config: Make work to build units independently configurable
The work required for build and repairs is traditionally a function of build materials: 20 + lcm + 2*hcm for ships, planes and land units, and (lcm + 2*hcm + oil + rad)/5 for nukes. Make it independently configurable instead, via new ship-chr, plane-chr, land-chr, nuke-chr selector bwork, backed by new struct mchrstr member m_bwork, struct plchrstr member pl_bwork, struct lchrstr member l_bwork, struct nchrstr member n_bwork. Keep the required work exactly the same for now. Clients that compute work from materials need to be updated. Easy, since build work is now exposed in xdump. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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19 changed files with 319 additions and 351 deletions
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@ -30,7 +30,7 @@
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* Thomas Ruschak, 1992
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* Ken Stevens, 1995
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* Steve McClure, 1998
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* Markus Armbruster, 2004-2015
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* Markus Armbruster, 2004-2016
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*/
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#ifndef LAND_H
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@ -86,6 +86,7 @@ struct lchrstr {
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int l_mil; /* how many mil it takes to build (unused) */
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int l_gun; /* how many guns it takes to build (unused) */
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int l_shell; /* #shells it takes to build (unused) */
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int l_bwork; /* work to build 100% */
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int l_tech; /* tech required to build */
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int l_cost; /* how much it costs to build */
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float l_att; /* attack multiplier */
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@ -120,9 +121,6 @@ struct lchrstr {
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#define L_TRAIN bit(11) /* train unit - neato */
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#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
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/* Work required for building 100% */
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#define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
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/* Chance to detect L_SPY unit (percent) */
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#define LND_SPY_DETECT_CHANCE(eff) ((110-(eff))/100.0)
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