New Empire table game, to be used for global stuff:
(gamestr, EF_GAME, game_ca): New. (empfile): Declare the table. (ef_open_srv, ef_close_srv): Open and close it. (main): Create it. (empobj_storage): New member game. (EF_DYNMAX): New. (EF_IS_GAME_STATE): Use it.
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9 changed files with 68 additions and 1 deletions
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@ -544,6 +544,10 @@ struct castr realm_ca[] = {
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{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
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};
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struct castr game_ca[] = {
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{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}
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};
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struct castr intrchr_ca[] = {
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/* no need for uid as long as it's not referenced from other tables */
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{NSC_STRING, NSC_CONST, 0, offsetof(struct sctintrins, in_name), "name",
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