config: Make work to build units independently configurable
The work required for build and repairs is traditionally a function of build materials: 20 + lcm + 2*hcm for ships, planes and land units, and (lcm + 2*hcm + oil + rad)/5 for nukes. Make it independently configurable instead, via new ship-chr, plane-chr, land-chr, nuke-chr selector bwork, backed by new struct mchrstr member m_bwork, struct plchrstr member pl_bwork, struct lchrstr member l_bwork, struct nchrstr member n_bwork. Keep the required work exactly the same for now. Clients that compute work from materials need to be updated. Easy, since build work is now exposed in xdump. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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19 changed files with 319 additions and 351 deletions
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1998
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* Markus Armbruster, 2006-2011
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* Markus Armbruster, 2006-2016
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*/
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#include <config.h>
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@ -131,7 +131,6 @@ planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
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int delta;
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int mult;
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int avail;
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int w_p_eff;
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int used;
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carrier = NULL;
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@ -166,8 +165,7 @@ planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
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if (carrier)
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avail += etus * carrier->shp_item[I_MILIT] / 2;
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w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm);
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delta = roundavg((double)avail / w_p_eff);
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delta = roundavg((double)avail / pcp->pl_bwork);
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if (delta <= 0)
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return;
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if (delta > (int)((float)etus * plane_grow_scale))
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@ -184,7 +182,7 @@ planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus)
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if (carrier)
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build = delta;
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used = build * w_p_eff;
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used = build * pcp->pl_bwork;
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/*
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* I didn't use roundavg here, because I want to
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* penalize the player with a large number of planes.
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