Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
This commit is contained in:
parent
90f8f2b099
commit
6ae4eca045
79 changed files with 121 additions and 121 deletions
|
@ -50,7 +50,7 @@ fort(void)
|
|||
if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
|
||||
return RET_SYN;
|
||||
p = getstarg(player->argp[2], "Amount: ", buf);
|
||||
if (p == 0 || *p == 0)
|
||||
if (!p || !*p)
|
||||
return RET_SYN;
|
||||
fort_amt = atoi(p);
|
||||
if (fort_amt > land_mob_max)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue