Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
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79 changed files with 121 additions and 121 deletions
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@ -64,7 +64,7 @@ mission(void)
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p = getstarg(player->argp[1], "Ship, plane or land unit (p,sh,la)? ",
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buf);
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if (p == 0)
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if (!p)
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return RET_SYN;
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type = ef_byname_from(p, ef_with_missions);
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if (type < 0) {
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@ -77,7 +77,7 @@ mission(void)
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p = getstarg(player->argp[3],
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"Mission (int, sup, osup, dsup, esc, res, air, query, clear)? ",
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buf);
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if (p == 0)
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if (!p)
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return RET_SYN;
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/*
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