config: Make work to build units independently configurable

The work required for build and repairs is traditionally a function of
build materials: 20 + lcm + 2*hcm for ships, planes and land units,
and (lcm + 2*hcm + oil + rad)/5 for nukes.  Make it independently
configurable instead, via new ship-chr, plane-chr, land-chr, nuke-chr
selector bwork, backed by new struct mchrstr member m_bwork, struct
plchrstr member pl_bwork, struct lchrstr member l_bwork, struct
nchrstr member n_bwork.  Keep the required work exactly the same for
now.

Clients that compute work from materials need to be updated.  Easy,
since build work is now exposed in xdump.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-05-27 13:39:11 +02:00
parent 14af586b57
commit 68c7c08a58
19 changed files with 319 additions and 351 deletions

View file

@ -31,7 +31,7 @@
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
* Markus Armbruster, 2004-2015
* Markus Armbruster, 2004-2016
*/
#ifndef SHIP_H
@ -93,6 +93,7 @@ struct mchrstr {
unsigned char m_nxlight; /* maximum number of xlight planes */
unsigned char m_nchoppers; /* maximum number of choppers */
char *m_name; /* full name of type of ship */
int m_bwork; /* work to build 100% */
int m_tech; /* tech required to build */
int m_cost; /* how much it costs to build */
int m_flags; /* what special things can this ship do */
@ -131,9 +132,6 @@ struct mchrstr {
extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
/* Work required for building 100% */
#define SHP_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
enum {
SHP_AIROPS_EFF = 50, /* min. efficiency for air ops */
SHP_TORP_SHELLS = 3 /* number of shells used by a torpedo */