)
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{
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